There's a few things you can abuse in MMZ1 without levelled weapons. One thing you can do is the saber/shield combo; by holding out the shield, you reduce the saber's standing slash recovery frames. Now all you have to do is walk up to a boss, stand there and mash on the saber button. Watch the...
It looks like the script was altered after all, if only slightly. I guess in order to keep the ESRB rating to E, they removed/altered all references to death/dying. One early example you can see is near the end of the first level of MMZ2, where Harpuia says "To live or perish" instead of "To...
*smack bump!*
So, The MMZ Collection is just that, a collection. Nothing majorly updated, remade or remastered with the core games themselves.
It looks like they might be emulating the MMZ games, which can be seen with a black border comparable to playing a GBA game on a DS. More evidence...
I think I'll need directions again, I can't find where I put mine. I remember the street name, just need the number. Also up for some SSF4, another game where I am also trash and crap with T. Hawk and C. Viper!
Shining Force 2. I remember renting it a bunch of times at my cousin's place, hoping our save game wasn't deleted.
And speaking of Genesis titles, this looks like a spiritual successor to Contra: Hard Corps. And ARC System Works is the developer...
Nice, it certainly has been a while since I've seen one of these! I remember I couldn't watch the SF Movie review because of copyright claims, but it looks like it's back now. Didn't even know about TMNT but I'll give that a watch after that claim's taken care of.
btw the direct link to the...
The 360 and PC version were released on the 12. Was the PS3 version delayed? That's strange...
Having played through hard mode, the controls are tight and the game's fun, especially the shoot-em-up stages. Overall though it was easy. I didn't have much trouble with the stages or bosses, and...
Talking about the that didn't seem to make it. Neat little tidbit: it's funny how all but the 2nd game had slightly altered jump mechanics where if you stopped holding a direction while mid-jump, you would still continue to move in the last direction instead of falling straight down.
I'll...
I usually catch myself doing 4B/6B/6K against Asura but I think your best bet for damage might be to step left. 22[B] combo might whiff so you're probably better off using 33K:B, which will also connect if you catch Kilik in the air. You can also try 8A+B before Kilik lands on the ground and...