Silencer
[09] Warrior
Oh well this got a bit carried away , number 32) is open for interpretation, voting will sort it out (probably :b)
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"Why are buffs to moves that don't affect wall combos still a bad thing?"
At the very first sentence you are trying to twist my words into something I have never said in any of my posts.
Number 32 is Leixia
32. General
a) Damage increase
I have voted to my current knowledge of the game, trying to not be biased, this entry is not saying, (oh only buff those moves that do not affect wall combos cheers)
This was not about your response to my suggestion. It was just a general note, however I understand, Belial chose to cut a lot of content. Not everyone shares the opinions presented here on Mitsu. What versatility? Mitsu is running on a limited amount of tools, taking a way something feels like a recipe for disaster
On Topic: Sieg needs at least 50 meterless damage off of 3B (both knees) instead of the current 39. 39 damage of off your launcher is pretty sad don't you think?
Did you not read my post? For the THIRD TIME NOW, a general damage increase on the poll does not necessarily mean a damage increase to ALL moves across the board. It means increasing certain individual moves which are not named (as they have not been decided upon) with the goal of increasing the character's damage in general on a round to round basis.
The point of the poll is to find out if the community agrees that she needs *some form* of damage increase in general. Since the very first post you made on the subject, found here:
Balance Patch Discussion, you used the big scary numbers on her very best wall combos as justification for denying her damage buffs in general. If the community votes yes on 32, there is no reason to assume that it means her wall combos are going to become OP. That said, for what reason would you oppose damage increases on Leixia, provided they didn't have any major effect on the combos you quoted? If damage increase isn't a solution to you, what is, then? You claimed you're on board with other kinds of buffs - what are they and why?
I tried very hard to remain objective in listing a "by-design" approach to show just how a character has intended areas of strengths and weaknesses, and how severe they are in when actually played. How am I being sour grapes? I don't recall ever falsely pretending that I don't care or don't want buffs due to my main ending up being low tier, nor did I ever excuse my losses for saying the game hasn't treated my character fair enough. I don't know why you're trying to call me out, and especially in the context of being a sore loser.
Changing anyone's damage will eventually reach a balance as long as you tweak it in the right direction. In Raph's case, if you only buff damage and nothing else (no bug fixes, no frame changes) then he'd approach mitsurugi damage and that is another step towards homogeneity. It is a faster but a lazier way to fix things if you disregard everything else. CH only benefits his pokes and not his combo starters (at least thats where I categorize 1K and prepK)
O god what have I become? I've brought shame to our SA.You're taking this wayyyy too seriously. I'm not calling you out as a sore loser. You're very much not a sore loser.
The nerfing of backdash G actually had this weird effect where it made certain characters way better. But for a character like Raph it's a huge nerf.
O god what have I become? I've brought shame to our SA.
I don't know why I'm the only one going back to developer's comments about slotting characters into niches, but the key properties they wanted Raph to have were
1) fencing (don't know what tago meant by that, probably good verts, bad horizontals).
2) dodges (dodges against highs are awesome, his answers to vertical attacks are lacking).
3) control spaces by moving backwards forwards (which imo raph has a good backdash no complaints)
The nerfing of backdash G actually had this weird effect where it made certain characters way better. But for a character like Raph it's a huge nerf.
I don't really understand what you're trying to say.._.
u sure? actually i think the opposite:
QSG and backstep G destroyed completely raph options removing 100% of his mixups....raph is still quite long so if you backstep you remain open and raph himself has options tu push opponent back rather than backstepping :
Lol I've learned every character in the game. So what. I'm still bad with a few of them. I've still learned them. Thats what matters. Try playing Z.W.E.I. against someone known thats good. Viola is SO EASY to play. Why do you think everybody has a pocket Viola? Is it JUST because she's top tier? No. Its because she's easy. If I wanted, I could have the best Viola on XBL within a month. Thats how easy she is. Damp and Z.W.E.I. are both very very hard characters. Definitely not easy.
Damage Buffs:
Damage Nerfs:
- Raphael
- Leixia
- Ezio Auditore
- Tira
- Pyrrha/Pyrrha Omega
- Mitsurugi
- Maxi
- Z.W.E.I.
- Nightmare
- Natsu
Shame on you for wanting a damage nerf on zwei. Shame! go use the char and see for your yourself...
Actually I think it was AC-able in 4 too O_o^At least in SCIV you could get both knees. :D
You could get both, but you had to time the 1st kick VERY carefully to garuntee the 2nd.Actually I think it was AC-able in 4 too O_o
Hey man im glad only like 1 person probably think's on this site zwei needs a damage nerf....that means there's a very good chance his damage won't even be touched :Di'm still a trending topic on this topic ioi
and yes, zwei deserves a nerf
pyrrha a buff
nightmare a SUPER nerf, the biggest nerf everrrrrr in any freakin video game
and i'm not gonna start with mitsu... mitsu MITSU...
natsu should be buffed as well, her damage just isn't right
hilde, aeon and raphael need some nerfs as well
Lol yeah you're a troll. Omega is the strongest female excluding Viola. Alpha has the best meterless damage and best wall damage in the game. Z.W.E.I. is one of the worst characters in the game. No real combos? Lol! You'd make Elysium's and Hilde's the best, most broken CEs in the game. Lol if you were on the balance team, NO ONE serious would play the game. It would be terribly unbalanced. Lol...Pyrrha omega and alpha patroklos basic attacks are way too weak, zwei is a VERY VERY unbalanced character, plus he's all about follow ups, no real combos s:
they should also improve elysium's and hilde's critical edges damage (elysium for 120 and hilde for 140), since elysium is a mimic and hilde depends on the charges they should have some buffs, but Hilde needs nerfs as well.
i'm not really sure about siegfried yet, he's kinda overpowered but he's hot so... yea he needs some nerfs too
Errrrm, aye-aye, Cap'n.Twice you've posted nothing but large images that contribute nothing to the discussion or some comment about a character not even in the game, so stop it.
would people seriously stop talking to this guy.
if he isnt a troll he is beyond help.
if he is a troll he's sitting in his lazyboy in his basement jerking it to your responses. no need to reply to nonsense.
WarIn54321 said:Buff (just some examples):
-ZWEI
-Raphael
-Tira
-Dampierre
Nerf (just some examples):
-Mitsurugi
-Pyrrha
-Astaroth
-Viola
In no order, really. There are touchy aspects in each of these characters that make me shrug in total disbelief. Damage isn't the issue so much. It's how they deal damage and how easily they get in and out of things.