Soul Calibur VI: General discussion

One of the main reason Tekken is above SC in term of success is the timing and platform. SC had weird console choices, first SE on playstation, then SC on Dreamcast, then SC2 multi, then SC3 on PS2 only. Also the timing of the titles wasn't always the best.

SC2 and SC4 sold well, what do they have in common? Guest characters + Multiplat + good timing (first years of the console generation)

Also in general this is just a fact, fighing games sell better on PS platforms, and even VF4 sold better on PS2 than Dreamcast aka its own home (all VF released before were Sega console exclusive, and VF4 evo on PS2 is the best selling title of the serie)

Resident Evil was also struggling too hard the days Capcom decided to make them Game Cube exclusive, the sales weren't as good as before, then it goes back to PS then multiplat, and look where's the franchise now. (I mean what kind of fucking weird logic that was? The game most sales were on PS then make it GC exclusive? Da heck??? lol)

Tekken 1 was born on PS and stay to PS to this day,the first Tekken was mindblow but not only AND... it was released in the most successful console and also at the very earlier days so it really didn't have any competition. Tekken 2 was even way better and put everything else to shame, and Tekken 3 was just phenomenal and a part of pop culture.

For SC It was what it was, but honestly i'm sure if Soul Calibur 1 was a Playstation 2 launch title (or almost), it would have done too well. and way better on what it did when it was Dreamcast exclusive, no disrespect to any platform it just the way it was. (Almost same can be said about Shenmue, legendary game, but couldn't get the deserve success, since the console it was release on was struggling)

Sc2 did very well on game cube didnt it? probably better than xbox.
 
I really think SCIII shrinking back to one platform after II's success across three really hurt the momentum of the series. Plus it was nonviable for competitive play, so the hardcore crowd wouldn't carry it.

A bit of a tragedy, really.
It was kinda released too early. Imagine being able to have online play on Xbox 360 and PS3, and having patches to work out the issues (like porting the Arcade Edition gameplay to console). We may never know what its full potential could have been.
 
You better make peace with the fact that Soul Calibur went full-on fantasy. :) if you want a realistic weapon fighter, For Honour is your place to go, though I don't know how much was it ruined by Ubisoft's gambling aspirations.
The gambling is all cosmetic for duel mode, the real issue with for honor is it's clear they never listened to anyone who actually played a fighter.

From day 1 of the beta people like myself were saying the game was way way way too defensive oriented, and that a majority of the movelist is useless and optimum play revolves around spamming 1 or 2 moves for most of the viable cast (with a majority just being outright unplayable).

It was fucking awful on launch, with optimum playing being turtle fests and the attacker just auto losing in 90% of cases.

To their credit, they're learning, but again it looks like they won't just listen to literally any expert who could explain easily how minor tweaks to their system could make it better, and just learning the hard way. They've (SLOWLY) gotten rid of a lot of dumb shit (health regen when low, free grab off a parry, OOS backdash to name a few), but it's still half a game for anyone who's ever really played a fighter, and the 1v1 mode is mostly boring, while the larger modes start causing issues with grind or pointless optimal play
 
It was kinda released too early. Imagine being able to have online play on Xbox 360 and PS3, and having patches to work out the issues (like porting the Arcade Edition gameplay to console). We may never know what its full potential could have been.
At the risk of stating the obvious, developing a game for multiple platforms and adding online play aren't free. If SC3's budget was spent on those things, it would probably result in a game with fewer characters and less single-player content. Kind of like SC4, really.
 
At the risk of stating the obvious, developing a game for multiple platforms and adding online play aren't free. If SC3's budget was spent on those things, it would probably result in a game with fewer characters and less single-player content. Kind of like SC4, really.
What I meant was that they could've ported it to the 7th-gen platforms, and come to think of it, I'm not sure why they didn't.
 
What I meant was that they could've ported it to the 7th-gen platforms, and come to think of it, I'm not sure why they didn't.

Seriously. It seemed to work pretty well for Tekken 5 DR, although that was more of an arcade port, lacking the home console modes of Tekken 5 on PS2.
 
I wonder how well sc2 hd did. Must didn't do so well if they didn't do a collection to get people pumped and ready.
 
Yes, for PS3 and Xbox 360. It's also playable on Xbox One, but not PS4. It's neat, because unlike the SoulCalibur I that went to Xbox Live Arcade, it's actually the full game, all modes and everything, and it includes both Spawn and Heihachi. No Link, though, since it didn't come out for Nintendo.
 
Yes, for PS3 and Xbox 360. It's also playable on Xbox One, but not PS4. It's neat, because unlike the SoulCalibur I that went to Xbox Live Arcade, it's actually the full game, all modes and everything, and it includes both Spawn and Heihachi. No Link, though, since it didn't come out for Nintendo.

speaking of which, I just found this out last week and downloaded it on my Xbox One.

it's good fun to hold me over until VI comes out. though I'm not sure how to unlock the rest of the characters?
 
You have to play Weapon Master Mode to unlock more characters. Incidentally, this should prepare you for Libra of Soul!
 
Waiting for today's reveal.
Hwang SoulCalibur.jpg
 
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