Bonus Characters and Hitboxes- Proof?

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FREE CUSTOM CHARACTERS! >.> lol

I thought custom characters have set hitboxes and sizes? What would be the difference? (increasing their breast size doesn't count as it doesn't do anything) No matter how many different Custom Talims you make they will all have the same defects right? So technically they are also clones just with many different outfits. I wanna see Kilikchizitz! lol
 
But SU, I can't train against your Kilikchizitz ahead of time to know if my combos will work or not cause it's not a normally unlockable character like the bonus characters are.

For example, couldn't you make a character between amy and charizard's size and get different properties for range and what combos work on you and such?
 
Shit in that case can I create a Kilik clone change his voice tone and call him Kilikchizitz in one of the future tournaments that allow bonus characters please! This is an excellent idea.

It's only the right thing to do and I will save the numbers ahead of time on paper so I would already know what to do. I'm gonna give the Kilik clone the longest weapon and the thinnest hitbox ever so I can increase my chances of shit going through me. OMG I can't wait!

The suspense is killing me! Such an excellent new movement for SC4!

make sure it looks like sephiroth or cloud
 
Such Excellent Ideas!

I'm gonna use all three opinions stated above and play around with them so we can check if legalizing custom characters is plausible............

Hehe!!!

Damn my created character is gonna be insane!
 
dude.............ban epic gear................

for the people who dont know:

........

EDIT: ban SK too
 
How come topics like this always end up with somebody making a stupid ass comment and ruining a discussion?

In all honesty I didn't care if bonus characters were banned or not because this community already has a habit of making dumb ass rules and bans before they're really ready. The thing about this that made me actually have an opinon was reading Jaxel's post about why they were banned. Once he said some shit about not wanting to learn how to fight against it I was instantly against that ban. Not wanting to learn how to fight against something in a FIGHTING GAME is the most scrubby thing that I've heard. Then the whole I'm banning them and my decision wont change attitue makes Jaxel really look like a dick. I'm not saying that you are a dick Jaxel. I'm just saying that if it looks like a dick and acts like a dick... well you know what I mean.

Some of the arguements here have not consistancy. I mean they characters get banned because they're the same as other characters, but then when it works for your argument they're all of a sudden totally different and should be banned. I don't get it. I mean in the early SF2 games Ryu and Ken were exactly the same, but nobody banned Ken.

Now as far as testing of these hitbox issues goes I don't think you should use algol as a test subject. He has a lot of things that are character dependant. I mean his WS B doesn't launch certain characters as high if they're crouching, his second hit of BB whiffs on certain characters while they're ducking, and a lot of his other mids don't hit certain characters while they're ducking.

I actually agree with Tiamat on this one about the fact that they are different from bonus characters in the fact that you can go into training mode and test combos and such against the bonus characters where as you can't against a custom character.

Idlemind- I do like the fact that the original purpose of this thread was to get proof. The thing is nothing has really become concrete as far as the testing in concerned. I believe that the hitbox issue should be with a majority of the characters and not just 1 or even 2. If that were the case then lizardman would be banned because cass 1K doesn't hit him and amy would be banned because algol can't double bubble combo her.
 
simple test : default costumes .. testing amy vs schez.. set AI to raph.

1.Record BB, BB with raph
2.Run amy point blank into raph (so that he would move backwards at least) and then crouch
3.Play recording
4.Watch as all the hits connect

Repeat with Sche for step 2.
You'll notice whiffing.
ADVANTAGE : ELF

NOW... i should note that raph's BB WILL Whiff against amy at a certain range.. but there it brings up another variable besides hitboxes (how vulnerable to push back on BB hit while crouching is the other variable).
_________________________________________
====== DOUBLE POST AUTO-MERGE ======
test #2 (punishment test)

Again Amy vs Schezandelf.. against dummy Raph

1.Record 33K:B with raph
2.run up to raph with Character (at least till raph moves back)
3.Play 33K:B with raph
4.Attempt to punish with 6BB

Notice amy cannot punish it whereas the elf could.
ADVANTAGE : ELF
_________________________
Test 3: (range interrupt test)

Amy vs Elf again against dummy Raph

1.Record 3B, then BB with raph (not stance)
2.Block the 3B, then retaliate with your own BB (before raph's BB)

You'll notice Amy whiffs the 1st hit of her BB and eats Raph's BB on CH.. while the elf would score a BB on counterhit.

Advantage : Elf
^ proof

this was just 5 minutes of testing

and throwing ideas around

i gave these ideas to wuht

and he tested them
 
Bubbles-I understand that test. It does make a lot of sense. Although a range issue and a hitbox issue are two totally different things. I mean moves whiffing on a naturally standing opponent is different than being hit by something because you attacked at disadvantage and they have the range to hit you.

I would call the range issue a Matchup issue rather than a bannable issue. In that same respect Asholette has much less range than Astaroth, but nobody complains about that.
 
The solution is always to allow everything. If you still lose, just disrespect your opponent for playing with shenanigans. Then let them get defensive about it. Or if they ignore it, complain outloud. Then when you're bored of that, realize this game doesn't matter, flirt with women and get laid. Then realize that game doesn't matter either, go insane, drive your car around in circles all day long, and listen to the same pop song on repeat. Ta-da.
 
Thing is, not only does the Elf get a boost for having long range, she nerfs her opponents with stupid whiffs.
Amy is already top, and she's perfectly balanced with the reminder of the core cast. The Elf who personally I don't care for the range, has a stupid hitbox. So not only do I have to face a more powerful Amy but, I have to do it with some of my tools gone? WTF son.

You guys that are making the argument that it will be hard to practice against customized characters, I want proof that adjusting the weight or armor on different variations of a character effects the hitboxes. For all we know it probably doesn't.
 
The solution is always to allow everything. If you still lose, just disrespect your opponent for playing with shenanigans. Then let them get defensive about it. Or if they ignore it, complain outloud. Then when you're bored of that, realize this game doesn't matter, flirt with women and get laid. Then realize that game doesn't matter either, go insane, drive your car around in circles all day long, and listen to the same pop song on repeat. Ta-da.

best post so far..........
 
The first post of this topic addressed one particular claim (hitbox issues) that some people use as a reason to ban the anime babes. Apart from a few people actually trying, the response has been "Fuck proof, we're not banning them for such a petty reason as hitboxes. We're banning them because they're slightly different than existing members of the cast."

Glitchy hitboxes are the only legit reason they should be restricted. The Amy clone seems to have some issues after glancing over one of the few helpful posts, so I'll see if any other characters have similar issues against her tomorrow. If not, chalk it up to being character specific.

That is, unless this blows over by the time I get to it. Who knows.
 
To contribute to this thread. If Asholette does bullrush. Tira blocks then does BB while at the same time Asholette does 6K. Tiras BB will completely whiff Asholette. But on Astaroth the BB wouldnt whiff. Someone would have to test this tho. It was a loooong time ago so cant remember if it was pre-patch or post-patch.
 
The solution is always to allow everything. If you still lose, just disrespect your opponent for playing with shenanigans. Then let them get defensive about it. Or if they ignore it, complain outloud. Then when you're bored of that, realize this game doesn't matter, flirt with women and get laid. Then realize that game doesn't matter either, go insane, drive your car around in circles all day long, and listen to the same pop song on repeat. Ta-da.

This man is a genius.
 
To contribute to this thread. If Asholette does bullrush. Tira blocks then does BB while at the same time Asholette does 6K. Tiras BB will completely whiff Asholette. But on Astaroth the BB wouldnt whiff. Someone would have to test this tho. It was a loooong time ago so cant remember if it was pre-patch or post-patch.

does it matter which stance tira is in?
 
Hilde vs Scheherazade

Doom combo is much much harder to hit her with. In order to connect the c3a portion of the combo, you must time the 44k at a very specific height after c3b (hard to describe, but when she is in the upper torso/head area.) If you miss this point c3a will miss every time.

FC C2B combo does not work on Amy of Scheherazade point blank range. Again the c3a portion misses due to their hitboxes not being wide enough to be pushed forward when Hilde steps forward during c3a. If you hit with FC C2B with some distance on them, it will hit because stepping forward will not cause them to slide to the side and be whiffed. This is the same reasoning with the doom combo, however range doesn't seem to really matter since it is 44k dependent.

The 44k height applies for many characters in the case as well. Against someone like Yoshimitsu you must hit the 44k later in order for the c3a to connect, and against Amy / Sophie for example the higher you hit 44k the better.

I personally don't see a problem with the bonus characters, but this thread is about proof of hitbox difference. Idle it may be best to delete all the flaming and bring this back on topic. I'm actually very interested in how their hitboxes and attack ranges affect the game.

[Added later] Now that I think about it, Kamikirimusi is just a worst version of nightmare. From memory if she does 33b gs bt k knockdown into fc A+G it whiffs because of her stubby arms. Her throw range is worse, her punch attack ranges are worse, and I remember certain combos whiffing because of it (I almost want to say ch gs a 4kk whiffed on second hit...). Not really a valid test since this is memory talking, but it's a basis for now.
 
People are failing to realize that Bonus Characters have worse throw range, and of course not taking this into consideration. They are quick to just ban them them because for some reason they're magically broken...FOR NO REASON. The faster scrubs realize this, the better.

Whodat's post is pure gold. I was gonna use example's like Cass VS. Liz, and SK 3B in my response to Omar's post but i decided to keep it light.

You have people testing punishment shit but you can't factor that because, its already obvious that these characters have longer range than their counterparts. But like i said before. At the same time, they also have shorter grab range. So its give and take. SO QUICK TO BAN WITHOUT GIVING THEM A CHANCE. Like I've been saying. Anyone who bans Bonus Characters, is just banning them for no reason. People keep testing combos with Algol and Hilde...Why? It makes no sense. They're already banned right? So whats the point? Again, just like Whodat said. Algol's launchers are buggy as fuck as it is. You can't use that as a prime example to try and ban bonus characters.

PS - AF, i love you and everything but seriously. You and this game dont exactly go hand in hand if you know what I mean.
 
Broken Destiny can't come fast enough for consoles.

So this kind of arguments finally end.

Idle-Ontopic, Hates and others showed some proof of the hitbox issues. That enough?
 
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