Thank you very much! Cursed Warrior Hilde is def one of my favourites, the colours really came together on that one. And appreciate your eye on the sticker work on the Carnival Hilde, that was my first time leveraging the sticker duplication glitch so heavily. I actually had to come back to it to improve it a bit, it really came together when I found a way to blend the arm pattern with the chest sticker (you probably noticed on the none broken down version the sleeves are silver, this was before I changed the pattern for blending, it didn't make a visual difference on the unbroken costume but veryyyyyy noticeable on broken down version). Appreciate your feedback!!!"Cursed Warrior" Hilde is probably my favorite, but I gotta say I am very impressed with the sticker work on your latest, Ms. Festive there. Clever way to combine the feathers and motif, it works very well!
Thanks dude! If you love it, it must be good! : )Punker rock and druid Hilde :
They are the demonic horns item (those little yellow spike thingies).
Ah, that's what I was guessing--very clever! Thanks for the detailed metrics!
Thank you for your kind words and observations!Excellent work as always, Happy--as usual, particularly nice detail work, which is always a strong element in your designs. The simulated leather apperance to the breastplate in particular really brings a sense of realism and texture to the outfit.
But if you'll forgive me for going backwards a moment--it really a slightly older design of yours I'd like to talk about briefly if you're willing. See, I've been looking at Apocalypse Survivor Hilde a few times over the last couple of days, because I can't quite figure out how you created that filter-respirator mask. Could I bother you to do a basic breakdown (typed out description would more than suffice--don't want to put you out for photos or specific measurements) of how you constructed it? I've been staring at it for about five minutes now and I can't even say for certain whether you used the Partial Shadow Visor as base (does not seem so, I want to say?) or whether the Opera Mask is involved.
For that matter, I am completely stumped on how you simulated the cylinders for the filters themselves, especially in such a a manner as you could create the sense of chrome on the outside, juxtaposed against the pattern that you used to simulate the rough texture of the intake opening. It's really driving me nuts: usually, even with someone who uses very complex technical usage of objects (such as Vilarcane) I can at least figure out what the objects and assets involved are. Here, whatever you have done seems to have used such a peculiar (and creative) combination of objects and textures that my eye just cannot pull it apart and recognize what the underlying elements even are!
Edit: Oh, it's the Smith's Goggles, isn't it!? I mean, they are what you used for the breather filter cylinders. Clever!