[ARCHIVE] Raph vs the World: Matchup Thread

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All I know; Raphael is a grab happy Astaroth's worst nightmare. When Asta has meter, be ready to break the B+G grab. And if you know a grab is coming. Just 4B the grab for a combo. And a good Asta player will know his 66K beats all your prep options.
In short for Asta: punish all whiffs with 236B, with meter break B+G, and 6BB is great for zoning him.
Not much info for Leixia, but you can punish most of Algol strings with 6BB.
With Astaroth's recent buff towards his CMND A+G, you should also we weary of it's potential damage. JF A+G CMND grab, with clean hit, and BE is about 107dmg, with RO potential (If Astaroth's back is to the edge). The best strategy is to apply good TC's VS Astaroth. As you mentioned, 4B would do the trick.
 
After practicing vs. Astaroth for many hours, I will confirm TCs are a Raphael's best friend against him. All I know for Leixia is... step a bunch so you can get that backgrab.
 
Sigh, came to check in here for some Mitsu match up advice, but nothing yet, I feel will give me the edge. I can't beat him out in long range, and I don't want to be too close to him, when he has meter. so Far i feel this match up is like 7-3 for Mitsu.
Anyone 1 have some advice on the match up? last resort, I might pick someone else up just for Mitsu.

I don't have any advice for you after the patch. Keep in mind you are generally better off stepping to your right, and don't be afraid to throw out more 6K than normal when he has meter to help save you from 2KB. Also be aware of 3B BE when he has meter, don't just try to attack, 22B should work ok here...even though you don't get a lot of damage off of it, it is still good against Mitsu.

If you can let me know what you are getting hit with, I can probably give you more personalized advice as this is the matchup I know better than any other matchup (and probably better than anyone else who plays either character, to be honest).

Best advice is this...

Pick someone else (if you really want to win)
 
Astaroth's 66K crushes all Prep options. I recommend avoiding unnecessary Prep transitions unless its part of a guaranteed combo. The best ways to deal with 66K are to either quick step it or use 3A. 3A seems to be able to beat out Bull Rush.

3a is great after blocked bullrush.
stepping at midrange, tc&using frame advantage at closerange. waiting&236b at far range.
 
Hi there

Could you please explain to me the matchup against Leixia?
I just do not understand this, i have nothing to control her. She has many Tech Crouch`s and great damage from side-step, she can counter all my 3B; BB; 4(and 44)B; SE; A options. How i can beat her?

thx.
 
Hi there

Could you please explain to me the matchup against Leixia?
I just do not understand this, i have nothing to control her. She has many Tech Crouch`s and great damage from side-step, she can counter all my 3B; BB; 4(and 44)B; SE; A options. How i can beat her?

thx.

Use 2A more to help contain her step while she is up in your face.
 
One more thing against Asta: in case the Asta player is dumb enough to try and use 1AA, punish that shit with 66B or 236B. 1AA is -24 on guard and the pushback on it isn't enough to put you out of range for either move.
 
A big part of anti-astaroth strategy is WS B.

after 2K hits.. WS B can only be beaten (frame wise) by one move.. and if you hit 2K on tip that one move doesn't even reach you....

once you can start abusing 2K like that that should make your inside game much easier.... because it's really just a mixup between WS B 90% of the time (maybe 100% if they don't use that move) and FC 3B

once you're out of range... either... go back to your usual spacing game or you can pitbull him with more 2K, WS B mix with your usual mid stuff

-LAU
 
good point. Get in close, abuse the i13 wrB. Asta seems like an insanely stronger zoner compared to SC4.
 
Honestly... with Asta... as long as you stop his momentum and don't panic you should do ok.... like what's said above... he can't abuse 1AA on you.... you really need to just look out for 4A, A+B, A<B, 22B..... and bullrush... which all happens to be mid or high...

so if you're on a life lead there's pretty much not much reasons for you to duck if he's far away.. you should be able to react to 1A.....

and if you're not... just look for places to go in and start your poke fest to regain the life lead... and poke him until you're out of range... then move back and watch him again.....

honestly.... i find this match up heavily in favor for raph simply because raph's range makes him hard to zone you and WS B is soooooooo abusable in this match i love watching astaroth struggle..

-LAU
 
I forgot to add..... despite the fact I just provided some match up strategy against Asta..... that i think is quite legit....

Raph is still worse than Asta... why? I don't know.. but I guess because what everyone else say so... but if you really want a reason.... raph is linear and can't do enough damage....... because that seems to be what everybody agrees on so they have an excuse to lose.


-LAU
 
I fight them by trying to out range them. All of their quick options are close ranged, so you have range advantage. 44B is really useful here, too.
 
Hello, I'm JackSalien from Dominican Republic; I want to test my ALGOL against anyone interested to check this character and know about him.
My PSN is JackSalien; I will be online since 12:30 AM -4GMT;
Don't scared with my score...maybe lose...if you can win...
 
Any advice vs Natsu and Maxi? I feel like all I can do is wrB, 2A, 3A, 6BB and 3B.


my advice against Maxi and Natsu is keeping a distance from them is the key..... i would pretty much do whatever it takes to keep a distance from them.... you don't want to fight point blank with them... if you're on a life lead there's pretty much no reason for you to move in you should really just wait for them to come to you instead... or even back off...

At a distance their options are limited.... but at close range they have way more options than you....

like with any match up you should know their options at far range....

so... with Natsu... you should know her A+B range really well.... and try to be outside of it at all times.... her other moves that she likes to do to move in is 66B, 66AB and 66K.....

66B if you maintain a distance and step to the side... (assuming you're on even or you have life lead) shouldn't be able to hit you.... 66A... the range isn't that great and you should be be doing moves to push her back out... like 3B/3(B) etc... 66K if this hits you she's on negative.......

with both the match ups if you get knocked down.... don't be in a rush to get up.... play dead for awhile.. roll around... watch what they do instead of getting up immediately for another mixup/tech trap

I don't have too much advice against Maxi because I haven't played against him enough

-LAU
 
My opinion on maxi and natsu..
Agree on keeping distance on maxi...you will easily bait lot of whiffs, also prep is usable at distance.
Only real threat at distance is that High High Kick (AAK? dunno) combo :| that can hit you if you back off, but its really his only option and he risk to be hit by a 4B

Against natsu as prepatch 6BB will punish almost any attack attempt.
Poke her to death...and you'll find you'll hit with 6BB really a lot.

Also 11K 4A+B/44K does work....i expect namco to nerf 11K next patch...lol since they fixed stepG it seems really strong.
 
Any thoughts on anti nightmare ?

3(B)~NSS transitions are all beat by FC 2B (won't get hit by b:A and you'll recover fast enough to 4~combo him for an easy 70 damage as you dont' even have to do 85A+BA you can just A+BA at the end). 4(B) may have some tip hitting issues due to the bounceback but is always a good gamble (does 70 damage vs FC 2B's 16) and I've rarely seen nightmares opt to just GS out of their own 3.

Against 33[B}~GS and other GS setups seem to have some trouble with raph's A+BA.

3AA and 22AA are generally 3~prepBB punishable.

I can't quite find a solution to nightmare's 22B as that move is highly spammable against raph and is a total momentum shifter.

Nightmare's 1K into backdash is surprisingly hard for raph to catch unless he commits to a big 236B or 66 which is easy for Nightmare to score big damage on you.

On paper it seems manageable, but one fuck up and you're way behind in life.
 
A big part of anti-astaroth strategy is WS B.

after 2K hits.. WS B can only be beaten (frame wise) by one move.. and if you hit 2K on tip that one move doesn't even reach you....

2A+G*B+G has a ton of range.

MU is decent because, while Bull Rush is annoying, it's the only move he has to give you a struggle. That's the way it seems to me.
 
2A+G*B+G has a ton of range.

MU is decent because, while Bull Rush is annoying, it's the only move he has to give you a struggle. That's the way it seems to me.

if i have a choice between guessing the command throws and crouch throws... it'll be crouch throws anyday....

And not to mention the small active frames of the crouch throw vs anything that doesn't put you in tech crouch.... makes it whiff a lot of time...

-LAU
 
Just wanted to drop down a piece of information vs Algol that i think most people are not familiar with.

The chair hit(regular not CE) can be GI-ed with prep 4. I did it by accident, but it works for sure.

Raphael can go under Algol`s straight ball at some point during 66 B. He just goes under it somewhere in the last hits of the animation.
 
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