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A lot of that was painfully unfunny, but that bit at the end with Cassandra was worth the waiting through the rest. Pretty decent replication of the tone of the voice acting all-around too, interestingly.
Wait, we're talking about that campy JPOP (with elements of world beat) track, not the title theme, correct? I don't know: I'm sorry the fellow died, but I feel like that outlet is stretching the meaning of "iconic" a little there. I mean, yeah it surely grew on you after nearly 30 years, and has a certain nostalgic charm and fun energy. But there's a reason it did not end up being the template for the openers to the following games..
Not unreasonable, although I personally think that one has to qualify that it has to be SCIII: Arcade Edition to get it that far up on the list, seeing as the PS2 version has so many bugs and balance issues in the core gameplay so as to make it cringely broken for any kind of truly enjoyable competitive play. In fact, it is not just the weakest game in the series in that respect, it is one of the most pointless and frustrating fighter sequels of all time, in terms of how disappointing it was for the longterm fans of the high-level play of the previous games in the series, and how damaging it was to the upward trend of series. I know it's a big game among the casual crowd to this day, and there are things I like about even the console version, but since I think it is reasonable to judge a fighting game first and foremost on it's multiplayer/competitive bona fides over its single player content, I have to give SCIII:CE a low over-all score. AE was great though! It's a pity the franchise's popularity is unlikely to ever warrant a rebalanced/combined edition of SCIII with the best of both worldsTop Soul Calibur game on reddit , my roster . Only my personnel opinion and experience . What do you think ?
Zero, my only cope is next year for the 30-year anniversary of the soul series, we get the announcement of 7Oke boys, what are the chances of a Soul Calibur 7 announcement today at gamescon? thoughts?
(i can only dream)
Wow, I don't think it's an exaggeration to say that it feels like you can use that to mark the end of an era for the 3D fighter genre. I'm honestly not super happy about the most likely implications for the future of either Tekken or SoulCalibur; I didn't agree with all of Harada's design philosophy, but beyond question he was a critical element of the success of both franchises over the last 20 years. Beyond that, the rare peak we have gotten behind the curtain at the internal development teams and higher level management decisions suggest that his advocacy was critical in keeping the 3D fighter titles on Namco's list of priorities (if not always at the top) when it comes to which properties the company was going to invest in, at any given time. So in terms of both guiding development and being a liaison to upper management, it doesn't seem like there is anyone left in the company that is remotely as well positioned to step into his shoes...
Oh no...they both main Mitsu? That can't be a recipe for a healthy longterm relationship. ;D