I have something worth sharing on the gameplay side of things.
I'll preface it by saying that I didn't go to CES2018, but one of my sources for SCVI did.
They've been trying it out, and the general consensus is that they need to reduce the goddamn cutscene length in battle. lol
Reversal Edge's cutscene is too long and you will be REing MANY times in a round.
There's also a version of GI that causes a sitdown stun that ALSO HAS A CUTSCENE.
I was wondering if those kind of things would be a pain in the ass and "take you out of it" when it comes to battle flow because they looked like they took too long from watching gameplay they'd put out, but all that did was confirm my suspicions.
Especially for the rate of times it would show up in a match.
Hopefully they tweak that by the next time anyone here gets to try the game out, like
@Hayate does soon for instance. But if not, you're now aware that it gets old and flowbreaking after too long.