ATL_R3dd vs Something_Unique

Actually no, asura does make kilik just that threatening. If he didnt have it there'd be way less to worry about when attacking. With X your right because she had a million different things that were way too good but no, not with kilik.


I don't think so. Kilik has a number of things you should worry about, not just Asura.

He was already a great character before this patch, and he'll continue to be a great character after it gets patched (assuming that it DOES get patched).

I think this move is pretty balanced as is. All you have to do is either block or sidestep, and you get a shitload of damage either way. The characters you play (Amy/X) rape this move HARD on block; they also get guaranteed auto GI for tons of damage. Hell, Amy's delayed BB/33B AND X's step B alone ensure that Kilik won't be Asura spamming them to death.

Cervy kills Asura.

Lizzy kills Asura.

HILDE kills Asura.

Amy/X kills Asura.

Cass/Sophie rapes Asura.

NM/Sieg kills Asura.

Asta ignores Asura.

Voldo kills Asura.

LET THE MAN HAVE ASURA FOR GOD'S SAKE! IT IS NOT AS OVERWHELMING AS YOU PEOPLE THINK IT IS!!!!


random note: KrayzieCD is the man :)
 
Your right that characters have ways to counter it like step and block but even then its a mixup if he just does the second one or if he goes on to the 3rd one. Plus it being a move that nullifies alot of mixups because it jumps lows, throws, and GI's most good mids and even evades some highs is more than just a decent move especially since it does that much damage when it can do all that.
 
Man up and keep using Asura if people get hit by it a lot.

Also Asura is steppable, I don't know why people keep saying otherwise. It's a great move but don't try to add things onto it's properties that it doesn't have (good tracking).
 
I agree with everybody that Ausura Dance is too good. But there are some things worth mentioning while defending against it.

This list is mostly Kilik vs. Maxi

  • Impacts in 26 frames. Not that important, but it's a slow move.
  • Each of the attacks is -23 on block, the last one is -25. Maxi can easily punish with 4AB, LO B for 60 damage, or 66B, 33B for amazing wake ups or 6A+B, BL B, or 4AbG_4 series and combos.
  • Maxi can use WL to GI it, plus he can delay WL attack if the Kilik players attempts to GI with 3G.
  • The TJ status ends before Kilik impacts with his bo.
  • Maxi can use PSL4 (to the left) to avoid it (timed correctly).
  • 2B+KB is a NC on non CH against Kilik. Use that in your wake ups.
  • Use 3K or 33K, and mix up with 4[A+B] or 2B+KB wake ups. Usually kicks hit Kilik in the air, you have time to set up 4[A+B] or force him to block 2B+KB.

Of course, most of these options require anticipation, but so the use of Asura Dance. Punish them hard.
 
Not trying to use Asura as much because of crying??!!! Fuck that shit! Dude, use the move as much as you need to. You think any Hilde players are gonna stop ringing you out every round after hearing their opponents cry about it? Hell no, and they better not cause if they don't they'll lose! You think Thugish Pond gave a flying fuck about the legions of people complaining about X cancel in SC3? People are always gonna cry about moves that are powerful, doesn't mean you should stop using them. Dude, use Asura...period! If it gets patched, oh well....you using it less now won't change the fate of that move in the future.

Seriously, i was gonna say something similar to this but krayzie beat me to it a day ago. unique, as long as you see the opening and good at predicting, why not use it more?
 
Info on Asura Dance: I had talked about it somewhere but I can't remember where exactly so I will do it again.

1. On block all three hits of Asura Dance is retardedly punsihable. -23/-23/-25 and -17 for the last hit on the insanely difficult JF and even then the last hit anyone can respond to the fastest out of the three. How can people just totally ignore how shitty it is on block just because when it lands it hurts. Also u can GI both the second and third hits on reaction as well as step both.

2. If this move lands that already means the person who was using it was reading u well enough to connect it (provided it is a matchup of high level play).

3. Before the patch the Asura Dance still countered a ridiculous amount of shit I believe except for mid horizontals but still had it's tech properties etc. and nobody complained then. They buff and nerf it a little by instead having it counter both mids instead (I see this is a general minor buff but it doesn't change the fact that it was still somewhat technically nerfed) and all of a sudden the move is broken.

4. I agree that some minor things about the Asura need to be nerfed though. Those things are:

A. The weird tracking abilities that it occassionally has when stepped (Happens when u somehow end up behind Kiliks back before the second hit comes out causing it to turn to the back turned version)

B. Nerf the damage about 5-10 pts. and instead make the JF version what it is now since it is so difficult to do which would make it pro and fair.

C. Nerf the weird ducking of highs sometimes (which is extremely rare and I mean extremely rare). This seems not to be the Asura itself but general hitbox issues of SCIV in general.

5. When u take that away and keep both the Mid countering and low tech jump u have just a really good defensive move. Is that wrong seriously. Especially since it is defensive and cannot be used for offense. A counter will always be a counter and should not be treated like it's the godliest move ever because once again when it connects that means ur opponent was reading u in the first place.

6: The mixup between the 2nd and 3rd hit to apply safety reasons is a shitty mixup and in reality the favor is so not in Kiliks favor unless he's by the edge of the ring or wall. It's just not practical to be constantly finishing the final hit unless it's on a rare occasion and even so the damage u receive from the last hit alone is neglectable.

Finally lol that's not what I meant with not using it. Of course i'm gonna use it in a tournament environment
but I meant i'm trying to play without it online for the most part just incase they nerf it according to the bickering. I think it would be good for me ahead of time.
 
Are we REALLY having another discussion about ASURA?

If thats the case then...... I dunno.

(covers ears and eyes)
 
LOL yea i really didnt want another Asura discussion to pop up.
But Unique, I agree with that whole post. Sure I hate the move with a passion but that doesn't mean you shouldn't use it. Like I said before in another topic, all I want is the damage to be nerfed. Also, after our matches, I tested out some things with asura, and that tracking shit is weird. I stepped it, but had to keep stepping sometimes to avoid the move totally. Other than that I have no problem with the move.
 
KDZ - to answer your question:

Cass/Sophie - yes they punish this extremely hard.

Sieg/NM - You have a very competent Sieg; do I really need to tell you what you already know? :)

NM: NSS, 33B, 66K, 3K, etc.


R3dd- We need to play in real life sometime. When are you in East Point?
 
I respond the same thing than Unique, i use it sparingly, this move is broken, and i want to be prepared when the patch it.

-> Stepping Asura is not consistent and partical, too hard
-> Ging most Mix-Up is a very broken move, you can just send it like a dumb unless opponent is forcing you with Kick/High or delayed B's.

In case of Namco doesn't patch it :
-> Asura is a semi-safe move, however there is one thing that people can do to punish it at 100% time, just wait a little and then punish with i13-14 move after the 2second hit. If Kilik stop to 2nd hit you will punish it, if he goes for the third hit you block the third and punish then on reaction with i25 move.
-> Also use your GI and Auto-Gi for 2nd hit, Kilik can't hit confirm at the first.
-> Respond with Kicks, High and delayed damaging B's like Mitsurugi 236[B.] or just with Ungiable B/A like Yoshi 3B/3A, Astaroth 4B etc...
 
NM: NSS, 33B, 66K, 3K, etc.

33B can be beaten by asura


you forgot the best ones...namely nightmare's WS B, but also 11K and WS K

asura is of course, still super good...provided you mix it up with sidesteps, since most moves that beat asura do not track step well if at all (asta 66K for example)
 
those was some nice matches by far the cleanest session iv seen online, both players was a sight

A_R, you maxi's no joke, nice

S_U, u play a solid kilik, nice

thumbs up,

i learned somethin....lol
 
Blah, I remember in the Tekken online days ATL_R3DD would tear me up. Unique to a lesser extent. Alas, with no working console these days, I can not return the favor. With this level of play, I'd murder 'em :)

Please come to a IL/WI/IA/MN tourney and play a ft10 with me :)

Your a creeper 4 looking
You're
 
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