Ichipoo
[08] Mercenary
Patsuka gets knocked down, besides guessing correctly, what unique options can he do? Any move he can occasionally mash out to at least return the momentum to neutral?
And as for combos, I'm trying to figure out a way to have 'any starter > 8 + > Twister' land consistently. Sometimes the Twister hits, sometimes it doesn't, and sometimes I input it incorrectly. Is there a certain moment I need to start doing the motion for it? And how about the speed of it? Maybe I need to do the motions and input aB really quickly? And would distance and height be a factor as well?
And as for combos, I'm trying to figure out a way to have 'any starter > 8 + > Twister' land consistently. Sometimes the Twister hits, sometimes it doesn't, and sometimes I input it incorrectly. Is there a certain moment I need to start doing the motion for it? And how about the speed of it? Maybe I need to do the motions and input aB really quickly? And would distance and height be a factor as well?