HappyColour Soulcalibur Custom Costume Reskins

How likely would one who has not played SC be to think my designs are base game character costumes?


  • Total voters
    16
Hello, I just looked at all of your wonders. You have a lot of imagination and clever obvious ideas. Good videos on damage and useful. You made really nice characters like:
Downstream Ally Hilde,
Season Monk,
Chinnook Valkyrie,
Disorderly Druid,
Cursed warrior Hilde,
Winter Hilde,
ceromonial guardian Hilde,
Dazzlind Dragonhilde and others ... I'm thinking of stealing some of your ideas for info. Keep posting ...
 
Hello, I just looked at all of your wonders. You have a lot of imagination and clever obvious ideas. Good videos on damage and useful. You made really nice characters like:
Downstream Ally Hilde,
Season Monk,
Chinnook Valkyrie,
Disorderly Druid,
Cursed warrior Hilde,
Winter Hilde,
ceromonial guardian Hilde,
Dazzlind Dragonhilde and others ... I'm thinking of stealing some of your ideas for info. Keep posting ...

Thanks so much! : ) If you need a template of any of the objects I use to get the right placement on a specific item, feel free to let me know.
 
Soul Calibur VI Super-Resolution 2020.08.04 - 15.37.42.82.jpg


Note: The above costume is my entry to the monthly Wolfkrone Castle discord costume competition. Theme was espionage, and I envisioned a Hilde dressed up to look like a pompous noble of sorts in an attempt to infiltrate secretive noble circles plotting against Wolfkrone. Notice the died black hair and make-up use in particular to hide her mole with the purpose to hammer the "I'm not Hilde guys!!!" concept home.

Soul Calibur VI Screenshot 2020.08.04 - 15.22.41.65.jpg
Soul Calibur VI Screenshot 2020.08.04 - 15.20.53.49.jpg
Soul Calibur VI Screenshot 2020.08.04 - 15.26.46.04.jpg
Soul Calibur VI Super-Resolution 2020.08.04 - 15.35.38.77.jpg
Soul Calibur VI Super-Resolution 2020.08.04 - 15.38.44.36.jpg
Soul Calibur VI Super-Resolution 2020.08.04 - 15.43.09.80.jpg
 
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Hey HC: I'm going to delete this as soon as you've seen it so as not to tresspass upon your thread with my content, but I couldn't help but share this. Your newest Hilde reminds me of an old SCIII design I made several variations of, two of which I managed to preserve from the file corruptions of yesteryear. I give you a little roughly sketched character I called the Iron Maiden:

IM01.jpgIM02.jpg
 
Hey HC: I'm going to delete this as soon as you've seen it so as not to tresspass upon your thread with my content, but I couldn't help but share this. Your newest Hilde reminds me of an old SCIII design I made several variations of, two of which I managed to preserve from the file corruptions of yesteryear. I give you a little roughly sketched character I called the Iron Maiden:

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Haha! Wow that is neat, nice similarities, and no need to delete the post from the wall. Its fun seeing similarities like this. There is something slick about a dress with a tight chainmail top on a pretty lady we must all admit. : )
 
Haha! Wow that is neat, nice similarities, and no need to delete the post from the wall. Its fun seeing similarities like this. There is something slick about a dress with a tight chainmail top on a pretty lady we must all admit. : )
Yes, but these days I don't think I would ever use chainamil without a surcoat, heavier plate, or at least some sort of element over it for at least the main torso and waist-thigh, if not more. But then I can't be sure that was even an option in this instance--the tools were so limited at the time.
 
Yes, but these days I don't think I would ever use chainamil without a surcoat, heavier plate, or at least some sort of element over it for at least the main torso and waist-thigh, if not more. But then I can't be sure that was even an option in this instance--the tools were so limited at the time.
Alas I missed III, the only SOULCALIBUR I didn't play. Oh woe is me! Functionally I agree with you, although the Chainmail item with the Scale pattern on it actually looks quite cool, may be a neat way to use it as a primary element.
 
But then I can't be sure that was even an option in this instance--the tools were so limited at the time.
This is actually one respect where SoulCalibur III shined over the later entries, ironically enough, in layers. There was three layers of upper body and two layers of lower body. The lower layer of lower body has now been assimilated into the lowest layer of upper body, and there is more limitations because of that. So you could have had something on top of that chain mail top, because the jacket you’re wearing is middle layer. Whether or not it would have fit the design you were going for, however, is another question entirely.

(Also there was a dedicated “chin” slot for beards and moustaches, and a few masks, as another sorely missed feature, with a dedicated “shin” slot also being kinda nice but limited use, I at least understand why shin was cut, but not chin.)
 
Alas I missed III, the only SOULCALIBUR I didn't play. Oh woe is me!
It's pretty much the definition of a mixed bag. I don't know how much you already know about the entry, but in short, it was the first game in the series to be released to console without an arcade version first (which in previous game had been used to polish the games before home console release) and, on top of this, the devs tried to do too much relative to their budgeted time and resources. The result is a game that was chock full of characters, stages, single player content and beautiful art design, but which was also a broken mess in its core mechanics, atrociously balanced and pretty much useless for competitive play (or indeed multiplayer at all). Add into this mix that it was the origin of CaS and it's easy to see why it inspired complicated opinions. There was a SCIII: Arcade edition which fished the bugs, got the basic mechanics in stable condition and balanced the roster, but dumped huge portions of the content. But it was too late to salvage the tourney scene and the situation was the beginning of a slow decline for the series that in some regards has only started to be reversed recently.

Anyway, the editor for the console version was fairly primitive by today's standard, but it was virtually unheard of at that time (as you will recall, I would presume) for console games to enable user-generated content. And I'll tell you, simple or not, there is still plenty of equipment from that iteration I'd love to have back!


Functionally I agree with you, although the Chainmail item with the Scale pattern on it actually looks quite cool, may be a neat way to use it as a primary element.
Yes, for sure--bare scale mail looks much more substantial on its own than chainmail does. And yet even with scalemail, I prefer to have it peak out at joints and extremities rather than it us it as the surface layer, if possible--though there are always exceptions and niche uses, of course.


This is actually one respect where SoulCalibur III shined over the later entries, ironically enough, in layers. There was three layers of upper body and two layers of lower body. The lower layer of lower body has now been assimilated into the lowest layer of upper body, and there is more limitations because of that. So you could have had something on top of that chain mail top, because the jacket you’re wearing is middle layer. Whether or not it would have fit the design you were going for, however, is another question entirely.

(Also there was a dedicated “chin” slot for beards and moustaches, and a few masks, as another sorely missed feature, with a dedicated “shin” slot also being kinda nice but limited use, I at least understand why shin was cut, but not chin.)

Ahhh yes, it's all coming back to me. You're right: it was useful and intuitive. Of course it only worked by constraining the format of the warddrobe items themselves considerably--with fairly limited options to begin. But I do feel like the editor is still searching for it's middle ground between that multi-layer approach and the variety of equipment we have today. Or else jsut waiting until its tools get so complete and so similar to more fundamental modeling that it becomes something else entirely with regard to the oldest and current iterations.

Bur I so think there were also plenty of items which would block the layers that normally would come over top of them, correct?Not too differently from the current system in that respect?
 
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I don't recall if we are allowed to post modded costumes in here or not, but here goes, if they aren't allowed in this forum let me know and I'll remove it.

I stumbled upon VODKalibur when looking for a way to back-up my save files on PC, and thereafter started fiddling around with some options. I used it to do the following things you can't normally do without large item or sticker cost: change the colour of her eyes, and change her skin tone fully. Beyond this I was also able to equip Nightmare's arm and the nasty scraggily male hair.

As a general first impression of the tool, it is quite useful, however I don't think it is required for most costumes. Most modded costumes I have seen I haven't been impressed with, just as most normal costumes I am not impressed with, giving someone access to this tool won't make them a better creator it will just allow them to make more mistakes. Regardless, for experienced CAS connoisseurs it does give extra functionality that is useful for really nailing specific thematic elements.

Note: And credits to Vilarcane's Hildeath design which inspired me to make this, I leaned on quite a few design elements from his.

UPDATE: I was informed that mods aren't allowed to be posted here so I have removed the photo. If you would like to see the costume I reference in this post you can find it on my twitter at this link.
 
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Per the rules, modding or save editing isn’t allowed, no. That’s why my umbrellaless iaito users are shown weaponless in my most recent update.

Gotcha, thanks for letting me know. I have removed the photos and just kept an off site link to my twitter post if people want to check it out.

I am interested to know why save editing isn't allowed however, it seems like a strange arbitrary decision to make. In a competitive environment in which our items were scored and evaluated I could understand, but in a forum such as this which is more casual and personal I wonder why that decision was made.

Anyone know?
 
Bur I so think there were also plenty of items which would block the layers that normally would come over top of them, correct?Not too differently from the current system in that respect?
Well, there was no such thing as “you literally cannot equip this item with that item” in SoulCalibur III, but certain items would overlap and replace parts of other items, yes. I still think it was overall a better system if our current parts could also interact that way. Belts were also neat, sometimes they wouldn’t be visible but would still tighten up the waist area, like... a belt functions. The biggest failures of the SoulCalibur III system was the lack of sliders, so there was only one base model for each gender, and the far more limited color palette.

Oh, and I guess your good/evil alignment potentially being altered by wearing the wrong pair of socks. :sc3amy2:

I am interested to know why save editing isn't allowed however, it seems like a strange arbitrary decision to make. In a competitive environment in which our items were scored and evaluated I could understand, but in a forum such as this which is more casual and personal I wonder why that decision was made.

Anyone know?
I guess it’s for a more even playing field, so everyone has the same options, as it’s far easier to mod or save edit on PC, for example, so console players would be disadvantaged.
 
Gotcha, thanks for letting me know. I have removed the photos and just kept an off site link to my twitter post if people want to check it out.

I am interested to know why save editing isn't allowed however, it seems like a strange arbitrary decision to make. In a competitive environment in which our items were scored and evaluated I could understand, but in a forum such as this which is more casual and personal I wonder why that decision was made.

Anyone know?
I definitely think it's a rule we could stand to reexamine as a community. I know Pocky-Yoshi seems pretty serious about enforcing it, but I don't know if it is a rule he believes in, in principle, or just one which he inherited from the the previous CaS mods and has adhered to because he feels the community wants it to stay that way. For my part, I think it makes no real sense: the primary point of this subforum is to share our CaS as a form of art, and arbitrarily restricting the tools which can go into said art is pretty self-defeating and silly. The only possible rational argument I can see for the practice is the concern that it may confuse some earnest creators looking to replicate a certain look or trick, who might waste their time attempting to backwards engineer a certain methodology, not realizing it was impossible. But that strikes me as a pretty niche concern. For that matter, people could (and for all we know, probably do, at least on occasion) use mods in very subtle ways that would go unnoticeable to even the most experienced of CaSers.

Regardless, it would probably make a lot more sense to have a rule that designs employing mod techniques be clearly flagged as such. At a minimum, we should at least have a thread where such designs are allowed: having a rule that says you can post your modded CaS anywhere in the 8WR forums...except the CaS forum is just downright odd--this is not only the space where such designs would be most appreciated, mods or no, but maybe the only place on the site where anybody would care to discuss the technical details of how the effects were achieved. I just can't think of a reason, that is not silly or childish, for restricting content to that which can be generated in the native editor. And I say this as someone who (out of a combination of laziness and love of the challenge of working within the limitations) does in fact generate all of their content solely by using that native editor, without mods, typically in a console release.

I guess it’s for a more even playing field, so everyone has the same options, as it’s far easier to mod or save edit on PC, for example, so console players would be disadvantaged.
"Disadvantaged" in what way? As HC already observed when he speculated this was a possible rationale, this is not an environment defined by a formal competition that would require us to "keep everyone on a level playing field". That's a pretty myopic train of thought if you ask me. It would be like going on to a forum for photography and bitching that everyone else has a better camera than you do. Or registering an account on CGSociety.com and then moaning that other people clearly have better software than you and/or more training and experience in how to use it. I mean, what?? What someone accomplishes with the tools at their disposal in no way lessens or enhances what you are able to accomplish with yours, and I honesty can't think of a single other space that I've ever been to online regarding the production and sharing of art where such a rule is enforced--unless of course it is specifically a space involving a contest or challenge to produce a work with specific tools. And even then, those are always little sub-areas of a much larger sharing space.

I just don't think this rule is doing anything practical or helpful for anybody, and it's certainly, without question, keeping some of our more technically adventurous members from sharing what would undoubtedly be some very cool stuff with the rest of us. By all means, mark or sequester the content if that is felt necesarry--but banning it altogether just seems so...well, HC said it already: arbitrary. But if the reason really is that some people would feel it is "unfair", it's also coming from a very small-minded and silly place. And again, I say this as someone whose designs are all mod free, but who is also adult enough to not feel personally injured (for....reasons?) or threatened if someone else embraces more powerful tools. I mean, maybe there is some pragmatic reason for this rule that I am just not seeing due to a lack of imagination, but I've contemplated this a number of times and I've not been able to come up with one. Nor has a concerted search of the forum backlogs revealed the rationale to me--though I suspect it is in there somewhere way back in the history.
 
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I mean, to be clear, I don’t have any problems with modding or save editing (I obviously do it myself, have done so in every game since SoulCalibur IV, in fact), I was just sharing my possible thoughts on maybe why the rule exists. I’m not sure, but I could see someone being frustrated at not being able to replicate someone else’s creation or use a technique because they hacked it in or it isn’t available legitimately. I’m not sure what else reason could be to ban it, unless we get an official answer. Some folks do feel competitive about this, after all (remember that recentish “dethroning Gatsu” thread?), so it’s not impossible.
 
I mean, to be clear, I don’t have any problems with modding or save editing (I obviously do it myself, have done so in every game since SoulCalibur IV, in fact), I was just sharing my possible thoughts on maybe why the rule exists.
I recognize that. Of course that explanation is, irrational though it may be, the most obvious likely answer. And indeed the one contemplated by HC as a likely, if unsatisfying, answer as to why this rule exists, in the post to which you responded. But the way you framed your reiteration of that possible explanation put the notion forward in a tone that kinda-sorta seemed to treat it as a legitimate concern (even though I knew from previous discussions that you sometimes use these tools), using language about "advantage"--so I responded to the comment on that level.

I’m not sure, but I could see someone being frustrated at not being able to replicate someone else’s creation or use a technique because they hacked [sic] it in or it isn’t available legitimately...Some folks do feel competitive about this, after all (remember that recentish “dethroning Gatsu” thread?), so it’s not impossible.
Yeah, but the forum rules shouldn't be engineered to accommodate the lowest common denominator--either as regards technical capabilities or any silly and pointless overly-emotional responses that might arise out of differing levels of ability or resources in this regard. See my similes/parallel scenarios above for examples of similar contexts that illustrate how applying this rule to spaces for other forms of art would make it immediately obvious just how silly such a rationale would be. Though, again, whatever the ultimate reasoning was way back when, I suspect the rule may have just been perpetuated because ti was grandfathered in at some point and the community has just never taken the time to re-consider it.
 
I think we are all on a similar page in terms of not minding mods but understanding some may have negative sentiments toward them, even if they are misplaced. I think a great compromise, as suggested, would be the rule that if mods were used it would have to be clearly stated by the creator at the beginning of the post which mods were used and for what effects.

Just to reiterate my feelings, mods won't make you a better creator they just give more options. I wouldn't mind this ruling being revisted as well, as I think that excluding modders from a creative community like this is only to the detriment of the community. After all, as this is not competitive by nature (although some surely take it this way) all this will do is increase our creative horizons when creating CAS.

I am going to message Yoshi to see if I can get his thoughts on this, if you feel the same as I do please let him know. : )
 
PS - @Rusted Blade and @DanteSC3 I didn't realize we can add people to conversations to have more than 1 v 1 messaging. Would you like me to add you to my thread with Pocky?
Your call, homes: I'm good either way--just so long as the participation is framed in such a way that it's clear we are curious and not making a demand: mods get a lot of guff for enforcing the rules and I'd rather it didn't come off as us ganging up to throw shade. I'd almost say it makes more sense to invite him to comment here so anyone can participate in the discussion, but then again, maybe he would rather not be put on the spot like that. And of course I wouldn't blame you for not wanting your thread to be derailed into a bureaucratic discussion regarding forum rules. The main thing I would like to ask is whether a community discussion and/or poll would have a chance of changing the mind of the sysops as to whether or not to continue to employ this rule.
 
I have a side question that is unrelated to the topic above but has been in my mind for a while. I am thinking of creating a website for SOULCALIBUR Creators that is profile focused.

Currently we have sites that contain individual creations like Reddit, and we have sites that contain threads compiled of techiques like 8wayrun. But what we don't have is a website that lists SC creators from a portfolio perspective, and then links to their direct posting area to follow them. I think this could have value add. For more info check out my tweet here and do me a favour and answer the poll.

 
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