[ARCHIVE] Raph vs the World: Matchup Thread

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KowtowRobinson

[10] Knight
Let's start compiling matchup info here, instead of scattering it around the whole forum. If you've posted some useful anti character strats somewhere else, feel free to grab those posts and copy them in here. I'll edit the top post periodically with good info. And by good info I mean well thought out and factually supported info, that GOOD shit.

KEEP NEGATIVE SHIT OUT OF THIS THREAD.
Take it to Raph GD or something, we've already made enough of a mess there as is. This thread is for solutions only. Something like "watch out for ______ against _____" or "_____ can give Raph trouble" is fine, as long as you've got some solutions in mind.

I will be deleting posts from here at my discretion if you didn't read the above, or read it and just didn't care.

VS Alpha Male Patroklos:

VS Aeon
lol Aeon sucks.
VS Algol

VS Astaroth
He can't handle your quicker poking game without making a hard guess, at range 2 and out you can easily outpoke his ranged attacks or whiff punish with 66B, he's got to commit to a 22B of his own to have any real shot at handling Raph's 22B, etc.

He does have scary options to handle predictable prep/SE entries, but it's not like he can tell the difference between Prep and no Prep, and it's not like he's gonna punish your tip range 3B with bullrush anyway. A blocked tip range 3B should still give you enough time to sidestep.

I think Raph's biggest weakness in this matchup is his weak damage off a ducked grab. When I play Cervy against Asta I can take 80 damage off every ducked grab, however I lose the poking advantage and good frames that Raph has. Both characters have ways to beat him, and both characters will lose half life or more for eating the wrong grab. It's just how Asta works, he's eventually going to force you to guess and excels at that above all characters, but he has a ton of weaknesses as well.

One thing I can say is that you have to be careful of just DOING 22B here. Asta's 22B will make it whiff if you throw yours out first, however that move is steppable. Wait for the move to whiff before committing to your 22B. As long as you don't panic and start blocking shit you don't need to block, you'll win the ranged game against him.
VS Cervantes
For some reason, Cervy doesn't always land in range of a back throw after iGDR in this game. 236B is a consistent punish though. Showing Cervy players that you know how bad their frames are on block will help you in this matchup. 66B is -12, 3B is -13, aB is -16. aB in particular has some pushback and is difficult for some characters to i16 punish. Raph is not one of these characters. =)

Oh and 3A is -16 now. This gets it's own line because it's ALWAYS been safe with push back and decent frames. No longer.

Cervy's main goal is to make you whiff via backdash/sidestep and hit you for REAL PIRATE DAMAGE. You can circumvent this of course, by not whiffing. Be careful with your ranges, and be sharp with your movement to avoid leaving yourself open to a launch/iGDR.

His options out of Dread Charge are easy to read once you know them. Normal GDR is MUCH faster than his high/low options from A and K, respectively. Every one of these moves on it's own is dangerous in it's own way, but if he's trying to mix you up with the stance, just look for him to start any move. If it's not GDR, you've got plenty of time to duck on reaction. He no longer has really delayed options from this stance, so when you see it start to end, he's already fucked. Hit him in the face.
VS Dampierre

VS Ezio Auditore de Firenze
You have FOREVER to run up and punish whiffed crossbows at range. There's no reason to walk around idly at range and watch him whiff multiple shots. Make him miss one, then run in and 66B.

His grab range is NICE, be aware of this.

22A is actually steppable to the right (why?) so if they're using this to kill step, go for that or just block and punish the very unsafe 2nd hit.

A+B shoulder tackle leads into a free super for him. A+B is a free super for you on block. Don't miss the chance to take free damage off him.
VS Hilde

VS Ivy

VS Leixia

VS Maxi

VS Mitsurugi

VS Natsu

VS Nightmare

VS Patroklos
Know how to punish his step killing options. His 6A is +10 on hit and sideturns you, but has very short range. His 3A advances and hits mid to both sides, but is punishable on block by 6B,B. His 22_88A,A series is double high, so duck the second and punish. His 66A EX 2nd hit can be sidestepped and 22B'd for big damage.

Don't leave launchers/forfeits! unpunished. Operate outside of range 1 whenever possible. Break B primarily, his command grab is awesome.
VS Pyrrha
Operate outside of range 1 whenever possible. Leave no stab unpunished. Practice against her 66B EX, either jG or step the 2nd hit. DO NOT LET HER HAVE THAT MOVE. She doesn't have a low as good as Pat's 1K, so don't be scared of her mixup game. No reason to duck unless you react to something slow like a 1A.
Piggy stratz - you can also 4A the 2nd hit of 66B EX, if you're not feelin the GI/jG options. It's admittedly MUCH easier than timing the quick step out of crouch. Good to remember for the end of rounds when you only need that little bit, or just do it all the time to let them know they won't be getting that guard gauge damage with it.
VS Pyrrha Omega

VS Siegfried
Hudathan info:
Sieg 3(B) on block, quickstep 22B will beat all of his stance options except for SCH A, which WILL HIT HIM out of 22B Mr. Team Edward avy. This makes it very difficult for Sieg to run his stance game on Raph.
VS Tira

VS Viola

VS Voldo

VS Xiba
I dunno what y'all are talking about with not being able to 2A in between Xiba's 6B,K series. I just tested it and you can absolutely 2A it. Go back and practice.

Great find by youngfox, ALL of Xiba's options out of 3B can be beaten by our own 4B. The only exception is tip range 3B, REM B which will realign and hit Raph. Otherwise he'll go right around the REM B, under the REM A and 3B,K option, and hit out the REM K option before Xiba connects. I'm ready to go play some more Xibas now, I want to try this lol.
VS Yoshimitsu
LOL GET FUCKING OWNED
And yes that does work on all 3 options. Fuck MED stance.

As for the rest of this character, treat Dragonfly like a 2D mixup. Commit to ducking as soon as you see it, and stand up for the mids. Practice this ahead of time, it's still tough to react to. (for me, anyway)

Know how much you can get off each blocked low. 214A doesn't even guarantee a FC3B for some reason, but Yoshi's FC3K guarantees a much heavier punish.
VS ZWEI
 
On block is what I meant. With Raph's step speed Siegfried digs himself a hole every time he tries to force a stance game off blocked 3(B).

So his horizontal options can't catch Raph steppin? I'll have to play around with that in training mode some, that's some good tech if we can beat all his options from that stance.
 
So his horizontal options can't catch Raph steppin? I'll have to play around with that in training mode some, that's some good tech if we can beat all his options from that stance.
Kutsuki, one of the guys I've played with for years who actually got me into fighting games was a long time Taki and Siegfried player so I had to fight those match-ups in every game since SC2. We ran a set last night and Siegfried won precisely zero rounds out of 5 matches against Raph. If he does raw 3(B), he gets stepped and eats 22B half the time. If I happened to block it, then 22B avoids knees and hits him out of everything else he might do. I'm not sure what Siegfried can do except MAYBE use delayed B+K with some telepathy on the side?

Kuts plays Natsu and Siegfried in this game. One of those characters is a whore and forces me to use the same three moves and play around her game. The other is a washed up fighter looking at retirement. You get three guesses as to which is which and the first two don't count.

Btw I don't think Siegfried is a terrible character lol, it's just that he can't play around forcing stance games. There are simply too many ways for different characters to hurt him for it. He's a bit like Raph in this game where he has strong tools but gets punished for trying to be complicated with his unique gimmicky stuff. But this isn't about Siegfried, it's about how free he is if the other player wants to play him overly aggressive.
 
Raph vs sieg...against 3B step and punish...when they'll finally start to use 3B,A remember you have an aGI for that even if you block first A hit
Never keep prep against him because wsB is dangerous :/

Raph vs nightmare....watch out for his 2k -.- and try fc3B to stop his mixups...if well timed it will stop everything he has...
Also he is full of highs you can duck under with 4B,BB BE...you can abuse that move against night at tip, watch out that you risk whiffing the combo due to range.
Watch out also for his 3AA that is fast.....very fast, yet its an easy matchup.
Again remember you have 4A+B that can used quite often on reaction and prediction against his stances.

raph VS mitsu....used to be one of best raph matchups, now mitsu gets more range than raph and the huge damage paired with safe 4B are a pain.
Fortunately most mitsu i met still try to shut down preps like scIV with FC1BB, but this time we got prep4 so we can safely use preps, but don t try them at short distance.

Vs XIBA: you know ... .-. i can t seem to win a match having guard broken at least once a round.

Mirror: this is an even matchup ("you don t say" meme goes here)....well fc3B means you cannot use preps.

Vs natsu: well you can punish all her stuff and even with your CE....watch out for damage, and remember that at range she will probably TC under your 66A so try to not stay to far from her.

Vs aeon: i am dumb i really cannot tell when this "guy" is crouched...also his awful hitbox makes it harder to hit with lows -.- expecially AB fortunately its still one of the weakest of the cast poke and punish him to death but watch out he will do the same.....so try to keep some distance to avoid his best pokes.
 
With Aeon keep in mind you can step the third part of BBB, and if it hits, you can tech the last hit to your right (i think). Also, when he is flying (winged stance?) Immediately QS.
 
Has anyone looked into how 4A+B and B+K can be used to counter all the different BE's in the game? We need to put together a comprehensive list, it might make for some powerful defensive options for Raph's play style.
 
Homework for you guys, see if there's anything Raph has that can beat all of Xiba's 3B options. Test it in practice mode first before you post. Right now it seems like the block stun on 3B is good enough to keep anyone from having a universal interrupt, although the individual options are all punishable in their own way. Just gotta guess for now.
 
This is just my personal impressions, but regarding Pyrrha's 66B BE, it seems a lot harder to step successfully if she does a meaty version of this on wake-up and you block it late. Might be that the block stun activates late and that stuffs your window to move in time. In those situations 4A will still work and is our universal option.
 
With Aeon keep in mind you can step the third part of BBB, and if it hits, you can tech the last hit to your right (i think). Also, when he is flying (winged stance?) Immediately QS.

BBB is not an issue....
But he has a jumping kick that is really nasty in the poking game, then decent low pokes and a couple of midrange headbutts (not those awful after he goes flying but moves more similar to sc4 liz). that are good against raph pokes.
 
You can B+K either the 2nd or 3rd hit of BBB of aeon so you can stylishly make scare him off (QS 22_88B combos probably do more guaranteed damage unless you're certain you're superior with the grab/2_8B+K mixup).
 
i usually go for old style grab 33KBE mixup it does good really damage...
as i said i have problem poking the flying lizard...but it happens only in the hands of a friends who really has experience with it having spent many hours learning the matchup.

Also i think hudathan should be banned from this subforum until he changes avatar.
 
So i was practicing against xiba and it seems that 4B beats all his options out of remembrance. i tested all of this off a block 3 b which according to the guide is +6 if you cancel into REM. 4b will tc the AK for around 70, is slow enough to hit the K on its way down for around 70 and for some damn reason seems to make part of REM b whiff so that it counters it for around 64. To beat REM B you have to do 4b right after blocking 3b but i had it work pretty consistently and would love for someone else to test this.

I dont see why this wouldnt work on his other entrances into REM which put him at disadvantage or if he does it raw. also for some reason after 3b rem b while raphs 4b works his 1k dosnt which is weird seeing as how its faster

Also its my first post so im sry if i got the terminology wrong
 
I just posted a video demonstrating the options against Pyrrha 66B BE - 4A, 22B, Empty Step, CE interrupt - this is in the media thread.
 
Hey listen, not everyone can have awesome avatars like mine. Plus we haven't banned me for being a total shithead, so I don't think it's fair to ban him for repping crappy movies in his avy.

Fuck your avatar Kowtow...the ONLY animated avatar that doesn't animate for me, and it angers me.

Also, RE: Hudathan...MD/NoVA people are weird
 
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