Project Bokuho
[14] Master
TOMORROW.

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TOMORROW.
We ARE getting a “preorder char” along the same business model as Eliza for Tekken 7.
We know this via the DLC release schedule we saw around the time of the story trailer/release date info.
4 DLC chars, 2 customization packs
I think it was:
DLC char 1 (bonus char at release)
Customization Pack 1
DLC char 2
DLC char 3
Customization Pack 2
DLC char 4
The first DLC is a bonus character that will be available on release day. This char will probably be locked out from straight up purchase for about a month and then people who did not preorder will be able to pay for this char. This is how they handled Eliza in T7.
Considering Tekken is the flagship and SC is the stepchild, you're right. We should expect less from SC.Why not? Just because Tekken did it doesn't mean every Bamco game has to.
DBFZ has already another type of DLC policy: two characters per pack, with 4 packs to be released. The same could happen to SCVI.Considering Tekken is the flagship and SC is the stepchild, you're right. We should expect less from SC.
Plus you seem to be willfully ignorant of how publishers treat their games in favor of optimism, which is certainly not the way to go. Capcom's DLC structure for SFV and MvCI were very similar with few differences. Same goes to ASW's Guilty Gear, Blazblu, and now DBFZ. Same again with NRS's MK and IJ. We've already seen a ton of parallels in SCVI and TK7's offerings now, as well as DBFZ, which was published by Bamco (no SP in US CE, "bonus" character, etc). So what reason do we have to expect anything different?
Nobody takes big risks on a series that took heavy financial blows in recent history. The fact that SCV underperformed tells you that Bamco is going to be far more conservative with this game. When a game does very well, its sequels are likely to have more effort and risks put into them. It's simple economics, but you seem to be looking at Bamco like it's Jesus giving stuff away on Christmas and not a company that has stockholders and a bottom line to worry about.Also, SCV was already a hard blow for the Soul series, so if they happen to give us more characters than expected, that would be good publicity for them and would probably make them earn more money when/if they happen to release more DLC content after the SP.
You really don't know what I think about Bamco, do you :) I'm not even considering them to be a great studio, to the contrary. I'm just pondering the possibility of having more than just 4 characters. I don't see how it is a risk to put two characters per pack, it's even the oppositey: your main isn't in the game? Buy the season pass. DLCs that are advertised and thought before the game release is already a sign they are worked on, if not finished, which is a low risk/high reward case. Unlike not putting the SP in the CE, do you really think the artbook is worth $40? THat's quite risky, because I'd rather buy the DE and find the artbook and statue on eBay for a fragment of the original price.Nobody takes big risks on a series that took heavy financial blows in recent history. The fact that SCV underperformed tells you that Bamco is going to be far more conservative with this game. When a game does very well, its sequels are likely to have more effort and risks put into them. It's simple economics, but you seem to be looking at Bamco like it's Jesus giving stuff away on Christmas and not a company that has stockholders and a bottom line to worry about.
Also, DBFZ was very clearly advertised as having 8 DLC characters (much to the complaint of myself and others, though the characters having very staggered releases removes much of my worry). Tekken 7 clearly advertised having 2 character packs, which ended up being a character with costumes and a stage in both cases. If SCVI is advertising having 3 character packs and a bonus character, then that means there will be 3 characters (with costumes or whatever attached) and a character fitting a special role (assumed to be a pre-order character). If Bamco wants to sell the season pass, they're going to be straight up and inflate the numbers as much as possible. They'd say "7 characters", not "3 character packs and 1 bonus character".
I am trying to not get too hyped for tomorrow but fuck its hard not to
Except that it would devalue the entire aspect of the bonus character being locked into the season pass if you could get it by simply preordering the game. It would be a bit silly if that were the case.Given that SCV and T7 both had PO characters, saying there's no reason to suspect them is being ignorant.
Also there's nothing saying the PO character isn't the bonus character.
Dammit! :D I was expecting the "lost in translation" stuff >_> I appreciate these clear answers :)Also @JohnMcKee -- I appreciate your optimism, but the story trailer / deluxe edition literally says three playable characters, plus bonus playable character with season pass, so four playable characters as DLC. It's pretty straightforward with what's going to happen, I'm not sure why we're debating this (to the entire thread).
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Indeed, i was so disappointed when i realized that, despite her having 4 swords, she was just a copy/paste female Cervantes.Shura and the other bonus characters are garbage. They are literally the original characters with tits. Zero gameplay differences. They are beyond lazy and add nothing to the game.
Personally my real concern is the standard SC balance hurdles:I don't really think T7 or SFV are balanced well. T7 for tournaments prioritizes characters with "easy" gameplans. And many characters have few or no weaknesses, while others have glaring weaknesses with few apparent countermeasures. SFV homogenized a lot of the cast so it's mostly a battle of who does what's strong in the main system better. Menat is actually one of the only unique characters, she's just boring from an audience's perspective.
I think, so far, SCVI is on a good path of balance through making everyone have distinct styles but everyone is very strong in different ways building off the core system rather than having anyone have their subset mechanics directly conflict. We'll see for tournaments, but I would say even if there are characters that are more prevalent, that's not necessarily a bad thing. What would keep it fresh is if the characters can be played in different ways so you can genuinely feel each player influence them, I think that's exciting.
She does :)