Alright guys everyone playing Aeon fill me in if I'm wrong.
He basically feels like a very close range mini-Asta. Not as powerful, not as "rangey".
He has weird spacing moves, that I am not sure what to follow with seeing as it seems his BEST moves are all super close range. So the idea is to put weird mix up close range pressure in and land a combo out of it.
So far I am working with it, BUT I do NOT know what to follow with after a rising A.
It puts the opponent in back turn stance OUT of range of basically all of his moves, EXCEPT the really bad ones. The only ones that seem even remotely responsible to use are 4B+K or 9B+K. I may try 66 A+B to see if that works. I was trying 33K but it seems too slow. 6K seems like may reach and be good for guard break pressure. But again SLOW.
Other than that it seems all of his WR moves are pretty good and lead to good moves after. WR K leads to Lizard death roll. WR B leads to juggle combos.
I see a lot of people complaining, but it seems his game is low-high, close range, mix up and then punish based on what you land. Definitely try to add damage after 66B with dragon breath at the end of combos.
As far as what makes him special I would NOT call stances or throws special in SC seeing as how most characters have them just in different amounts. Aeon DOES have 2 command throws in 236 B+G and 44K. And he has a lot of ways to get the opponent face forward in that position. 9B+K, WR K, 33K, 22AB just to name the obvious ones of the top my head. That may not be all.
Stay in close and mix up as much as possible. Train the opponent and punish them with combos and guard break and Lizard death roll throws.
But what do I do after WR A?