Ring and Docvizzo: while I see where you're coming from, I would like to make the following points:
1) Standing throws are basically the strongest moves in the game (this is part of the reason we play this "no standing throws" rule sometimes in Shenzhen." Think about it ... roughly launcher damage, good tracking, good speed, can only be JIed, and not many characters can punish it hard (Not everyone is Cass). Asta comes under fire because his command throws do more damage as a pair and also have better range.
2) However, many characters can use throws as main mix-ups on offense. Similar to Asta's 66K/throw, Cass can BB/throw. Sieg can 3B/throw. Maxi can 3B/throw.
You can say, well Cass can play a reverse mix-up and punishing game, Sieg has a CF and stance game, and Maxi has a complicated stance game ... but Asta also has a spacing game and reverse mix-up game that people tend to forget !
Some other characters (Lizardman, Setsuka, Voldo, and Ivy) have much better lows/CF game so they can be played without throws !
3) As stated in the previous post, I think the fix is not necessarily weakening Asta's throws (though if you must, I think maybe taking 5 damage away from the B command throw would be ok), but to give each character a good WS punisher (at the very least 30 damage ... preferably close to Cervy's WS A combo) and maybe better TJ moves as well.
4) I thought about making 66K -13 so most characters can punish it, but then Asta should get buffs with his 3K, 3A, and such to make up for this.
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Unrelated to this, I hope Namco can give SC5 Asta a 33A that I'd know how to use ... no one uses that move ever ...
Asta combos should all work on Amy. I hate Amy ...
By the way, although PT tracking is bad, it is a great move already.