iKotomi
[10] Knight
anyone else having problems with Rachel's 6A > 5B > sj. j.b j.a j.b j.c > dj 2C?
timing is so strict for this game =[
Mash the 5B after you see 6A connect (or just learn the timing). Super jump cancel as soon as the 5B connects.
Edit: Oh, and you need to delay the the last 2C a little bit since you have to hit with the very edge of your hitbox (close to the top of the double jump, a little after).
Second edit:Lol, I totally understand this buffer system. You can actually buffer the super jump before the 5B connects, so you can buffer the super jump after you press B, and wait for the jump to actually happen, which pretty much shuts down the possibility of you accidentally special canceling into a cannon ball or missing the super jump or something.