Adam-Loses
[08] Mercenary
This is just a copy/paste of Goofy's post, since his info ought to be the first post.
So thanks to Goofy and SWBeta.
EDIT: I've added a few little bits in blue, mainly from the latest video, thanks to SomeRandmFreak for that.
Also to Goofy or anyone else, feel free to point anything out or things to change (:
Courtesy of awesome 8wayrunner SWBeta, I have info on Algol's entire movelist :D!
I apologize for the long post but I'm super excited to share this info with you all and I thought this would be the best way to do just that :)
A couple disclaimers however:
So thanks to Goofy and SWBeta.
EDIT: I've added a few little bits in blue, mainly from the latest video, thanks to SomeRandmFreak for that.
Also to Goofy or anyone else, feel free to point anything out or things to change (:
Courtesy of awesome 8wayrunner SWBeta, I have info on Algol's entire movelist :D!
I apologize for the long post but I'm super excited to share this info with you all and I thought this would be the best way to do just that :)
A couple disclaimers however:
- Unchanged = Unchanged as far as I know/can tell
- I only have the info of the properties of all of these moves on NH, I have no idea if the CH properties are the same/different/whatever.
- My apologies to the OP but I just got this info like an hour ago and it's all 100% accurate. I'm not trying to 1-up anybody, just trying to help out and make these last couple days a little less painful :)
- Spoiler tags weren't cooperating so, again, I apologize for the wall.
Also, I have no idea why some sections are randomly bolded, it's not my doing :(Fixed, huzzah! - I hope you enjoy and if there're any mistakes/confusions/updates(Excuse: it's late xD) then don't hesitate to let me know and I'll try to update it/explain as best I can.
- AA - Unchanged
- 6A.A.B - Same string but idk if it's still NC. Last hit launches behind and combos into BT A+B(old BT B+K)
- 3A.A - Same string, received a nerf. No idea if it's still NC but it no longer gives a "fallen onto backside" stun. It's just a stun that leave them on the ground face-up. Looks like it can't be followed by 2A+B
- 2A - Unchanged
- 1A - Old 11A(RIP SCIV 1A)
- 4A.B - The A part is same as old 4A and the B part is his old A+B except it doesn't stun, just knocks back and knocks down(cold stun on CH). Sadly, there are no other variations. 4A.A is gone
- FC/WR/ 8/BT/BT FC A - Unchanged
- B.B - Shorter range, less godly :(
- b8 - New move, very strange. It's a very fast, high poke but it seems like it'll only hit on air-borne and when it hits it doesn't do anything special. No knock down, seemingly useless. We shall see!
- 6B.B(hit or during guard) B - "New" string. First hit looks identical to his old 6B, second hit and third hit is his old 4B.B(where he hits with an overhead poke and then shoots the bubble to create space). First 2 hits are highs(bubble is like all bubbles, special-mid).
- 3B.B - Unchanged
- 2B - Unchanged
- 1B - Same as old except nerfed. No longer stuns on NH and may have less range, hard to tell. No idea what it does on CH or what stun it gives.
- 4B.A - His old 66B.A
- 623B - Unchanged(still has the aGI)
- FC 8B - New move(GB headbutt is gone). It's a fast, TJing mid that stuns on NH(leaving them KD face-up).
- WR B - Same but nerfed, doesn't seem to launch as high(possibly launches higher on CH).
- FC/FC 3/8/BT/BT FC B - Unchanged
- K - Unchanged
- 6K.K - Now his old WR (K), mid-high
- 3K - Changed, now has the animation of his K6 without the blade extending from his foot.
- 2K- Unchanged
- 1K - Unchanged, idk if it still has the stun on CH(probably does)
- 4K and 4(K) - Unchanged
- WR K.K - Now his old 6K.K and the second K can still be held for GB.
- FC/8/BT/BT FC K - Unchanged
- A+B - Old 6A+B
- 6A+B - Old 6B+K the giant bubble lasts much longer now
- 2A+B - Unchanged
- 4A+B - Unchanged
- 8A+B - Now his old 8(A+B) aka the JF version of 8A+B except now it's not a JF and there doesn't seem to be a way to do a fast bubble version of 8A+B(I hope that makes sense).
- 214A+B - Unchanged
- FC A+B - Unchanged
- BT A+B - Old BT B+K
- B+K - Chair teleport, unchanged
- 6B+K - Old 2B+K
- 2B+K(during hit/guard) B - Old 2A+K.B
- 4B+K - Seems unchanged, didn't see the attack throw animation.
- BT B+K - Chair teleport with a twist, he teleports right behind the opponent(literally) and the chair apparently hits the opponent causing a brief "fall to my knees" stun that looks shakeable. Leaves Algol BT
- 66A - Unchanged, possibly more reach
- 33_99 A.B(during hit)K - Old 623A.B(during hit)K first hit looks to recover very fast, even on whiff
- 22A - Unchanged
- 44_11_77A.A - New string. First hit is(I think) the same as his old 44A, second hit is his old 66A+B. 44_11_77A seems longer range now
- 66B - Old aB, supposedly better
- 33_99B.B - Same as his 3B.B
- 22_88B - Unchanged I think this is a little faster now
- 11_77B - Unchanged
- 44B - His go-to super launcher, has the same animation and launch of old 33B.
- 66_33_99K - Unchanged(I think, don't really remember xD)
- 22_88K - Unchanged
- 11_77K - Unchanged
- 44K - This could be because I don't quite remember his 8WR kicks all that well but I think this move may be new. An overhead, fluid kick that stuns(KD facing-up) on NH.
- 66A+B - Old 66B+K now fires a giant bubble diagonally upwards, relaunching on air hit
- 66B+K - Old 8B+K
- Running K - Unchanged
- They're all there and all the same animation. No idea if they got buffed or nerfed in damage.
- 41236(aka Qflip) - Unchanged
- Qflip A - Now has GB property
- Qflip B - Unchanged(still has the attack throw animation on airborne hit)
- Qflip K - Unchanged
- Qflip A+B.B - Shoots two bubbles now, the first bubble is small and the second bubble is larger.
- 8B+K - Unchanged(Idk if there's a shortened term for this but it's considered a stance now, Thuban Duhr, so I'll just use 8B+K for the time being)
- 8B+K BBBB - Unchanged(Note: these bubbles do not stun on NH)
- 8B+K K - Unchanged, has Clean Hit property. Lawl.
- 66bA+B+K - GB version of 66B and instead of KDing it sends them flying to the other side of the stage and then Algol summons his chair to hit the airborne opponent back to you, essentially juggling them. Looks completely made for a 2A+B bubble combo of choice. There's also a suggested combo made in the combo section: 1B(CH)~2A+B~66B BE~4B.A
- 3_33_99bA+B+K - Old 3B Qflip except now it's locked to BE, but now you can also do it from 33_99B inputs as well.
- FC 8bA+B+K: This one is a little strange but basically it's a fast looking TJing 2 hit mid headbutt(no GB) and he also hits with the blades on his back. I don't really see anything special about it at the moment but my ability to test is nonexistent. It also gives the "fast crumple stun" on NH. Should be interesting to find its use and/or if it's actually worth spending meter on(watch me be wrong and it actually turns out to be one of his best moves xD)
- 4a+bA+B+K - He shoots out two consecutive sets of 4A+B bubbles, the first set moves fast and the second set moves a lot slower. I'm assuming this will be used for cornering set-ups.
- Qflip A+B.bA+B+K - Teleports Algol in front of them FT after the second bubble shot of Qflip A+B.B on a standing opponent. When it hits a grounded opponent, the bubbles bounce them off the ground and Algol is teleported BT on the other side of them. We're unsure at the minute what/if anything is guaranteed after this.
- The Almighty CE - Okay, so his 236236A+B+K just summons the chair and does 15 damage, lol don't panic. The input to do the "full CE"(uses both bars or maybe 1 and a half? Not sure) is 236236A+B+K and then during the chair summoning you input another 236A+B+K. It does a massive 140 damage on NH, not sure how well it'll scale in a combo but yeah, wow xD Also, one of the sample combos is 66B~CE so yes, it hits OTG :)