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I think its like in SC3 where after FlapJack, the rival's recovery was long enough for Sig to force mix-up with 2A+B & 6B & etc..Not very fond of that Siegs playstyle, that flapjack into 2A+B is very nice if its guaranteed, tho.
The 3A cancel into 22_88A is 3AA.
As for post-flapjack followups, I've never seen anything but 2A+B even attempted, and in every instance I've seen it, it's hit. Has anyone else? I feel like unless you have to force an early tech like Asta 63214B throw, the 'mix up' would be too telegraphed. Just speculation on my part, though.I think its like in SC3 where after FlapJack, the rival's recovery was long enough for Sig to force mix-up with 2A+B & 6B & etc..
I hope that at least FlapJack is like that in SC5.
It would be nice if 3AA had an 3A:A to use both swings as string attacks.
In SC3, getting grab by FlapJack didn't lead into Ukemi, or Ukemi was not possible after KD from FlapJack. The "Off-input" frames lasts long enough that the rival who tried to side or back roll after Downed by FlapJack, would get hit by 2A+B. Rivals could just stand up with G or G2. After a couple of 2A+B landed, rivals would stand up G2, that's where I'd used 6B.As for post-flapjack followups, I've never seen anything but 2A+B even attempted, and in every instance I've seen it, it's hit. Has anyone else? I feel like unless you have to force an early tech like Asta 63214B throw, the 'mix up' would be too telegraphed. Just speculation on my part, though.
Snip,
This is why a lot of us take problem with using words like "broken", "overpowered", or "brain-dead" to describe a character, especially this early in a build.
You're forgetting Sieg's fundamental flaw. He's unsafe as hell, a rise/reward character. He has all those mixup options because if he is blocked he will most likely get punished. Sieg lacks step speed also, the slow backstep makes it difficult to play the spacing game at times. I don't see how he's broken for finally getting more reward for his risky playstyle.Snip
You're right, in a way. However, the problem is, there *is* no time to waste. With a once every six month basis for patching, a character with a range advantage that deploys powerful mix-up game like Siegfried in a weapon-based fighting game that puts a great precedence on spacing, the kind of 50/50 mix-up that, for instance, RSH grants, which was, a needless guessing game to begin with is absurd.
Furthermore, Siegfried is the one character where if you don't know almost as much about him as your opponent, and you don't have enough range, you just get decimated. Because while he's not amazingly fast, the game mechanics work for him. Going into Chief Hold and have nearly AA fast moves, RSH and having legitimate 50/50 online decimation style mix-up, and even SSH for Combo Bridge/Spacing...
...there isn't a single thing Siegfried doesn't have Range, Impacts, Dodge Moves, Mix-Up, Stance Speed, Ground Hits, you name it, he has it. And, in terms of tournament play, how, in any way, is that fun?
Unless you'd like to get destroyed by Hilde for another year.
Snip
Yes, I understand why the patch schedule is the duration it is, especially because, as you did, I watched the interview where we received that information. Yes, I know you can step his RSH to his right, I know about the SCH weaknesses (excluding WR B @ -1) . However, the still remaining pure 50/50 against anyone that doesn't have a fast enough rising move to hit Siegfried before RSH K or B can still destroy you pretty easily. But, perhaps my personal character is just an absolutely awful match-up to Siegfried. As is Siegfried to characters with fast punishes from Standing or FC...
Like Cassandra and Sophitia.
Thanks for backing me. :D
SIEGFRIED IS OP. HE NEEDS A BAN OR SC5 WILL BE CRAP.
Lol I was one post above you man. While I didn't get technical about Sieg's mixes I attempted to explain the flaw in Sieg's design. That's why I said that, I knew someone would answer in a much better fashion.I didn't even see your post.
Snip 1: No, the guessing game is definitely needed... (Cont.)
Snip 2: Only one of the entrances...
Snip 2: Range, more or less,
Snip 3: You're comparing apples and octopuses here.
I agree, that would be too easy. I'd like more for it to be a mixup. If this IS guaranteed, I will begin to think they really did give Sig a little too much in this game so far, lol. Well, I suppose it is a blockable, breakable throw. If you get hit by it, you fucked up.snip