Seong Mi-na General Info/Discussion

Quick questions:
*Is there a way to beat Nightmare reversals with Mina (like his grim step stuff that makes him explode or something)?
*What are you tools to defeat rush down aside from GI? 2A, 3KK, K, 2K, 4KB/6K? I feel like there should be more, maybe 3bK or is it still punishable like it was in SCIV (or am I remembering that wrong too)?
*Is from crouch 3AK her fastest attack to beat blocked lows? I block a lot of Sophitia nonsense online, but I never get much with a punish.

-thanks

Revenge Moves like Night's 6A, 6K and others aren't ones you generally beat. You either block, step or 2A them. Nightmare is based on rushdown and momentum, shut down that momentum and he crumbles fairly easily. Against more expert Nightmares, you'll need a bit more strategy.
 

So definitely practice that 66[[B} after launchers as that's going to be your biggest damage option until you can get better at some more complex combos and build confidence on handling the character. Don't be overreliant on 1B as its steppable and unsafe on whiff or block a number of characters. Don't be afraid to use A+B or 44A+B on downed enemies and force them into blocking stuff 66A+B is wonderful for getting opponents to block. Mina's got great block damage and that means you want to play some options where you can pile on some damage AND wreck their guard meter.

Other than that, just keep at it.[/B]
 
So definitely practice that 66[[B} after launchers as that's going to be your biggest damage option until you can get better at some more complex combos and build confidence on handling the character. Don't be overreliant on 1B as its steppable and unsafe on whiff or block a number of characters. Don't be afraid to use A+B or 44A+B on downed enemies and force them into blocking stuff 66A+B is wonderful for getting opponents to block. Mina's got great block damage and that means you want to play some options where you can pile on some damage AND wreck their guard meter.

Other than that, just keep at it.[/B]
Yeah. I was a bit rusty because I haven't played online matches since last Sunday. I had some weird miss-inputs (when I input 66B+K after B+K, the 6B+K animation registers instead for some reason...) during these matches. Let's not forget the dropped combos that could've got me more wins...but other than that, I'll keep at it :)
 
How do you deal with full-rush mode Talims?
Seems like most punish either hit too high, too low, are too short ranged or are too slow since those kind of players constantly switch stance moving her in very awkward positions.
Only method that seems to work is if you manage to guess the next string and GI it, but it would suck that, for a match up, the only answer is "GI everything"
 
2B , 4B, (crouching) 2K, 2A all safely poke at my explosion loving Nightmare playin' pal. Haven't had the nerve or timing to get 'im with lows other than 2B ~ A (mutual damage). There must be a better way. I'm usually trying to confirm 4B ~ B ~ ect after a few grim-stride tantrums. Finding the NM matchup to be wonderfully fun.
 
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Random thing I found out by accident and I didn't find anywhere else.
you can cancel 1B mid-dash by doing 1Bg
It will put you in FC and near the opponent. I don't know what uses it would have unless highly messing with your opponent's head.
 
2a+b is one of the worst cancels in the game that is very situational. The recovery off the cancel is SLOW. 1b cancel is only useful so far for me to close ground. Can’t find another use for it.
I'm tried of getting bopped by Maxi's up-close shenanigans. 2A always does the trick when dealing with his strings, but I would like additional pointers and suggestions (if any). @InsaneKhent @Windstar @fukou_da_man

This is the life of Mina. You don’t have a fast AA/BB string to combo off of. 3kk is the best I’ve been doing. A lone k just to get space. Can’t help you there.
 
any advice for her 44A? I'm having lots of trouble getting it in range for a fatal counter besides maybe after a GI, but I can get more damage if im fishing for an counter GI with just AB. It's also kind of slow and gets interrupted a lot.

I also found out you can't combo 3b into her just frame kick combo and only really get super or 8Ab unless it hits at the tip which sucks.
 
any advice for her 44A? I'm having lots of trouble getting it in range for a fatal counter besides maybe after a GI, but I can get more damage if im fishing for an counter GI with just AB. It's also kind of slow and gets interrupted a lot.

I also found out you can't combo 3b into her just frame kick combo and only really get super or 8Ab unless it hits at the tip which sucks.

On a close 3B hit, you have to tap forward THEN do the just frame kick. 3 ranges: close = 3b:K. mid = 6 (pause) 3b:K, tip = high launch combo (usually 66B charged)

44A will take time. It's really slow so I don't think you'll rely on it often at higher level play. It will be a move you do once in awhile or have to setup in order to land.
 
On a close 3B hit, you have to tap forward THEN do the just frame kick. 3 ranges: close = 3b:K. mid = 6 (pause) 3b:K, tip = high launch combo (usually 66B charged)

44A will take time. It's really slow so I don't think you'll rely on it often at higher level play. It will be a move you do once in awhile or have to setup in order to land.

So it does combo? I thought you could air control out of it so it's not consistent, I get it in training mode easy sure but I stopped going for it because it misses half the time.
 
I was playing against some Minas and she seems pretty strong.What's your opinion guys?

Mi-na is a Lethal Hit beast when ducking a Throw or getting your opponent to whiff a GI for half life combos without Soul Charge.
4B+K is so much better that 3KK & 6B+K combos afterwords.
6A & 1B are amazing at far ranges and can be Guard Breaks in Soul Charge.
The Tip Range Being Better Gimmick feels better than SCIV's attempt.
 
So it does combo? I thought you could air control out of it so it's not consistent, I get it in training mode easy sure but I stopped going for it because it misses half the time.

So we may need to look at tech traps rather than combos for Mina. Depending on demand we can start a tech trap thread, as 66b+k can be rolled back but gets hard punished by 22_88b
 
I don't think you can air control out of it, but I also miss the 3b:K a lot too after the 3B, either due to being out of range, or if I try to step in with 6, then I'm too late with the 3b:K. Seems like you need super precise timing.
 
I don't think you can air control out of it, but I also miss the 3b:K a lot too after the 3B, either due to being out of range, or if I try to step in with 6, then I'm too late with the 3b:K. Seems like you need super precise timing.

Hold 6 post hit. Then you can focus on timing 3b:K
 
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