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Party Wolf
Administrator
Most Xiba's duck upon getting hit with 2A. I would just use a launcherSo...is 2A, back grab the most reliable option for the damage?
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Most Xiba's duck upon getting hit with 2A. I would just use a launcherSo...is 2A, back grab the most reliable option for the damage?
No. The backgrab is duckable and WSK BE hurts.So...is 2A, back grab the most reliable option for the damage?
Sorry...I need clarification. "Launcher" as in 3B, 2363B (stuns on counter so...doesn't always launch)? I just went through the aPat SA and didn't notice anything specifying what is to be considered his launchers.Most Xiba's duck upon getting hit with 2A. I would just use a launcher
Take your pick lol. I consider them both to be launchers. Hey maybe you can even hit them with agb combos while they are panickingSorry...I need clarification. "Launcher" as in 3B, 2363B (stuns on counter so...doesn't always launch)? I just went through the aPat SA and didn't notice anything specifying what is to be considered his launchers.
Ah yes, I remember now:
Vs 6B on block initially use 8A+BB. Beats 6BK, will catch all movement except stepping left and causes 6B CE to whiff which is then combo punishable. If he GIs the attack whiffs straight through him without triggering GI and if he uses 6B B+K your attack will whiff, leaving you backturned but if he tries B+K~any REM move it will hit instead, lol. On block it is safe vs Xiba I believe, meaning he has to step left to continue momentum. In summary after blocking 6B:
8A+BB to stop Xiba from pushing buttons or trying to be smart.
236<Throw_236<6B to track him if he starts stepping left. (unlikely)
Typical Alpha offence when he just holds block. (much more likely)
The reward isn't great but it effectively neutralises Xiba's only safe way of pressuring Alpha.
You're welcome.