BlazBlue - GuiltyGear's next gen cousin

Planning to pick this up before work this morning, since I had to cancel my online order. Gamestop is just plain crap, so no art book is worth it for me to deal with them.
Glad I don't have to work on Friday, so I will be able to experience the goodness that is the online community that it is now: whining, rage quitting, spamming, and just plain pure noobish. So add me to that rank soon. Can't wait to get my first hate mail, my respond would be: lol u mad
 
Well after messing around with the game this morning...Im not going to lie, I have taken a liking to IRON MOTHER FUCKING TAGER. I can really <3 the damage he dishes out. Its "GIGANTIC!"

No doubt dealing with a good portion of the cast is going to cause nothing but headaches for me until I get him down...Magnet 720s ftmfw tho. I'll keep v-13 on the backburner though.
 
Planning to pick this up before work this morning, since I had to cancel my online order. Gamestop is just plain crap, so no art book is worth it for me to deal with them.
Glad I don't have to work on Friday, so I will be able to experience the goodness that is the online community that it is now: whining, rage quitting, spamming, and just plain pure noobish. So add me to that rank soon. Can't wait to get my first hate mail, my respond would be: lol u mad

Either tell them to shut up they're nothing but stuffed toys, or that their breasts are illegal. I've done that a couple times when I played SC4 online the responses are funny.
 
What is the difficulty level of inputs/combos? Is it anything close to GG execution-wise or is it a little more lenient?
 
Actually doing the combos are the easy part, you really have to know what youre doing in this game. 2d overall is so much less forgiving than 3d.

Well after messing around with the game this morning...Im not going to lie, I have taken a liking to IRON MOTHER FUCKING TAGER. I can really <3 the damage he dishes out. Its "GIGANTIC!"

No doubt dealing with a good portion of the cast is going to cause nothing but headaches for me until I get him down...Magnet 720s ftmfw tho. I'll keep v-13 on the backburner though.

Before I went to bed last night the #1 player on PSN was Tager, so, so much for these "tiers" being so rigid like I initially said. *rolls eyes*


I dunno what it is, but the move he has that sucks you closer to him when you jump = GODLIKE.
 
dude, once he has you magnetized. SEVERAL of his moves vacuum you right in his power gloves. Including both of his supers...but the 720 has the "OMFG" factor in both damage and "HOWWWWWW!?!?"
 
What is the difficulty level of inputs/combos? Is it anything close to GG execution-wise or is it a little more lenient?

Never played high level GG, but even the basics in BB seem easier to me. As in, I enjoy learning this game way more than anything in GG.

Then again, some of the BB combos look just as difficult as GG.
 
NNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!


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.... my order got delayed...

... stupid Amazon. T.T
 
Just picked this game up an hour ago, although i wont really be able to play it until either later this evening or tomorrow. I'll also need to spend the large majority of my time in training since i know nothing about the game. Still, if anyone wants some matches, just shoot me a request or message.
 
Here's a Tager combo since some ppl are using him...

AB or 2A2B > hcfD > 5C6A 623C > walk forward 6C5D 413B
 
Should I get this? It looks good, but I haven't dipped my toes in a 2D fighter for a long time... i'm just wondering if i'll be totally turned off by it or if i'll actually enjoy it. Stupid indecisiveness.
 
Should I get this? It looks good, but I haven't dipped my toes in a 2D fighter for a long time... i'm just wondering if i'll be totally turned off by it or if i'll actually enjoy it. Stupid indecisiveness.

--It's flashier than SF4.
--It's more fun than SF4.
--It's easier to learn (basics) than GG.
--It looks cooler than SF4.
--It's a nice change from SC4.
 
Depends if you are totally turned off by 2D fighters. I love 2D fighters and I love this game.

On Tuesday I was on the fence about getting it since I already spend $270 on video games and got my ass kicked when I played it in the arcade, so I just said f it and bought it. And I am glad I did since the limited edition is the same price as a standard game. Plus there is alot to this game that will keep you busy for a while and not just some filler shit like in some games that I won't mention. And lastly, the game is just gorgeous. Go get this muthafucka.

And I do agree that it is a nice change from SC4.
 
What is the difficulty level of inputs/combos? Is it anything close to GG execution-wise or is it a little more lenient?

It's almost like a dial-a-combo gameplay, to some degree. While it's very easy to chain moves together without breaking momentum you need to be aware that if you're moving a bit too slow bringing the combo together, it will break, despite keeping the motions going (and the opponent will block or interrupt). Most Noel players end up spamming drives and occasionally break their combos, despite the fact they're still in animation, which leads to blocks and breaking a lot of their moves.

As far as executing combos, it's a simple as going from A B C. Or in Ragna's case; B, C, D. Or in Nu's case; D, D, D, D. There are some more rhythmic timing on certain combos, but these are also easy to do. For example, Ragna's B, C, D combo. Ragna's D is two-hits, but you can cancel the first hit into 214A or 214B. But if you wait for both hits from D to connect you can still chain 214A or 214B into the combo, adding a little extra damage.

Jin has a similar situation. His B can hit twice if the opponent is close (the second hit also drags the opponent closer), but you can cancel the second hit and go straight to C then 214B. If you pause after hitting B, you can connect the second hit of B then go straight to C and the rest of the combo for a bit of additional damage.

There are much more complicated combos, though, I don't really know how necessary they are to higher level play. One example I can think of is Noel's 22C combos. I'm not really sure how you're supposed cancel 6C into another 6C (Heartnana can probably inform us). But it appears that it requires cancelling the second hit of 6C with a whiffed throw attempt into another 6C.

One problem I had in GG and still have in BB is doing air combos. While they aren't as prominent as they are in GG, Blazblue does have a few characters that can make use of them. Ragna's is simply through his dragon punch (Inferno Divider) rekka. While Jin's is a bit more complicated. Jin doesn't have a clear launcher like Ragna or other characters do. So he'll often rely on hitting knocked down foes with 2C into air combos. The notations themselves, and the timing isn't really tricky, but executing them, for me, is still difficult. I will say that nearly all of BB's moves (from all characters) can be jump-canceled, or even dash canceled. So that helps tremendously when attempting air combos, or otherwise.

Overall, combos don't require strict or specific timing like in SF4. And they're substantially easier to do than GG's.
 
Go get this muthafucka.

Oh dayum... i'm white and i spook easily, so I will probably have to now. XD

Seriously though, thanks for the responses... I hated SF4 and felt burnt when i bought it, maybe this one will surprise me. It sounds like a lot of people are enjoying it, although, that's what i thought when i bought SF4. But I'm just looking for something really fun and flashy to play in between my SC4 matches. This may be the ticket.
 
--It's flashier than SF4.
--It's more fun than SF4.
--It's easier to learn (basics) than GG.
--It looks cooler than SF4.
--It's a nice change from SC4.

you forgot one....

- It's about 432083024848505382 times better than SF4 aka the most boring fighting game ever made.

this game is about as different from SF4 as you can get while still being a 2D fighter
 
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