Srayer
Keep Fighting
How do you guys feel about 3A and 3A+B? I them some up close to catch step, since they are just as fast as 4A (3A is one frame slower) but mid, and I've been having trouble with Pyrrah especially 236ing under my 4A attempts.
3A I feel is sightly better of the two. A little more ranged, and isn't as unsafe (it's still -12, so punishable to some). On hit it's neutral, but CH gets you a free 4B for 41 dmg guaranteed and leaves grounded, 49 if they tech and good +f. 1A_B+G ground throw is also free, though can miss off-axis sometimes. You also get 6K and 66K tech traps as well, which become useful at the wall. Crouch grab can tech trap too, but you have to slightly delay.
3A+B is shorter ranged, -17 on block (though with some pushback), pushback on hit, Stun on CH. Free 44B for 52 dmg or crouch throw attempt. You can tech trap with a slightly delayed PT for 118. 3A+B seems a little risky, but if you know they're probably going to tech into PT, might be worth it once.
I personally don't use 3A or 3A+B, because I tend to use 6B or 44A in their place. However, I think they can all be useful. A quick breakdown:
Code:
Move Impact Block Step Props
6B 20 -10 L/R STN CH (crumple)
3A 20 -12 R STN CH (side)
3A+B 19 -17 None STN CH (crumple)
Putting the data together pretty much tells the story. As usual, the answer to the question of which move to use is: it's situational!
6B is relatively fast, totally safe, and crumple stuns on CH for very good followup damage. However, it's very easy to step in either direction.
3A is the same speed, relatively safe (can be punished with AA by a few characters), and catches step to the left. However, it results in a stun that doesn't allow for great followup damage.
3A+B is the fastest of the three, but at -17 it's also the riskiest; on block it can be easily punished by every character. However, it catches step in either direction and doing so results in a crumple stun, which gives very good followup damage.
So, if you think they won't step, use 6B. If you're unsure, and want to trade a left step catch for less followup damage, use 3A. If you're pretty darn sure they're going to step and you're willing to risk punishment, use 3A+B.
I haven't incorporated these into my game yet, but I think it would be valuable if I did.