LordHerpes
[08] Mercenary
on CPU vs Player to determine tiers:
Letting the CPU fight on edgemaster to find out tiers was obviously wrong, and it has been explained very well why it is wrong.
Now letting the players determine has its clear inaccuracies too of course. it seems everyone has another "krypronite". And the advantages of characters also differ in the level of skill of the player.
Determining Tiers should be statistical data, and it should be generated by players who are highly skilled. Ill explain why this is...
The learning curve in SCIV goes fast up whn you first start playing, so letting low to relativly high skilled people determining it will introduce inaccuracies due to the fact the difference in skills plays a huge part in the outcome of the game, and it becomes difficult to blame character advantages or disadvantages for the outcome.
When people are reaching high-very high skill, the learning curve flattens, and skill level should become a less significant factor, making character advantages more prominent.
discussing tiers in a topic which is available to all SCIV players wont become a list that can be taken very serious.
Maybe get the statistics from the top players in tournenments will give clarity...
If these numbers will still show high variabiliy, it could maybe be concluded that the tier differences in this game arent very big... (=balance).
Letting the CPU fight on edgemaster to find out tiers was obviously wrong, and it has been explained very well why it is wrong.
Now letting the players determine has its clear inaccuracies too of course. it seems everyone has another "krypronite". And the advantages of characters also differ in the level of skill of the player.
Determining Tiers should be statistical data, and it should be generated by players who are highly skilled. Ill explain why this is...
The learning curve in SCIV goes fast up whn you first start playing, so letting low to relativly high skilled people determining it will introduce inaccuracies due to the fact the difference in skills plays a huge part in the outcome of the game, and it becomes difficult to blame character advantages or disadvantages for the outcome.
When people are reaching high-very high skill, the learning curve flattens, and skill level should become a less significant factor, making character advantages more prominent.
discussing tiers in a topic which is available to all SCIV players wont become a list that can be taken very serious.
Maybe get the statistics from the top players in tournenments will give clarity...
If these numbers will still show high variabiliy, it could maybe be concluded that the tier differences in this game arent very big... (=balance).