Asodimazze
[10] Knight
Astaroth 66K BE is a very risky move, it's not like he can throw it out any moment and win for free.
The opponent can easily block and JG or QS the second hit and punish with launcher + combo or create traps to make Astaroth go revenge and punish it afterwise, for example poking using B instead of BB with certain characters (O.Pyrrha, Pyrrha, Natsu ecc...).
At the moment the only things that I hope will be patched in the future are:
- Viola backthrow
- Mitsurugi 4B (no more tracking)
- Patroklos A+B
The lenght of the GI window is waaaaaay too long, so long that it works even after the green light vanishes lol.
The number of frames it should be active shouldn't be more than 20 imho.
The opponent can easily block and JG or QS the second hit and punish with launcher + combo or create traps to make Astaroth go revenge and punish it afterwise, for example poking using B instead of BB with certain characters (O.Pyrrha, Pyrrha, Natsu ecc...).
At the moment the only things that I hope will be patched in the future are:
- Viola backthrow
- Mitsurugi 4B (no more tracking)
- Patroklos A+B
The lenght of the GI window is waaaaaay too long, so long that it works even after the green light vanishes lol.
The number of frames it should be active shouldn't be more than 20 imho.