darkfender
[10] Knight
patroklos (normal version) has invulnerability frames also.
Raph problem:
1) his stance should be an effective threat if entered on HIT and instead its not, this is a very complex issue and should be solved by namco herself considering how bad they did.
Any raph entering prep on hit has access only to risky mixups with little reward unless opponent really don t eat those 2 options linear and slow that requires another HUGE risk (SEB transition+linearity, or prepK:BE that is certain death for raph if blocked/crouched)
2) the lack of a strong fast mid (see pat 3B for example) makes ducking against him really effective....low risk huge reward...paired with lack of effective antistep game means that raph have to fear whiff every attack he tries hbeing vulnerable to both ducks and step is really too much and his only damage comes from highs.
3) its the only character without combos from launchers....(except 33K,BE CE that i wouldn t even consider a launcher).
4) raph is probably the character with most hitbox issues, most his NC whiffs due to pushback on hit, he often pass through opponent (voldo, patroklos expecially) his mids are jumpable (236B) or duckable (44K) the random alignment of crumple stuns (his main source of damage) are really random and depending on characters his combos becomes tec trap or plain whiffs and its really hard to react properly risking damage even on combos....
5) raph is the only character that despite being mid/low in scIV had a huge nerf in most of his moves when the game was released.....throw range, damage, tracking, mobility, frames, stance game, overall range....decreased without apparent reason...
This while suffering the new QS system AND with the enhancing of most characters frames (putting them out of his punishing tools) , pokes and range basically removing his strength.
Now only tournament players should comment this thread (actually i hope after the lock and reopen this thread is free) but the sad reality is raph is not a tournament viable character and tournament players doesn t even care for raph or, not using him, lack a deep knowledge of the character....
The proof is the proposition was to revert him prepatch (same issues but with an OP move added, making him boring as hell), to push his Backstep, and other generic things.
As i said on the other thread proposition in the community vote were put just because raph is weak but without really considering his weaknesses....(44B is a non issue comparing to the rest....).
Best comment i read was hawkeye's in his interview....namco should really admit they didn t put any effort on raph (its quite clear considering since the beginning he had major glitches on his signature moves...see 4B) probably because the game was released too early...and for that namco should work hard on raph with the same effort they had for the other characters.
Considering raph needs major rework, talking about buffs is useless.
I know most people will stop reading as they read "raphael" so you can go back to the "nerf Viola" debate. :)
P.S: also raph CE is OP if people thinks its bad is only because raph cannot afford to waste meter and the damage is not so high.
Raph problem:
1) his stance should be an effective threat if entered on HIT and instead its not, this is a very complex issue and should be solved by namco herself considering how bad they did.
Any raph entering prep on hit has access only to risky mixups with little reward unless opponent really don t eat those 2 options linear and slow that requires another HUGE risk (SEB transition+linearity, or prepK:BE that is certain death for raph if blocked/crouched)
2) the lack of a strong fast mid (see pat 3B for example) makes ducking against him really effective....low risk huge reward...paired with lack of effective antistep game means that raph have to fear whiff every attack he tries hbeing vulnerable to both ducks and step is really too much and his only damage comes from highs.
3) its the only character without combos from launchers....(except 33K,BE CE that i wouldn t even consider a launcher).
4) raph is probably the character with most hitbox issues, most his NC whiffs due to pushback on hit, he often pass through opponent (voldo, patroklos expecially) his mids are jumpable (236B) or duckable (44K) the random alignment of crumple stuns (his main source of damage) are really random and depending on characters his combos becomes tec trap or plain whiffs and its really hard to react properly risking damage even on combos....
5) raph is the only character that despite being mid/low in scIV had a huge nerf in most of his moves when the game was released.....throw range, damage, tracking, mobility, frames, stance game, overall range....decreased without apparent reason...
This while suffering the new QS system AND with the enhancing of most characters frames (putting them out of his punishing tools) , pokes and range basically removing his strength.
Now only tournament players should comment this thread (actually i hope after the lock and reopen this thread is free) but the sad reality is raph is not a tournament viable character and tournament players doesn t even care for raph or, not using him, lack a deep knowledge of the character....
The proof is the proposition was to revert him prepatch (same issues but with an OP move added, making him boring as hell), to push his Backstep, and other generic things.
As i said on the other thread proposition in the community vote were put just because raph is weak but without really considering his weaknesses....(44B is a non issue comparing to the rest....).
Best comment i read was hawkeye's in his interview....namco should really admit they didn t put any effort on raph (its quite clear considering since the beginning he had major glitches on his signature moves...see 4B) probably because the game was released too early...and for that namco should work hard on raph with the same effort they had for the other characters.
Considering raph needs major rework, talking about buffs is useless.
I know most people will stop reading as they read "raphael" so you can go back to the "nerf Viola" debate. :)
P.S: also raph CE is OP if people thinks its bad is only because raph cannot afford to waste meter and the damage is not so high.