Miko asked me to play around with CR [A+B] a while ago and I found a few interesting things:
Firstly, CR [A+B] into 8KKK is for some reason really difficult and really inconsistent. It's his best damage option, especially if you can land the JF, but for some reason I can't get this to connect reliably, even on easy-juggle characters like Nightmare.
To alleviate that, I concocted the three following alternatives:
- CR [A+B], 1KK ~71 damage, easiest to time, allows the opponent to AC away from you afterwards. Good, but you could do better...
- CR [A+B], 11K ~72 damage, much harder to time, has a chance of dealing slightly more damage, and ROs an amusingly far distance in front of him. A better option overall, that is until I discovered...
- CR [A+B], 44K ~78 damage, SUPER easy to time, floorslides back a good distance, and makes you feel like Hilde so I guess that's a plus. Sometimes you're close enough to get a free 1K, which ups it to 88 damage. Hmm, this gives me an idea...
- (Near wall) CR [A+B], 44K, 1K2K ~100 damage!!