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If you use 3A+B and Tira blocks it, you get hit with a 50% combo? If you use 3A+B and land a NH/CH you get hit with a 30% combo?3A+B is really not worth it. agaisnt tira you get a 50% combo done to you if you guess wrong and when you guess right you only take maybe 30%
Personally I think alpha is really his worst matchup..wasn't it like that in sc4 with sets?Alpha has the easiest time against duckers for his meterless damage, but if you don't have the execution, probably Mitsurugi.
If you use 3A+B and Tira blocks it, you get hit with a 50% combo? If you use 3A+B and land a NH/CH you get hit with a 30% combo?
Ah, okay. Thanks for clearing up the confusion.3A+B blocked = astaroth loses 50% life
3A+B CH = tira loses 30% life
NH you dont get anything, and the frame advantage is only +1, lol.
I had some trouble figuring out that you need to do the 28B+G BEFORE you assume he's recovered from his throwing animation and can now get it consistently.
On a related note if you input the 28B+G exceptionally fast (like the frame they leave Astaroth's hand) you'll grab them and turn around mid air.
If you mean the turnaround bit I think it is when the opponent's back is to a wall. That seems to be the only time when Asta does the turn around for me and its annoying cuz I'd like to have the w! for a little extra damage afterwards.
It's actually just very early timing. Works anywhere on screen -great for reversal RO's.If you mean the turnaround bit I think it is when the opponent's back is to a wall. That seems to be the only time when Asta does the turn around for me and its annoying cuz I'd like to have the w! for a little extra damage afterwards.
Bullrush.How in earth are you supposed to win against Mitsurugi when he keeps his distance away from 44a range, steps a lot to dodge 6B and other linear moves, doing TC moves under your 4a.
Stop doing 2 hit strings. Throw him when he's trying to JG.Also keeps doing JG's on 2 hit strings, 44[a] 4, 66[k]/66k BE...etc 90% of time. If i go close he pokes me to death with faster attacks