Advice on overcoming yoshi poor WS game?

Emerald-Panther

[08] Mercenary
First off not sure if this needs to be moved to another forum, I did not find much on this....

I been playng yoshi for awhile now and got him down quite well, EXCEPT for his ws game. It just seems to be a major major down fall for him. I try to use ws+a mainly but on hit even it seems my options are limited. I goto MED after it hits as all other stance are basically usless as he is BT :P but my opponent knows that blocking low takes away the low trip and throw mixup. If they see me in MED they simply jump back or sidewalk and this beats most options. The other ws options of yoshi has are high and are just so slow. If he had mid from bt that was even good, that would be great but I do not know of one? LOL why can he have RET moves from reg BT, its close enough. :P Or gives us wsK from sc2 days back :):):):):)

I am wondering should yoshi just always use fc3K to punish all low blocks, throw whiffs, etc... I think its his best bet to not be beat out anyways. Any suggestions would be great.
 
4K, 6B, 66K, 33K, 33B can all be accessed from FC. I use 33BB+K from crouch a lot since it is NC and i17 ish.
 
I try to not really use his WS game, but it is a bad habit for me since I'm used to doing WS moves. I also have a very bad habit of just getting up immediately after I am knocked down.
 
I am wondering should yoshi just always use fc3K to punish all low blocks, throw whiffs, etc... I think its his best bet to not be beat out anyways. Any suggestions would be great.

Be careful with FC 3K, as it's a bit slow (read, it does not punish well), experienced players will watch for it when you're FC, and it's highly punishable. Punish with 6K2K. It nets really solid damage for an i15 without the need for a CH. It also punishes quite a few lows on block, such as Algol's 11A and Mitsu's 1A.

Orionics has been putting together a great thread for punishing: Yoshi Punishment Thread

Also, WS A is a great attack to abuse. If you hit them with it, use BT A_K if your opponent is aggressive. Mix up BT B and throws if they turtle up.
 
As much as I know, I still don't know what RCC means... I'm a scrub :(

i dnt kno wat anything means.....:-(

here you go, gentlemen, straight from the newbie silencer.


Archangel said:
Recover Crouching Cancel (RCC)

RCC is used as a technique to cancel your recovery into a neutral position. This merely means that certain moves that leave you in a crouch (Recover Crouch or RC) can therefore end in a neutral position using RCC. All you have to do is tap 6 (normal way) near the end of a move (buffer).


any other questions, feel free to ask away.
 
Punish with 6K2K. It nets really solid damage for an i15 without the need for a CH. It also punishes quite a few lows on block, such as Algol's 11A and Mitsu's 1A.
6K2K is a MUST. I second Hajime on this. Even if you don't exactly know what is punishable, if something even LOOKS unsafe, 6K2K. Although it's unsafe on block, it's isn't punishable by anything too nasty so it's good to throw regardless. ;)
 
i tend to whore out 6KK rather than 6k2k. i almost use it like maxis's 6A. I used to use 6KK after 3B but i figured out that most people AC away leaving wide open. But 6k2k is a somewhat fast input isnt it? cant seem to get that timing down. i sound like a scrub. im going away now!!
 
Although it's unsafe on block, it's isn't punishable by anything too nasty so it's good to throw regardless. ;)

Sadly, Dorya, that's not the case. =( If the opponent blocks 6K2K, you're at a major disadvantage and most characters can punish you pretty severely. It's definitely not something you want to throw out excessively.
 
Sadly, Dorya, that's not the case. =( If the opponent blocks 6K2K, you're at a major disadvantage and most characters can punish you pretty severely. It's definitely not something you want to throw out excessively.

You're right I know. It's just one of those moves I love regardless. I don't abuse it by any means so I make sure whenever I do use it, it's because I know it will punish something blocked. Although I shouldn't have generally said it's applicable because that can be misguiding for newcomers. I apologize for the zealousness. =)
 
Dave: 66K is considerably slower than 6K. It's also quite linear. Taki can punish it. This doesn't mean it doesn't have it's uses, but I wouldn't whore it out. It's a great move for closing distance, ROing, and starting wall combos from a distance. It also tech jumps, which is nice against people spacing with lows.

imo, I wouldn't whore out either 66K or 6K2K. I know some of you guys mainly play on-line, so frames get lost in the lag. Changes the entire game.
 
Dave: 66K is considerably slower than 6K. It's also quite linear. Taki can punish it. This doesn't mean it doesn't have it's uses, but I wouldn't whore it out. It's a great move for closing distance, ROing, and starting wall combos from a distance. It also tech jumps, which is nice against people spacing with lows.

imo, I wouldn't whore out either 66K or 6K2K. I know some of you guys mainly play on-line, so frames get lost in the lag. Changes the entire game.


there i go with fucking up my notations again. i meant 6KK. im half retarded and blind in one ear. sorry
 
imo, I wouldn't whore out either 66K or 6K2K. I know some of you guys mainly play on-line, so frames get lost in the lag. Changes the entire game.
Yes, this is the reason VIZ and myself tend to not to be online so much. I have a group of Tekken tourney buddies I play with offline and they are consistently good at SC aside from being Tekken players. So we definitely play the frame science offline. Online is good lag laughs lol.
 
OK thanks for the replies guys. :) I did not know some many of his moves could be done out of RCC. I so agree on 6K,2K as punisher it really hurts.

So say if I duck a throw whats the best option?, this is when I may go for wsA usually- but then is 6k or any of the other RCC options free?
 
RCC means canceling out of crouch from a move that leaves you in FC, like FC 3K. If you're not coming out of a move, RCC doesn't come into play.

6K2K is the most reliable and damagin way to punish whiffed throws.
 
Back
Top Bottom