- Thread starter
- #21
IdleMind
BANNED FOREVER
It's not all that ridiculous when you think of it basically as a DP, because that's how it's applied. Against skilled opponents who step/JG the last hit consistently on a read, the R/R is more than fair.
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It's not all that ridiculous when you think of it basically as a DP, because that's how it's applied. Against skilled opponents who step/JG the last hit consistently on a read, the R/R is more than fair.
I Tested it today in some matches, i dont think the damage absorb of the armor got reduced, since it stills work on some moves that where close to the max damage allowed, but i got canceled out of the Revenge when i got hit during the start of the move, it happened before, but not that far into the move, so maybe they reduced the frame range to activate the revenge? still needs more testing tho, its just what it looks like to me so far.
i have 2 ps3's next to each other, one with 1.02 and one with 1.03, anything you need me to test on the old version i can.
ExactlySo it must be the same for Natsu's BB too then.
Wow, Cervantes' too? I would think that stab would poke him right in the head. Weird properties on a pretty weird (awesome?) move. Oh well, I'll take it.After Checking thru all chars, here is a list of the chars that will whiff the second hit from BB when asta Armors the first one.
Mitsu, Yoshi, Alpha Pat, both Pyrrhas, Ezio, Natsu, Viola, Voldo, Dampierre, Cervantes, Algol, Raphael.
Aeon second B is too slow and Revenge connects before it second B lands. The rest of the chars connect both hits properly.
I dont know about diferent Size CaS, but i doubt anyone gives a damn about them (i dont).
Revenge window starts on frame 5.