When I play as Tira I use, :6::A: or :6::A::B: in JS, which is good for punishing those who are 8wayrunning and closing in on them, which can lead to other options such as pressures and mix ups. Also sometimes using :8:or:9::B+K::B: in JS or GS, is a good way to close in on the opponent with a...
My point exactly. IMO a lot of people who played SC2 and 3 had little or no understanding of soul charge. Soul charge can also be used to pressure the opponent into a trap that will allow for openings to punish them. I.E some attacks after soul charge are unblockable as you said aswell as guard...
I agree. BE attacks are like soul charged attacks from Soul Calibur 2, and 3.
The only differences is that soul charge had a time limit on it and some attacks after soul charge were unblockable. Soul charge didn't require meter to use also and some attacks even had soul charge properties to...
Ok I'll delete the post. Is that fine bro? Im just trying to help after all and Im still new to this website so Im not to familiar with the *rules*.......
Im not surprised that Tira made it to the top 10. She has become popular after all and people are beginning to understand her and her fighting style. The more people understand Tira and her fighting style, the more they will come to like her.
Of course not everybody likes the same character...
Tira's :6::6::A: or :6h::A: or :8::8::A: or :8h::A: in JS are M attacks that can't be side stepped. Also :8::8::A: or :8h::A: in Tira's GS are M attacks that can't be side stepped up close.
I agree 100%. I believe (IMO) that all vertical attacks should be able to be dodged with quick step. Otherwise that would defeat the matter of the whole purpose of having 8wayrun.
I agree. A lot of characters in SC5 are over looked without proper caution. Being too quick to judge isn't wise. I.e when SC5 first came out, many people thought Natsu was a higher tier than Viola? To say that nightmare is weak, means that the person isn't that experienced with him to understand...
Critical edges was in soul calibur 1? I've played SC 1 before.......
BTW I never said that critcal edges wasn't in Soul blade aka Soul Edge. I said that it never cost meter to GI in SC1, 2 and 3. And in case you didn't notice, Soul blade aka Soul Edge and Soul Calibur 1, are two seperate Soul...
What made Soul Calibur, the great game that we knew? Was it the Critical Edges/ Brave Edges? Or was it the story and the original gameplay?
And yeah I do agree, Soul Calibur 5 gameplay is good, but critical edges/brave edges? On top of that it cost meter to GI. It was never like that in SC 1...
The only buff I would like to see is for Tira to return back to how she was when the game first came out. She was a lot stronger and never needed to be nerfed.
Nightmare was not hard for me when I was playing as Tira. All you need know when dealing with nightmare, is the basics of 8way run tactics and knowing which attacks for nightmare are safe and unsafe and Tira beat nightmare without much of sweat.
I agree. I don't believe in spamming though. But I also see your point of view aswell. They should have kept her stances from SC3 though, to balance her out.
When it comes to discussions like this, it is ambiguous. We all have our opinions on things. You are right, you do know your shit, but I know wisdom when I see it aswell. The point is that Tira takes damage from doing combo attacks and these are combos that require meter.
She had to have 2...
But the only way Tira could do that much damage to you, is if her stances changed everytime during the combo like you see in the video. There's only a small chance that her stances will change like that 3 times in row during that combo. She never needed to be nerfed in the first place and a...