I've already seen most of these from the slideshow, but here's what I think about them.
1. Jungle Leixia: I prefer her non-camo version. The camo pattern is a somewhat modern for the stereotypical, classic jungle/safari jacket in my opinion. I would add a pocket sticker for texture and then stack a dirt/mud sticker on top. I find that keeping both the camo and the leopard print is excessive. A flash of white undershirt in a grungy outfit can be quite attractive. Finally, I feel that the original pants were more thematically relevant than the pumpkin pants.
Those are very constructive comments and i will certainly update my jungle Leixia, because she has to be perfect.
The design notes : the design originated from the straw hat i never used before gave me the idea of the colonial hat, and the jungle design, then Leixia came to mind, partly because she could wield a machette to get through the jungle, but also because i thought the face associated with the haircut matched with the theme of a young cheerful girly adventurer on her path to exploring the world...the colonial hat was born of careful color choice, then i used pocket stickers by axis on the front and back and used a gourd to make the button protrude at the top (i can still perfect this). For the first version, which i'll try to recreate considering the feedback, i went for gradients and a bit of dirt here and there, and a torn trouser at knee level (using a patch sticker by axis and painted so it looked like bare skin). The two scarfs from the neck equipment and chest shirt do combine pretty good too, i thought of using different for both but somehow wasn't satisfied with the result.
Use of the backpack and simple boots was pretty logical for an adventurer...
Those are the things that come to mind...and of course i think the thumbnail matches the mood of the CAS quite well...
2. Taki: Understated and elegant. Best take on Taki yet, as I've mentioned before. Hell yeah, i concur !
3. Convict Asta: Certainly gets the idea across, but on the plain side.
I don't think it is plain, meaning it has a lot of personality, but i get what you mean, i went for plain pieces of equipment with simple patterns and all, but look for details like the thigh bullet holes, the numbers on the back, the beard...more details would precisely have hurt the raw impact of the CAS design IMO...this one had to be "plain", well, like a convict outfit...damn, i even made a backstory for him sort of ;o)
4. Black Adder: Heavy armor is not my area of expertise, but he does look pretty hardcore.
I think i will redo the original horn design (using two special item slots, because the jewel on the chest doesn't add that much in-game, as the CAS is mostly seen from the side)
5. Ulala: Infectiously cheerful and cute. The elongated headphone cups is the defining feature. Is there any way to manipulate the ant antennae into a mike? Believe me i tried to do the head mike (good for you to notice), but was limited by the editor...or else i could have done it much better, and did not really found a face that matched (big forehead is needed). This CAS was deleted from my collection for being sub-par.
6. Leo: Cool touches like the smear of paint and the paint tubes. I know Leo was probably gay, but I think that outfit's still a little too flamboyant.It ain't paint tubes actually, those are schematics for his over the top inventions, and the colors appealed to Le Bello, so i'll stick with them, vecause it adds personality to this senior CAS.
7. Area 51: I love the alien head and the psychedelic space suit. Tastefully over-the-top. Zorgzlllbl (thanks in alien pimp's tongue), i never found a good way to use that silly asta hat, and to make it work, i had to use an apple to make a protruding forehead and carefully painted it with the same patterns than the rest of the skull...the effect in-game is striking...
8. Biker: Dirty, messy, and crass. In other words...it's perfect! He would look right at home on the highway or at a roadhouse bar. I love 3Ping Edge Master, i could do it all day !
I have a high respect for your work, so I'm certain that no decision comes lightly to you, so I'd really like to hear about the design process and the specific decisions you made for these characters. I'm sure my own designs would profit greatly from it too. The best advice i could give you is look for pieces of equipment and weapons you normally don't use or never had, and brainstorm about how it could become an interesting gimmick or help you build a strong themed CAS (preferrably never done before). Have fun and thanks again to you guys for your support.