Soul Calibur VI: General discussion

TOMORROW.
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We ARE getting a “preorder char” along the same business model as Eliza for Tekken 7.

We know this via the DLC release schedule we saw around the time of the story trailer/release date info.

4 DLC chars, 2 customization packs

I think it was:
DLC char 1 (bonus char at release)
Customization Pack 1
DLC char 2
DLC char 3
Customization Pack 2
DLC char 4

The first DLC is a bonus character that will be available on release day. This char will probably be locked out from straight up purchase for about a month and then people who did not preorder will be able to pay for this char. This is how they handled Eliza in T7.

A distinction that is being ignored needs to be made here. While it's probably fair to assume for the lock-out temporarily on that first character, it should be noted that no pre-order character exists until they say there will be one and unveil them. Those 4, for now, are specifically season pass related. After all, the way it's put on the season pass may as well state the bonus playable character is season pass exclusive, not pre-order. Small distinction that has to be made, as otherwise the season pass would have to only list 3, or if a pre-order character happens then it would be a 5th. Otherwise it would be fair to expect confusion. After all, Eliza wasn't included in T7's pass, so you could easily assume a pre-order character would be separate.
 
Why not? Just because Tekken did it doesn't mean every Bamco game has to.
Considering Tekken is the flagship and SC is the stepchild, you're right. We should expect less from SC.

Plus you seem to be willfully ignorant of how publishers treat their games in favor of optimism, which is certainly not the way to go. Capcom's DLC structure for SFV and MvCI were very similar with few differences. Same goes to ASW's Guilty Gear, Blazblu, and now DBFZ. Same again with NRS's MK and IJ. We've already seen a ton of parallels in SCVI and TK7's offerings now, as well as DBFZ, which was published by Bamco (no SP in US CE, "bonus" character, etc). So what reason do we have to expect anything different?
 
Considering Tekken is the flagship and SC is the stepchild, you're right. We should expect less from SC.

Plus you seem to be willfully ignorant of how publishers treat their games in favor of optimism, which is certainly not the way to go. Capcom's DLC structure for SFV and MvCI were very similar with few differences. Same goes to ASW's Guilty Gear, Blazblu, and now DBFZ. Same again with NRS's MK and IJ. We've already seen a ton of parallels in SCVI and TK7's offerings now, as well as DBFZ, which was published by Bamco (no SP in US CE, "bonus" character, etc). So what reason do we have to expect anything different?
DBFZ has already another type of DLC policy: two characters per pack, with 4 packs to be released. The same could happen to SCVI.

T7 has that policy just because it is the flagship: people praise Harada and believe that whatever he makes is genius. No matter how shitty his decisions are, Bamco's bigwigs will congratulate him.

Also, SCV was already a hard blow for the Soul series, so if they happen to give us more characters than expected, that would be good publicity for them and would probably make them earn more money when/if they happen to release more DLC content after the SP.
 
Also, SCV was already a hard blow for the Soul series, so if they happen to give us more characters than expected, that would be good publicity for them and would probably make them earn more money when/if they happen to release more DLC content after the SP.
Nobody takes big risks on a series that took heavy financial blows in recent history. The fact that SCV underperformed tells you that Bamco is going to be far more conservative with this game. When a game does very well, its sequels are likely to have more effort and risks put into them. It's simple economics, but you seem to be looking at Bamco like it's Jesus giving stuff away on Christmas and not a company that has stockholders and a bottom line to worry about.

Also, DBFZ was very clearly advertised as having 8 DLC characters (much to the complaint of myself and others, though the characters having very staggered releases removes much of my worry). Tekken 7 clearly advertised having 2 character packs, which ended up being a character with costumes and a stage in both cases. If SCVI is advertising having 3 character packs and a bonus character, then that means there will be 3 characters (with costumes or whatever attached) and a character fitting a special role (assumed to be a pre-order character). If Bamco wants to sell the season pass, they're going to be straight up and inflate the numbers as much as possible. They'd say "7 characters", not "3 character packs and 1 bonus character".
 
Nobody takes big risks on a series that took heavy financial blows in recent history. The fact that SCV underperformed tells you that Bamco is going to be far more conservative with this game. When a game does very well, its sequels are likely to have more effort and risks put into them. It's simple economics, but you seem to be looking at Bamco like it's Jesus giving stuff away on Christmas and not a company that has stockholders and a bottom line to worry about.

Also, DBFZ was very clearly advertised as having 8 DLC characters (much to the complaint of myself and others, though the characters having very staggered releases removes much of my worry). Tekken 7 clearly advertised having 2 character packs, which ended up being a character with costumes and a stage in both cases. If SCVI is advertising having 3 character packs and a bonus character, then that means there will be 3 characters (with costumes or whatever attached) and a character fitting a special role (assumed to be a pre-order character). If Bamco wants to sell the season pass, they're going to be straight up and inflate the numbers as much as possible. They'd say "7 characters", not "3 character packs and 1 bonus character".
You really don't know what I think about Bamco, do you :) I'm not even considering them to be a great studio, to the contrary. I'm just pondering the possibility of having more than just 4 characters. I don't see how it is a risk to put two characters per pack, it's even the oppositey: your main isn't in the game? Buy the season pass. DLCs that are advertised and thought before the game release is already a sign they are worked on, if not finished, which is a low risk/high reward case. Unlike not putting the SP in the CE, do you really think the artbook is worth $40? THat's quite risky, because I'd rather buy the DE and find the artbook and statue on eBay for a fragment of the original price.

Of course they could advertise it that way, but it also leaves quite some room for maneuver: advertising 4 packs without exactly giving what's in it, this could be themed packs (Koreans, younglings, whatever) or, as you said, a pack centered around one character (costumes, CaS parts, weapons, music, stage). So far, nothing is certain and everything is subject to change until said otherwise. SCVI development sometimes seems quite hesitant, maybe they're still polishing some stuff, after all DLC packs will be released over quite a "long" span, they can add things right before release.
 
Given that SCV and T7 both had PO characters, saying there's no reason to suspect them is being ignorant.

Also there's nothing saying the PO character isn't the bonus character.
Except that it would devalue the entire aspect of the bonus character being locked into the season pass if you could get it by simply preordering the game. It would be a bit silly if that were the case.
 
Also @JohnMcKee -- I appreciate your optimism, but the story trailer / deluxe edition literally says three playable characters, plus bonus playable character with season pass, so four playable characters as DLC. It's pretty straightforward with what's going to happen, I'm not sure why we're debating this (to the entire thread).

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Also @JohnMcKee -- I appreciate your optimism, but the story trailer / deluxe edition literally says three playable characters, plus bonus playable character with season pass, so four playable characters as DLC. It's pretty straightforward with what's going to happen, I'm not sure why we're debating this (to the entire thread).

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Dammit! :D I was expecting the "lost in translation" stuff >_> I appreciate these clear answers :)

But again... We might get characters after the SP :D
 
I mean, ideally I’d like to see SC and Tekken both do what SFV is doing.

Season passes that are out roughly every year for a few years with several characters each, and a smattering of customization items and stages in there as well.

I do respect that Namco holds competitive balance higher than Capcom does, because if you look at the character variety in top 8s for majors for Tekken it’s almost all different chars versus SFV’s top 8s which are a shit ton of Cammys and Menats.

This heavy scrutiny on balance before releasing chars does mean that we don’t get as many chars as Capcom churns out, though.

Whatever, I’m just glad we’re getting a new SC game in the first place and will be buying the base game + the season pass on PC and PS4.
 
Shura and the other bonus characters are garbage. They are literally the original characters with tits. Zero gameplay differences. They are beyond lazy and add nothing to the game.
Indeed, i was so disappointed when i realized that, despite her having 4 swords, she was just a copy/paste female Cervantes.
Facepalm.
But they are the top tiers of clones, or as i would say worst offenders.
Making even the sc5 kids, who more or less just have their predecessors command list, jumbled up a bit, and about a handful of new moves sprinkled in, seem quite fresh.
 
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I don't really think T7 or SFV are balanced well. T7 for tournaments prioritizes characters with "easy" gameplans. And many characters have few or no weaknesses, while others have glaring weaknesses with few apparent countermeasures. SFV homogenized a lot of the cast so it's mostly a battle of who does what's strong in the main system better. Menat is actually one of the only unique characters, she's just boring from an audience's perspective.

I think, so far, SCVI is on a good path of balance through making everyone have distinct styles but everyone is very strong in different ways building off the core system rather than having anyone have their subset mechanics directly conflict. We'll see for tournaments, but I would say even if there are characters that are more prevalent, that's not necessarily a bad thing. What would keep it fresh is if the characters can be played in different ways so you can genuinely feel each player influence them, I think that's exciting.
 
I don't really think T7 or SFV are balanced well. T7 for tournaments prioritizes characters with "easy" gameplans. And many characters have few or no weaknesses, while others have glaring weaknesses with few apparent countermeasures. SFV homogenized a lot of the cast so it's mostly a battle of who does what's strong in the main system better. Menat is actually one of the only unique characters, she's just boring from an audience's perspective.

I think, so far, SCVI is on a good path of balance through making everyone have distinct styles but everyone is very strong in different ways building off the core system rather than having anyone have their subset mechanics directly conflict. We'll see for tournaments, but I would say even if there are characters that are more prevalent, that's not necessarily a bad thing. What would keep it fresh is if the characters can be played in different ways so you can genuinely feel each player influence them, I think that's exciting.
Personally my real concern is the standard SC balance hurdles:

1. Something glaringly obvious/broken that somehow doesn't get caught and then doesn't get patched (22G/Hilde)
or
2. Lots of options that WOULD make a character viable, if for some reason a majority of their mixups weren't completely obsoleted by a single option, even when it seems like that shouldn't be the case (ZWEI/Rock/Raph)

They sorta got a handle on 1 finally with V, but problem #2 has been an issue since forever. I keep watching videos waiting for "yeah here's all the cool mechanics and wow look at this damage and oh yeah doesn't this look cool BUT every option will lose to 2A/ Soph 236B"

Oh and now that i'm logged in for the first time in years, do we know what the JG looking mechanic is? I've heard it's not JG, but I still haven't seen a good breakdown of what the hell is going on. Given how obnoxious I found JG as a mechanic in V, it's a concern.
 
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It is Just Guard, but it gives no advantage now.

It nullifies chip damage and gives you a little bit of meter. It does not have any effect on the frame data.
 
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