bushindu
[11] Champion
Pretty cool thread
1. I would like ring outs to be altered more in the case you can ring yourself out by step backwards at ring edge, similar to battle area toshinden. slightly unrealistic but a way to prevent ring outs involving a rock - paper - scissor, for example Nariko's for HS airborne recovery correct input would provide the chance to stay in the ring, where the opponent would have to counter it with the correct input to certify the ring out.
2. more stage interaction not so much DOA way, more T6 way with walls included
3. A fight yourself option in practice mode (yah far fetched I know) a chance to play your own ghost would be extremely beneficial
4. Character mechanics redesign, chars to demonstrate heavy qualities must have the handicaps of being heavy, and light char should hit like weak bitches but be quick. Examples Asta needs to slow down but some moves can be empowered to the point where you think fuck im not getting hit or guarding that, whereas Natsu and Viola for example should be weakened but should be laying quick hits
5. A clash system which works,
6. No stupid moves qualities like Ivys 3b, mitsu 4b, violas 6B+k
I know not to mention things from past games, but from sc3 I think it was , where in story mode, you started off learning how to play eg GI, difference between steps and 8wr etc.
Hidden moves would be good, and more emphasis on input difficulty, I like ivy and viola but ffs it's bullshit when I can use a move which does 80 dmg, or a step killer which can 100% you with above avg input for ivy, and a brain-dead input for viola.
1. I would like ring outs to be altered more in the case you can ring yourself out by step backwards at ring edge, similar to battle area toshinden. slightly unrealistic but a way to prevent ring outs involving a rock - paper - scissor, for example Nariko's for HS airborne recovery correct input would provide the chance to stay in the ring, where the opponent would have to counter it with the correct input to certify the ring out.
2. more stage interaction not so much DOA way, more T6 way with walls included
3. A fight yourself option in practice mode (yah far fetched I know) a chance to play your own ghost would be extremely beneficial
4. Character mechanics redesign, chars to demonstrate heavy qualities must have the handicaps of being heavy, and light char should hit like weak bitches but be quick. Examples Asta needs to slow down but some moves can be empowered to the point where you think fuck im not getting hit or guarding that, whereas Natsu and Viola for example should be weakened but should be laying quick hits
5. A clash system which works,
6. No stupid moves qualities like Ivys 3b, mitsu 4b, violas 6B+k
I know not to mention things from past games, but from sc3 I think it was , where in story mode, you started off learning how to play eg GI, difference between steps and 8wr etc.
Hidden moves would be good, and more emphasis on input difficulty, I like ivy and viola but ffs it's bullshit when I can use a move which does 80 dmg, or a step killer which can 100% you with above avg input for ivy, and a brain-dead input for viola.