Can I kill you now...please?? Tira! :D SCV

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i like how tira plays in SC4. i just want namco to implement the brave edge features to change the mood of tira. Tira could perform a combo or move in which the player would follow with a brave edge adding extra damage or advantage, with the addition of a mood change. this would eliminate the frustration of random mood changes and self damage. but thats just my take on it
 
That would be...okay..I guess. I think they should make 44K guaranteed.. even if only just, but..they could give Jolly a just, too. And/or make A+K held all the way a guaranteed mood change. I think wasting gauge just to make a change would be kinda dumb, unless they made all Brave Edge attacks take a 1/4 of the gauge. I think half is too much.
 
i really stand by my suggestion because it will meet all the needs of a suitable SC5 tira.
let say 44K(brave edge) = STN OR SHK + guaranteed mood change
and then JS 4A:A (236236A+B+K) 44K -> GS 4B:B:B and so on..

i mean it would be so useful to add properties to moves that are arguably good(6K, GS6AAAA, BT BK,K) or bad(66B, 1A) another e.g: brave edge:- BT B+K, K = Tech crouch OR guard break on K.
idealy the player would need to manage their edge gauge and know when to use the right move at the right time.
 
I think they should make 44K guaranteed [mood change].. even if only just, but..they could give Jolly a just, too. And/or make A+K held all the way a guaranteed mood change.

As Tira is now, I don't really like the idea of having 44(444)K a guaranteed mood change :/ Unless of course you're referring only to JS 44K (take away the headache at least, PLEASE Namco!), but transitioning from GS->JS from 44444K kills a lot of combos. I always hate when it randomly happens during a match mid-combo :(

I do agree that A+K should be 100% though, even on the first headbutt.
Do you think K+G (taunt) should still change moods?
 
As Tira is now, I don't really like the idea of having 44(444)K a guaranteed mood change :/ Unless of course you're referring only to JS 44K (take away the headache at least, PLEASE Namco!), but transitioning from GS->JS from 44444K kills a lot of combos. I always hate when it randomly happens during a match mid-combo :(

I do agree that A+K should be 100% though, even on the first headbutt.
Do you think K+G (taunt) should still change moods?
The only combos it would really mess up are GL 3B~44B because you can't do a second headbutt. Most others involve it being done in an airial combo where you could do two, so I think it'd be better. Say you do.. GL 22B launch CH~22/88A~44B~JL 44B~GL 66B. You'd still end up in gloomy for the end, so it'd be fine in my opinion.

I'd like it because then Tira's JO 3B launch would actually serve a purpose, combo-wise. You could do JO 3B~44K~GL 66B.

A+K should change, but I think on the first hit would be kinda dumb.. I think if they lowered the damage received and made it 100% on the last one, it'd be fine. Taunt should change 100%, too.
 
i really stand by my suggestion because it will meet all the needs of a suitable SC5 tira.
let say 44K(brave edge) = STN OR SHK + guaranteed mood change
and then JS 4A:A (236236A+B+K) 44K -> GS 4B:B:B and so on..

i mean it would be so useful to add properties to moves that are arguably good(6K, GS6AAAA, BT BK,K) or bad(66B, 1A) another e.g: brave edge:- BT B+K, K = Tech crouch OR guard break on K.
idealy the player would need to manage their edge gauge and know when to use the right move at the right time.

I honestly agree with this 100%. I think they just need to impliment the brave edge moves, and after that leave her alone. It would leave the character just as hard to play and make the user think about wasting their meter. I just hope this character keeps her technicality because I put too much work into her for her to just switch into an easy, pick up and play character. I hope the rest of the tira community feels the same.
 
GL 22B launch CH~22/88A~44B~JL 44B~GL 66B. You'd still end up in gloomy for the end, so it'd be fine in my opinion.

I assume you mean 44K instead of 44B =P

I guess I'd be willing to change moods after every 44K if -all her other- JF's didn't randomly make you switch from GS to JS (even if they miss/block). I just don't personally prefer JS. Though here's hoping they'll make both sides more balanced in SC5.

And you -technically- can do the JS 3B, 44K, GS 66B combo if you're willing to gamble; it's just not 100%, or even 50% by my experience ><
 
I assume you mean 44K instead of 44B =P

I guess I'd be willing to change moods after every 44K if -all her other- JF's didn't randomly make you switch from GS to JS (even if they miss/block). I just don't personally prefer JS. Though here's hoping they'll make both sides more balanced in SC5.

And you -technically- can do the JS 3B, 44K, GS 66B combo if you're willing to gamble; it's just not 100%, or even 50% by my experience ><
Yes, 44k. It's, like, 10% guaranteed.. she rarely changes in my experience... except in Gloomy state.. It's a major pain to get to gloomy most times..
 
If the awesome IMTDragon agrees with me, then lets get the message out lol. Tira is Tira. she hurts herself? she changes moods randomly? SO WHAT. its how she is, its what makes her so different and challenging to use. she should be left the same, but faster.
i think ill pass my suggestion to daish's twitter or something.
 
I think you're one of the very few who is fine with self-damage. It doesn't make her more challenging, it just holds her back, along with so many of her other issues. I mean, think about it, if Ivy had self-damage in coil stance, would it make her any more challenging to use? Nope, it'd just hinder her, albeit slightly, but still...

Granted, self-damage makes some sense for a select few moves. (A+K and 44K come to mind) But what about moves like GS 66B, GS 44A, GS 66A, etc? Why in the world would moves like this hurt Tira to perform? And please don't try to convince me that her ring blade is sharp on the inside or something... that's just preposterous! As is the notion that she's just crazy, so deal with it!

I reaaally don't want to kill myself anymore in SC5, and I'm sure I'm not the only one ><
 
I think her damage she deals to herself needs to be halved, and should only be on 44K and A+K, like Large_Yeti said. The only other move(s) are 22/88A and maybe the 88B GB. Other than that, they shouldn't hurt her.

I also think 4A+B should trace and/or start faster. It's completely useless as is. It's way too slow and it pushes them too far back so you can only do a select few moves afterwords. She should be able to spin it forward as soon as her arm is all the way up and it should either keep them in that same place or draw them closer.
 
When i say tira is a challenge, i mean it is a challenge to anticipate when she'll change moods. some users have studied her alot and have shared facts on the likely hood of her mood transitions, found here:

http://8wayrun.com/threads/tira-stance-move-study.179/

honestly, there is an obvious reason why tira hurts her self, that is to change between states. its not the matter of how she hurts herself, its why she is hurting herself to begin with. shes a messed up character, her pain is her joy.

ive already made a suggestion, 2 replies ago about the player having limited opportunities to accurately change moods, prevent self damage, with additional advantages (brave edge).
 
she should keep the self damage and be a good enough character to make up for it. In sc4 she would be low tier even without the self damage so in sc5 she needs to have less flaws. Also JL 66b should hit grounded
 
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