Demon Huntress: Taki Pre-release Discussion

I really worry that the GI changes will hurt Taki more than other characters. Anyone else share this worry?

Yes, I'd be worried. Taki players will need to just stop sometimes. Keeping your offense at ambiguous timings while in position to punish unsafe evades or whiff punish is a good idea anyway. The game generally prevents you from keeping constant offense purely by mixups, which is better really, because then the game would feel really guessy. It was never in Taki's favor to go overboard in offense anyway, as her reward was too low (going by SCIV Taki mainly).

Why? Her bombs, which have always been among her most important tools, are now Guard Crushers. GC moves now beat GI. If anything this makes her stronger.

That would force you to just throw out a bomb in prediction of a GI? I would hope she has some high damage option she can do on reaction to whiffed GIs. But yes, this is a good tool as post-GI as always. And by the way, guard crush lightning doesn't necessarily mean it's plus on block, in fact I wouldn't be surprised if there are a lot of moves that are just given the lightning so they can't be re-GI'd.
 
And by the way, guard crush lightning doesn't necessarily mean it's plus on block, in fact I wouldn't be surprised if there are a lot of moves that are just given the lightning so they can't be re-GI'd.
This is an interesting possibility I hadn't considered. It could happen, but it would look jarring and inconsistent. No matter how they tackle these design challenges, I'm excited to see how this new GI/GC dynamic plays out.
 
This is an interesting possibility I hadn't considered. It could happen, but it would look jarring and inconsistent. No matter how they tackle these design challenges, I'm excited to see how this new GI/GC dynamic plays out.
Yeah I forgot to mention this was how it was in SCIV, where many lightning moves were -2 on block, or even unsafe (Maxi BT B+K, Kilik GB Asura). The only thing they really guaranteed was high blockstun.

I have mixed feelings about it. On one hand, I like that this makes some slower moves more useful. GI on reaction has always been underused, and I planned to abuse that, but there goes that plan (though there will be plenty of slow not GB moves). On the other hand, people are going to be stepping around these moves a lot (as they're usually linear), even after being GI'd. Seems smarter to just wait and bait GIs rather than commit to something risky. The only added utility of using these big guard breaks is they lead to a lot more damage if they hit, they will hit backstep-attack or other delayed attacks, and they may give a good chunk of free guard damage.

Taki's bomb will be particularly useful though as a GC move, though, as her wait-and-bait option will likely be much weaker than a bomb and I'm assuming the bomb can't be stepped.
 

Looks like she doesn't need Soul Charge to use her projectile.
 
i just came here to say that CH 6B into that weird juggle looks disgusting and i love it.
 
Nice! It seems Taki has most of her previous moves, but the player in the video doesn't appear to have discovered how she places the bomb with the delayed trigger? Also, he never went through her moves during soul charge.

Edit: it seems the bomb is the projectile.
 
Last edited:
yes can someone share about the new 6B and 44B into that weird explosion thing?

it seems that CH 6B doesn't give the full combo into explosion, maybe CH 44B will? am not sure how impactful the last bomb hit will be then (UI says it's a break attack). or maybe it’s NCC only during soul charge.

edit: did anyone see the new 3B? it’s the old 11B (range is less) and I’ve been told it gives an actual juggle now.
 
Last edited:
thanks for the move list video.


AB and 6,AB are possession moves now?, 3B its not a launcher any more? WTF ... they has killed many combos with this, sure will have new combos but this moves are really useful, not sure about this changes


seems they removed brake attacks from all regular moves (only bombs are brake attacks now) sure the cheap damage without SC will be a powerful characteristic but the old combos and mix ups has gone, I'm sad


I'm curious to see more, I'm playing with taki since Soul blade, and still missing the side step in possession, ahhh Taki's good times

EDIT: omg i was watching the video again... possession side step is back!! is back!!!!
 
Last edited:
You gotta let go of the old and embrace the new, I see so much potential with this new move set.
 
yes, i see much potential too, possession side step its really good. possession has an amazing buff, now will be one of the best stances of the game for sure.

I'm curious to see if these moves are still there:

2 A+B (unblockable bomb)

possession A+B+K (teleport behind) K (grab) maybe in soul charge? who knows

4 A+B 6, 8 B+G (bomb and aerial grab backs breaker)

4 B+K, K (behind roll with diagonal kick) 8 B+G (aerial grab)

are a cool moves, maybe we see something else this afternoon in Maximilian DOOD twitch.
 
Last edited:
I can tell you that back windroll K into grab certainly does exist. I don't think regular bomb has a PO transition anymore but you can do regular air grab.
 
Back