Robin
[09] Warrior
What does all these numbers mean and what is "Total= X" and "Rank =X"?
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What does all these numbers mean and what is "Total= X" and "Rank =X"?
I'm not sure I understand the deriesion over a matchup chart that is like 85% incomplete.
It's being made. Don't get angry. Voice your thoughts, post your reasons. It's WIP, now is the exact time to...
CARVE YOUR OWN FATE
etc.
how the heck does raph lose to maxi and lexia?
The match up chart shows the odds of winning a match of with said character against another character if the two players play perfectly. 5-5=even, 6-4=slight favor, 7-3=You have the advantage, 8-2=Fuck your oppoent, they're going to lose, 9-1=If they win, you suck, 10-0=It's impossible for your opponent to win.Can someone tell me how this "match-up" thing works?
The match up chart shows the odds of winning a match of with said character against another character if the two players play perfectly. 5-5=even, 6-4=slight favor, 7-3=You have the advantage, 8-2=Fuck your oppoent, they're going to lose, 9-1=If they win, you suck, 10-0=It's impossible for your opponent to win.
So is this the 'legal' way of talking about tiers now?
So is this the 'legal' way of talking about tiers now?
It's because Mitsu punishes some of Aeon's main tools for baskets full of damage, and Aeon does not do the same to him. Mitsu also has better mid range AND close range poking/containment/pressure tools, and better mixups (obviously, since he's built around the 2KB cannon. It's just unfourtante he also does everything else better then Aeon for no reason) Really it's just Mitsu 6B9 (i14, 39) and 236B (i16, 42, BE Knockdown), which does way too much damage and really, really matters here. The only things Aeon does better then Mitsu is 66A (and honestly, Mitsu anti step is no slouch, it's just aeon 66a > mitsu 44a in terms of mid horizontals only because of speed, but mitsu 44A knocks down on CH... like Aeon's 66A used to :( ) and Aeon's throw game is better.
Mitsu punishing Aeon-
Aeon 3B/3A/1A/33B > Mitsu 6B9
Aeon 1K, 44K > Mitsu 236B
Aeon 11B > Mitsu 66K/WS K
Mitsu has REALLY strong punishes vs. 8B+K, and can option select close and mid range block, but has to guess at far range like a normal person. He also has little things like getting slightly higher damage punishes on 2K thanks to WS K, but that's just really a general annoyance more then anything.
Aeon Punishing Mitsu-
Mitsu 3B > Aeon 4B (i am pretty sure pushout makes 66K not work, and there's that whole 3B BE stuff)
Mitsu 2KB > Aeon 3B
And ontop of that, things that are "special" about Aeon that are still safe (1B, 4B+K), Mitsu not only has better versions of, but his moveset makes them largely irrlevent (4B+K avoids very little, Mitsu is mostly a mid monster anyways). Aeon also has very little he can do about 33B except guess block on the second hit.. in a lot of ways, Mitsu 33B is just a really good version of Aeon 66B.
You could say "Mitsu is better" and it still be a good summary, lol, but that really applies to most of the mid/low tiers in the game and dosen't do much for the actual matchup discussion, I admit.
I see that Siegfried has a slightly favorable matchup vs. the siblings (pat and pyr). Could you give some insight on that? I always thought that Pyrrha had a slight advantage against him, and I just want to know with Pat because I main him. Thanks!