α Patroklos General Discussion/ Q&A

Haha thanks/

Lol yeah that's what I meant, my brain is still stuck on weekend mode. bA has pretty good range, but it is punishable so be careful.
Wavedashing isnt as good as Setsuka's, but will still allow you space while ducking, allows instant access to 8wr run moves, which is why its imperative for 33B.

1AAA is pretty handy, especially near walls, but also the fear it puts in people making twitch duck, which against alpha isnt a good thing to do.
 

It's cool man, I understand. If I remember rightly Sets actually did have an aB move in SC4, but it's been a while since I've played that one.

So by wavedashing do you mean doing that goofy looking 236 in rapid succession or just the stance itself? I already try to use the stance itself to try and go for a 2366B or 2363B (or 2361A/K if I wanna try and catch them off guard).

Ah, I see. Get them to crouch since his main combo starters are verticals, right? Clever... I'm guessing using grab combos a lot will do that too, right? Because I'm really digging the 100 damage he can do off of that 214B+G. (It's hard for me to do that often, but I love it)
 
Hmm, good point. Sometimes I notice the CPU just doesn't guard sometimes after an attack so it can be hard to tell when I'm doing the right thing.
You know, for the lonest time I've kind of ignored frame data, but I think I might just give that a shot... A normal twister hits on like, frame 17 right?

Yeah, that can be a problem. If you really aren't sure about your punishment, the best thing to do will be to record the move in training mode and try punishing it.

By the way, twister is i12 if done right. Punishes a whole lot.
 
i12 for the non-JF version? Oh dayum...

Well the non-JF version is i13, so it still punishes a whole lot. Try and find your limit (i.e. the attacks you can reliably punish with it) because trying to punish tight situations (say -12, -13) can be hard and you might find yourself getting blocked (and subsequently punished). Use CE for those because that's i8.
 
Well the non-JF version is i13, so it still punishes a whole lot. Try and find your limit (i.e. the attacks you can reliably punish with it) because trying to punish tight situations (say -12, -13) can be hard and you might find yourself getting blocked (and subsequently punished). Use CE for those because that's i8.

Mkay, I'll give it a shot.
I just took a look at his frame data. I knew twister was awful on block, but -36? Geez.
I get so lucky with his CE. I've managed to pull quite a few wins by saving it for that last bit of health.
 
Yeah, wavedashing in succession can be handy, but also for spacing,
-Using the wave dash to space out when safe to create the whiff, then immediately having access to a move which would otherwise need a few frames for start up, eg 33B 66B FC1B B, all of which are combo starters.
 
Ah, you're right newperson. My bad.

And alright, I gotcha now. I'll try to use it more.

I'm gonna have to add you guys on PSN so you can teach me stuff. c:
 
No worries, up for games

Er, I'd love to, but at the moment I do not have my controller charger, and it just died yesterday. Later today I should have it and be able to play again.

Also, interesting fact for all the Alphas here.
When alpha pat does his 1 A : A : A, he is saying "Jo, Ha, Kyu!"
This is apparently a concept that roughly translates to "beginning, break, rapid", (which also kind of fits with the JF's timing) and is applied into many things in Japanese culture, including iaido, which is essentially his sword style. Applying this concept is said to improve nukitsuke, utilizing the draw of the blade, which is the main focus of iaido.

I thought that was kind of neat.
 
So I recently got a *working* PS3 along with SC5. I really wanna use aPat but I hate the stick and the pad doesn't work for me D:
Any tips on how you do it or what you use would be helpful, please!
 
So I recently got a *working* PS3 along with SC5. I really wanna use aPat but I hate the stick and the pad doesn't work for me D:
Any tips on how you do it or what you use would be helpful, please!

I use a pad. What are you having problems with specifically?
 
JFT, wavedashing, combos. I used stick for every character on Xbox and that worked fine but I guess I'll have to get used to using dpad on PS, since it seems most reliable.
 
JFT, wavedashing, combos. I used stick for every character on Xbox and that worked fine but I guess I'll have to get used to using dpad on PS, since it seems most reliable.

For twisters, I had to test sliding my thumb at different positions. Find the one that works best and keep doing it. I'm guessing you have a new pad? There'll be a lot of friction at first so you'll need to wear the buttons out a bit. Also well-oiled hands work best in my experience. This all assuming you're using the default config by the way.

Can't really offer much on wave dashing, though I'll just say try to keep the QC motion to a minimum. It always feels like you haven't done it fully but it works.

Combos should work as typical though. One thing to note is that if you access the XMB in training mode the timing for all his JFs are off. Sometimes you can go in and out of the XMB to correct this. Most reliable is going back to character select and starting training mode again.
 
Wait, you guys use the dpad for aPat? Quarter spins on a dpad are so awkward though...
I play the game repeatedly switching between the two depending on the move. Maybe that's why I can never land any combos in an actual match. <:/

Also, out of all the characters in this game, I am ashamed to admit that I have the hardest time fighting against Siegfried. Every time he starts switching between those stances my brain just malfunctions and I just sit there blocking, and for some reason I can never step any of his attacks either. As for punishing, that's probably the thing I'm worst at in this game. I could probably block another aPat's twister and not even be able to punish it.
 
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