Syn_SC
[10] Knight
No I mean cancel B into G late into the window, though this is serious metagame vs Hilde players so it tends not to work at mid level:
To win, Hilde needs to keep up with damage and the only way she can is by landing 22Bs, now this is actually a sound strategy against alpha as her good movement can setup whiffs against him pretty effectively, but theres a tradeoff, to whiff punish 33B with it, Hilde has to input 22B very very early so how do Hilde players do this you may ask? Simple:
The Hilde player will move into the range they feel is just outside of 33Bs tip and quickstep as a preemptive move, then comes the confirm, if Alpha does a move then they are already at a safe range and so just hit B to 22B you.*
Alpha's safest answer is this: 236bG, hilde will see the start of 236 and an attack motion thus hits B, but you've already G cancelled so you have ample time to sidewalk or just guard it and it costs her heavily. This bait is a very strong contributing factor imo to winning the mid range battle with Hilde and in general, whoever controls mid range best wins this matchup. Its also why I consider it a 6:4 to Alpha: they can both win but Alpha can win playing more passively and with less reads so he just takes it imo.
*This is a method of whiff punishment you see fairly often but don't realise until you know the method: Maxi players do it all the time with 11B for example.
To win, Hilde needs to keep up with damage and the only way she can is by landing 22Bs, now this is actually a sound strategy against alpha as her good movement can setup whiffs against him pretty effectively, but theres a tradeoff, to whiff punish 33B with it, Hilde has to input 22B very very early so how do Hilde players do this you may ask? Simple:
The Hilde player will move into the range they feel is just outside of 33Bs tip and quickstep as a preemptive move, then comes the confirm, if Alpha does a move then they are already at a safe range and so just hit B to 22B you.*
Alpha's safest answer is this: 236bG, hilde will see the start of 236 and an attack motion thus hits B, but you've already G cancelled so you have ample time to sidewalk or just guard it and it costs her heavily. This bait is a very strong contributing factor imo to winning the mid range battle with Hilde and in general, whoever controls mid range best wins this matchup. Its also why I consider it a 6:4 to Alpha: they can both win but Alpha can win playing more passively and with less reads so he just takes it imo.
*This is a method of whiff punishment you see fairly often but don't realise until you know the method: Maxi players do it all the time with 11B for example.