there is a excelent tech trap with the 1(A), after 3B hits in close range 1(A) full Charged is guaranteed if they dont tech, and if they try to stand by seeying the 1(A) theyll get hit by full charged 1(A)6 GS KK
Nice. It is close. Thumbs up!
See 0:48
See 5:43
See 6:09 and 7:51
3B->1[A] is good against every characters' Dead in close range except Astaroth's and Yoda's. Beside, to against every characters, you need the different hit range. You can perform 1[A]->GSKK combo depends on different hit ranges to against different characters's Dead->Guard because Wake-up->Guard are unable to guard low in 1 frame specific timing. In very close range, it is worth to do and it is as good as 44BB, which has different good shit.
For example:
Against Sophitia's Dead->Guard in very close range: 3B->1[A]6 will pick up the body.
Against Sophitia's Dead->Guard in close range: 3B->1[A]6 gets ground hit only.
Against Sophitia's Dead->Guard in mid range: 3B->1[A] can be guarded.
Against Rapheal's Dead->Guard in very close range: 3B->1[A]6 will pick up the body.
Against Rapheal's Dead->Guard in close range: 3B->1[A]6 will pick up the body still.
Against Astaroth's Dead->Guard in very close range: 3B->1[A] can be guarded.
***You can use (hit)3B->1[A]L2 against Dead in far range, but I do not recommend.
More. Since (CH)3B can bounce opponent higher, it can perform 3B->1[A] against all characters' Dead including Astaroth's and Yoda's by more time. Because of having more time, you can perform 3B->1[A]6->GSKK follow-up in far range only against characters' Dead->Guard except Astaroth's and Yoda's (in close range.)
Either 3B hit in close range or counter hit, the follow-up, 1[A] is as good as 44BB.
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has anyone ever found the frames for 1[A]6~GS?
Yes. After Engared asked this question, I want to know it too. Let's me test.
Here we go.
1A6(ground hit)->GS->mix-ups has around +3 frames advantage if opponent play Dead.
1A6(ground hit)->GS->mix-ups has around +9 frames advantage if opponent do tech-roll.
33B6(ground hit)->GS->mix-ups has around +6 frames advantage if opponent play Dead.
33B6(ground hit)->GS->mix-ups has around +12 frames advantage if opponent do tech-roll.
3
(ground hit)->GS->mix-ups has around -4 frames disadvantage if opponent play Dead.
3(ground hit)->GS->mix-ups has around +2 frame advantage if opponent do tech-roll.
Weee..... =D