Tira General Discussion / Q&A

I also have a question regarding her CE. Sometimes, it won't do the cinematic for either, the camera angle doesn't change nor does it zoom in for the last hit. When it happens once, it happens every time. Resetting fixes it, but is there something anyone is aware of that would cause this? I understand most people wouldn't think of this as a major issue, and it isn't really, but for me the cinematic DOES cause a tide change in itself for me personally. Kind of like a confidence boost.
 
A few times I had it trigger the full version but then Mitsu fell out of it half way, then just got hit with the end anyway because he didn't know WTF was happening.
I think it has only happened vs Mitsu so far.
 
We need to find out if these instances of dropping the person mid CE are console specific, I've never had it occur on XBL but i can't speak for anything on the PS3.

As for the additional cinematic. You need to be close and as far as i can tell the enemy cannot be in any transition, Ala wake up / teching etc:. I'm not 100% on that however.
 
We need to find out if these instances of dropping the person mid CE are console specific, I've never had it occur on XBL but i can't speak for anything on the PS3.

As for the additional cinematic. You need to be close and as far as i can tell the enemy cannot be in any transition, Ala wake up / teching etc:. I'm not 100% on that however.

Well i mean shes doing the WHOLE animation, its just not with the cinematic camera angles n whatnot. I'm getting full dmg, its just not quite as.. dynamic.. if that makes any sense. Its a morale boost when i land it. And ive had enemies fall out if they die before the animation ends, but not mid combo, if my memory serves me well.
 
We need to find out if these instances of dropping the person mid CE are console specific, I've never had it occur on XBL but i can't speak for anything on the PS3.

As for the additional cinematic. You need to be close and as far as i can tell the enemy cannot be in any transition, Ala wake up / teching etc:. I'm not 100% on that however.
I am on 360 actually so it's there at least. It could totally be a Mitsu specific thing though.
 
I'm really new to the Soul Calibur series (and fighting games in general, really). I picked Tira by accident when I went into training mode and started messing around.

Oh my god she's fun.

Granted, I'm terrible, but that 3B attack has a lot of follow ups, and big combos are what I like doing. Not that I can do them. >>

Is Tira a decent character to learn, especially at a newer level? Or am I just making it REALLY hard on myself by considering maining her?
 
I'm really new to the Soul Calibur series (and fighting games in general, really). I picked Tira by accident when I went into training mode and started messing around.

Oh my god she's fun.

Granted, I'm terrible, but that 3B attack has a lot of follow ups, and big combos are what I like doing. Not that I can do them. >>

Is Tira a decent character to learn, especially at a newer level? Or am I just making it REALLY hard on myself by considering maining her?
Don't listen to anyone that may tell you not to play her. If you like her, stick with her!
This is my first Soul Calibur and I chose Tira, it's a strange adjustment because of her random stance changes, but I love the character and will not give her up. Keep reading these forums and learn some of her combos, learn a little about her stances as well.

If you'd like, I can play a few games with you and help you out :)
 
I'm really new to the Soul Calibur series (and fighting games in general, really). I picked Tira by accident when I went into training mode and started messing around.

Oh my god she's fun.

Granted, I'm terrible, but that 3B attack has a lot of follow ups, and big combos are what I like doing. Not that I can do them. >>

Is Tira a decent character to learn, especially at a newer level? Or am I just making it REALLY hard on myself by considering maining her?
Tira definitely isn't an easy character to learn compared to a lot of characters in Soul Calibur, but if you like playing her then you're much better off spending the time learning her than someone you don't enjoy simply because they're easier.

I only started to seriously get into fighters recently myself, but I main Tira because I have the most fun playing her. I'd rather lose with Tira than win with someone like Mitsurugi.
 
Don't listen to anyone that may tell you not to play her. If you like her, stick with her!
This is my first Soul Calibur and I chose Tira, it's a strange adjustment because of her random stance changed, but I love the character and will not give her up. Keep reading these forums and learn some of her combos.

If you'd like, I can play a few games with you and help you out :)

Thanks for the offer, but at this point I'd be wasting your time. I'm not at the point where I don't know what to improve yet, so I know exactly what I need to fix. For the most part, anyway.

One thing I really need to work on is changing stances. That headbutt works, but I'm worried that in a pinch I won't be able to hit BA at the same time. I'm considering binding that to my controller...would that be a waste? So far I've just got the default ones (except my right shoulder, which is KB. I think I did it for Kiexia, but all that does on Tira is taunt, so I daresay that's safe to rebind.) Is there anything else I should think about binding?

I have a question about stances too. It seems like there's no way to change stances mid-combo and continue the combo, which makes me think that either I should save stance changes for combo endings (that 234k CE one looks like a decent ender, as well as the headbutt), or just throw them in randomly to mix it up and give myself more options. Except, of course, that the only 100% change (from the limited amount of knowledge I've gleaned) hurts you vaguely if you don't connect.

Also, and I realize this is a lot of questions and probably questions far beyond what I should be asking...should I have different combos in mind for different stances? The stances seem vaguely similar...do I need to memorize the movesets of both, or will the usual 10-20 moves suffice? Some of her kit seems kind of worthless (the WS B, however, is glorious), but I haven't played enough (of any fighting game, let alone this one) to know what's worth using and what isn't. I guess I'll just develop my own style after enough experience...
 
Pretty sure all her BE's have a 100% chance of mood change if they connect. And yes, you definitely need different combos and in fact different tactics for each mood. You cannot play Jolly like Gloomy, their main moves are just too different. (And generally your primary goal while in Jolly is to get to Gloomy.)
 
Why is gloomy better than jolly? I saw that she had some moves that glowed, but I assumed the tradeoff there was more power in exchange for chaining hits/mobility.

I'm still thinking in Dark Souls terms. Gotta fix that.

Also, now that I'm thinking about it. What moves specifically can benefit (or activate, whatever) BE? Seems like only specific combos can use it.
 
I'm sure someone here will explain better than I, but she's just better in Gloomy. Most of her best moves are only available in Gloomy and her damage potential is notably higher. In Jolly you have to take things slow and eek out some damage with pokes while looking for a mood change opportunity. In Gloomy you generally just get in their face and rush them the fuck down.
 
Thanks for the offer, but at this point I'd be wasting your time. I'm not at the point where I don't know what to improve yet, so I know exactly what I need to fix. For the most part, anyway.
Well that's the point, I can help you figure out what you need to improve, and then tell you how you can ^_^

One thing I really need to work on is changing stances. That headbutt works, but I'm worried that in a pinch I won't be able to hit BA at the same time. I'm considering binding that to my controller...would that be a waste? So far I've just got the default ones (except my right shoulder, which is KB. I think I did it for Kiexia, but all that does on Tira is taunt, so I daresay that's safe to rebind.) Is there anything else I should think about binding?

That's actually one of her best moves. It's like a counter, press it at the exact time they hit you with a mid attack and she'll counter-grab and do a ton of damage, gaining some health in return.

As for changing stances, her BE moves i.e. 3A A+B+K or 66B A+B+K, all chance her stance, so if you're willing to spend the meter that's a good way to change reliably.

I have a question about stances too. It seems like there's no way to change stances mid-combo and continue the combo, which makes me think that either I should save stance changes for combo endings (that 234k CE one looks like a decent ender, as well as the headbutt), or just throw them in randomly to mix it up and give myself more options. Except, of course, that the only 100% change (from the limited amount of knowledge I've gleaned) hurts you vaguely if you don't connect.
There are plenty of ways to keep a combo going after changing mid-way through :) Here is one example:
JS 66B, 66b BE to GS B+K
That can go two different ways. If the B+K headbutt turns you back to Jolly, follow with:
66B BE, GS B+K, 666B_BE
If it doesn't turn you Jolly after the first B+K, then just finish with 666B_BE

Also, and I realize this is a lot of questions and probably questions far beyond what I should be asking...should I have different combos in mind for different stances? The stances seem vaguely similar...do I need to memorize the movesets of both, or will the usual 10-20 moves suffice? Some of her kit seems kind of worthless (the WS B, however, is glorious), but I haven't played enough (of any fighting game, let alone this one) to know what's worth using and what isn't. I guess I'll just develop my own style after enough experience...
Both stances have completely different move sets aside from a few moves that are the same like 8B
You will need to remember different combos for the two stances. They are listed here, and someone even made an entire video to Jolly stance, it's fantastic.

As for your other question, Jolly stance does less damage and has less combo potential, so most people tend to stay in Gloomy for the majority of the fight. I can explain better in another post if you want me to.

Notations for moves if you don't understand those combos: http://8wayrun.com/threads/basic-notations-and-terminology.58/

Combos: http://8wayrun.com/threads/tira-combos.9910/
 
Well that's the point, I can help you figure out what you need to improve, and then tell you how you can ^_^



That's actually one of her best moves. It's like a counter, press it at the exact time they hit you with a mid attack and she'll counter-grab and do a ton of damage, gaining some health in return.

As for changing stances, her BE moves i.e. 3A A+B+K or 66B A+B+K, all chance her stance, so if you're willing to spend the meter that's a good way to change reliably.


There are plenty of ways to keep a combo going after changing mid-way through :) Here is one example:
JS 66B, 66b BE to GS B+K
That can go two different ways. If the B+K headbutt turns you back to Jolly, follow with:
66B BE, GS B+K, 666B_BE
If it doesn't turn you Jolly after the first B+K, then just finish with 666B_BE


Both stances have completely different move sets aside from a few moves that are the same like 8B
You will need to remember different combos for the two stances. They are listed here, and someone even made an entire video to Jolly stance, it's fantastic.

As for your other question, Jolly stance does less damage and has less combo potential, so most people tend to stay in Gloomy for the majority of the fight. I can explain better in another post if you want me to.

Notations for moves if you don't understand those combos: http://8wayrun.com/threads/basic-notations-and-terminology.58/

Combos: http://8wayrun.com/threads/tira-combos.9910/

Oddly enough, I found a link to that video you mentioned before I read this post, I'm watching it now. Man, I have a lot to learn. But for once, I'm looking forward to it.

Is the 66B_3A CE worth spending the meter on? I'm still getting used to managing the meter. Is her CE not worth using or something? (I have no idea what I should be considering to judge this. I suppose it's opportunity vs reward).

My head hurts, but I'm happy about it. I'm going to enjoy this character. Bahaha.

So basically Jolly's just there to hurt them until you have the opportunity to revert back to Gloomy? Is there a time restriction between changes? Also, I heard if I start as P2 costume, I start Gloomy. Worth it? I have a feeling that there's a preferred way to start, but I have no idea what it would be.
 
Your costume has nothing to do with the mood you start in, it's completely random. (But you'll likely start Jolly more than Gloomy.)

Her CE is quite good in both moods, since in Jolly it's a 100% chance to change into Gloomy and in Gloomy it's simply strong with no chance to go into Jolly. You'll have to gauge whether spending the meter is worth it when you have the opportunity, but if you can kill them it's definitely worth it. It's a good idea to try and keep around 50% of a meter whenever possible, in case you get pushed into Jolly and need to get back into Gloomy.
 
Oddly enough, I found a link to that video you mentioned before I read this post, I'm watching it now. Man, I have a lot to learn. But for once, I'm looking forward to it.

Is the 66B_3A CE worth spending the meter on? I'm still getting used to managing the meter. Is her CE not worth using or something? (I have no idea what I should be considering to judge this. I suppose it's opportunity vs reward).

My head hurts, but I'm happy about it. I'm going to enjoy this character. Bahaha.

So basically Jolly's just there to hurt them until you have the opportunity to revert back to Gloomy? Is there a time restriction between changes? Also, I heard if I start as P2 costume, I start Gloomy. Worth it? I have a feeling that there's a preferred way to start, but I have no idea what it would be.
66B_3A CE... Not familiar with that exact combo. The critical edge is imho my favorite of all characters. It doed great damage in Gloomy, good damage in Jolly, goes through some attacks, easy to combo into and has great ring out potential.
Combo for CE: 3B, 4A, CE

Jolly, in my opinion, is still good. I enjoy a lot of her combos and I find myself just as, if not more, comfortable in Jolly as I am in Gloomy. It's all a matter of learning both, but I've done entire games not going into Gloomy just because I wanted to :/
 
That's actually one of her best moves. It's like a counter, press it at the exact time they hit you with a mid attack and she'll counter-grab and do a ton of damage, gaining some health in return.


You're talking about the B+K, not the B+A that MrOlson was talking about. They're both aGI, but I don't think you ever gain health off the B+A. Also, isn't the B+K trash in JS? You change stance and gain (I think) some super armor, but you only get the counter throw if they're still attacking when your stance change animation ends. Half the time, when I get the JS B+K to land with counter throw, I change stance again during the throw and lose the whole point of the move.
 
You're talking about the B+K, not the B+A that MrOlson was talking about. They're both aGI, but I don't think you ever gain health off the B+A. Also, isn't the B+K trash in JS? You change stance and gain (I think) some super armor, but you only get the counter throw if they're still attacking when your stance change animation ends. Half the time, when I get the JS B+K to land with counter throw, I change stance again during the throw and lose the whole point of the move.
" So far I've just got the default ones (except my right shoulder, which is KB. I think I did it for Kiexia, but all that does on Tira is taunt, so I daresay that's safe to rebind.)"

That is what he asked, I answered correctly :)

B+A does not give you health, it's just like a normal GI that let's you headbutt them.

B+K in Jolly is NOT garbage. It changes your stance if they only attack once, and even if they do attack again you get the grab that gives you health and does great damage.
 
We need to find out if these instances of dropping the person mid CE are console specific, I've never had it occur on XBL but i can't speak for anything on the PS3.
It has happened to me a couple of times, and I only have the Xbox360 port. I don't remember which character/s I was playing against when it, but I do remember I was really pushing he maximum range of the move, which may have been a factor.

As for thoughts on Tira, I honestly think she's a very strong character. Jolly Stance I feel is fundamentally sound enough for holding its own, and Gloomy Stance just seems extremely solid and well worth staying in (unless you're on, say, 1HP of course). I believe in her competitive viability.
 
Back