Chickenwing
[10] Knight
Ok, now that we know SC5 is in the works, the most that we can do (since asta isn't even a confirmed character yet.) Is to make a wishlist. This wishlist SHOULD contain the following
Buffs: Moves that need desperate help, however they should also be balanced as well.
Nerfs: Moves that need to be reduced somehow someway to make the character more balanced. YES, please add nerfs as much as we don't want to, let's try to mention something ok?
Move issues: This is more open, maybe you have an issue on frames of a certain moves, or properties of a move. whatever the case may be. Discuss it, let's get it out there!
since i'm at work i'll start something, and I'll add to my list as i have time.
Issues:
66B - should NOT be just a high. It needs to be back to being high and sp. mid It's asta's primary punishing tool, as well as a great deterrant for people that love to duck.
A Command Grab - Needs a different animation to where your opponet is grounded. SC2 & SC3's animation was fine.
Buffs:
2A: should be -12 on block and should have positive frames on hit.
I'll add more later...
Buffs: Moves that need desperate help, however they should also be balanced as well.
Nerfs: Moves that need to be reduced somehow someway to make the character more balanced. YES, please add nerfs as much as we don't want to, let's try to mention something ok?
Move issues: This is more open, maybe you have an issue on frames of a certain moves, or properties of a move. whatever the case may be. Discuss it, let's get it out there!
since i'm at work i'll start something, and I'll add to my list as i have time.
Issues:
66B - should NOT be just a high. It needs to be back to being high and sp. mid It's asta's primary punishing tool, as well as a great deterrant for people that love to duck.
A Command Grab - Needs a different animation to where your opponet is grounded. SC2 & SC3's animation was fine.
Buffs:
2A: should be -12 on block and should have positive frames on hit.
I'll add more later...