Where are you getting this numbers from?
Pardon me for oversimplifying, from risk reward average of individual moves based on their properties. Which in the end is intended to measure how good a character's move set is. The stats still don't consider everything, I'm still working on getting as much in as possible. Even then, how I treat the data is another headache. It's not a simple math problem mind you.
I'm treating the characters more like cars, ignoring the driver and concentrating on what makes a car a good car. A van can't out race a sports car. The comparison is more palatable and objective, rather than going into theories.
Of course, this is assuming that the players skill are equal. And how much emphasis you put on a particular play style, which is why RO, GI, CF stats are separated from Attack and listed individually from the final score.
I'm tired of the endless arguments and ego one-up-manships here, I want hard numbers. And... if the results of the calculations closely mirrors expert opinion, then at least I know I'm doing something right.
As for me, I'm happy I can use the score sheets as a hint to good moves, and possible un thought of uses. Mind you, the more variables are identified, and properly included in the formulas, the more accurate the scoring is.
...and btw, theory fighting is an entirely different matter, and in my opinion, a complete waste of time.
Cheers