Can I kill you now...please?? Tira! :D SCV

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I do believe making Tira more accessible is a plus, but those hard inputs made Tira more challenging to play as! Lmao maybe I just have trust issues with Project Soul, lol they kind of jacked up Ivy by giving her moves to fill in spots cause they ran out of ideas in giving her 10 million stances. Seong Mina's range game was hard to adjust to. Talim has horrible recovery in just about everything she does. Zasalamel is only a recovery stun character nothing else. But do yall see where I'm coming from though? No offense to what you guys are sayin cause these are valid things that Tira has acquired, but I've just seen too many characters been kind of watered down by Projecct Soul.
 
I do believe making Tira more accessible is a plus, but those hard inputs made Tira more challenging to play as!
I've heard this argument made a lot, but I simply don't understand it. Sure, Tira has challenging gameplay mechanics, but what is the reward for that challenge? I get to pat myself on the back for my JF/combo execution after I lose to Ivy or Sophie?

Ivy and Yoshi have hard imputs (arguably much harder than Tira) and mastering their execution makes them go from good characters to great characters. Where does that leave Tira? If you master her imputs, you'll be better than your run-of-the-mill player, but because of the underwriting issues with her frames, risk/reward, etc, Tira is still considered low tier; her difficulty to master has no effect on this. Her challenge doesn't pay off as she is in SC4. In fact, I'd actually consider it a barrier more than anything.

You might be hesitant for Project Soul to change her, but I welcome change, because, let's face it, they'd have to actually TRY if they wanted to make her worse. Which I doubt they'll do. *knock on wood* =3

P.S. - I don't mean to sound like I'm ranting, or ragging on you, I just want to differentiate between a character's difficulty vs. their competitiveness with the rest of the cast.
 
well then lets turn Tira into something good instead of a barrier ;)

I've always wanted Tira to have an ultimate move where she could use the hollow side of her ring to shoot a white beam across the ring (an unblockable move)
as I've mentioned in the wishlist, a huge long movelist input combo like ivy's calamity symphony would be cool to have on Tira.
as long as they're accessible then it's cool

omg ivy's 214a move in SCV is just overpowering O.o
ppl just spam them and win
 
tira SC3 and definitly SC3AE had the rewards for learning her,i thought that her SC3AE was on par with ivy
SC4 tira is just not rewarding to learn her

SC3 tira had everything she needed,i bet if tira was in SC2 she would have been the best character but then comes SC4 and they cripple and weaken her purposely on many levels
it woudnt be like changing her so shes not tira again it would just be changing her to an updated previous version

if they made her like SC3+moods+new moves and SC4 moves then she would still be challenging to play and be good and rewarding for the character to have mastered aslong as the main things we want sorting are like her not killing herself and [A+K] guaranteed change
 
I am not much for Tira myself. I more so like seeing others play as her. That said, I would like to see Tira with possibly more diversity in her jolly/gloomy modes. This would also need control on both of those sides so the move set does not hinder game flow. Simply have jolly how she is for the most part and gloomy having almost 75% of the moves more aggressive (also throwing in basic throws to change would be nice). The only problem with my thought is that it would possibly have far more animating and a bit more memory than what is required. Then again I could be wrong. I have no idea how big the game will be when in final build so hey, here is to hoping.
 
I've heard this argument made a lot, but I simply don't understand it. Sure, Tira has challenging gameplay mechanics, but what is the reward for that challenge? I get to pat myself on the back for my JF/combo execution after I lose to Ivy or Sophie?

Yea, tira had her bad matchups, but none of them were unwinnable. Take it from me, who has beat top players before. It is rewarding to have the execution with her. It may be hard as hell to whiff punish with 88B 44K~44K~66B all JF'ed. But in the end, it is ridiculous damage for a normal hit whiff punish that some characters like ivy just can't get off a whiff punish. like the combo I just mentioned does more damage then WP 22B~CL 4BB~SW 214K from ivy. In the end, you need to play picture perfect to win these matchups. So you can't just be an average player and expect to win with her. Thats why I respect almost all of the tira players in the SC community.
 
Yea, tira had her bad matchups, but none of them were unwinnable. Take it from me, who has beat top players before. It is rewarding to have the execution with her. It may be hard as hell to whiff punish with 88B 44K~44K~66B all JF'ed. But in the end, it is ridiculous damage for a normal hit whiff punish that some characters like ivy just can't get off a whiff punish. like the combo I just mentioned does more damage then WP 22B~CL 4BB~SW 214K from ivy. In the end, you need to play picture perfect to win these matchups. So you can't just be an average player and expect to win with her. Thats why I respect almost all of the tira players in the SC community.

Well said.
 
She better be improved at the end. I already noticed thae she got a new voice. *Ugh* im tired of watin for Cervy.

IZZY=)
 
JS helps balance GS. JS has total opposite aspects of GS. If only GS existed without self damage then tira would be overpowered. She is only difficult to learn because of her two diffent styles and.JS having some bad frames. Against an opponent that doesn't know her well she can be confusing in regards to her frame data and style. Also her moods are new and I guess she can be classified as new to.the series still, so she is a work in progress and that's why namco is looking for ideas for her and experimenting with her still
 
You want Tira to be pretty much like she is in IV? If so, this is probably because you don't use her.
I think, and many people have agreed, she should be more well-balanced in both states, instead of all the good moves being in Gloomy while always being forced into Jolly. She's too crippled in IV. Just sayin'.
Aaaaaand you completely miss read what I said. I am not saying make all the moves in gloomy better, im saying make it look different. The amount of damage is not what my reference is to. Aggressive meaning that instead of just hitting with the blade she winds up then hits with the blade. Not make her a power house in one and weak in the other, just make her look like her attitude changes visually.
 
You want Tira to be pretty much like she is in IV? If so, this is probably because you don't use her.

I know this wasn't directed towards me, but this statement is not true at all. I wanted her to be pretty much how she was in 4, and I have played her online and offline. So this statement is really not valid at all. I don't think she was just too crippled in 4, because in actuality she wasn't. You need to be good enough with the character to realize that she wasn't as crippled as you might think.
 
I know this wasn't directed towards me, but this statement is not true at all. I wanted her to be pretty much how she was in 4, and I have played her online and offline. So this statement is really not valid at all. I don't think she was just too crippled in 4, because in actuality she wasn't. You need to be good enough with the character to realize that she wasn't as crippled as you might think.
I'm fairly good with Tira. I use her a lot now, and I win with her about.. 7/10 on ranked against semi-decent players. She's just kinda crippled in certain areas.

I got bitched out for five hours yesterday for beating a kid using her. He was saying "You didn't do more than one combo!", then when I explained Tira's lack of easy accessible combos.. "You WOULD pick the character who doesn't have to do any combos." He was acting like it was MY fault she doesn't have combos you can just whip out, and as most of you in here may know, I desperately want more combos.
 
I'm fairly good with Tira. I use her a lot now, and I win with her about.. 7/10 on ranked against semi-decent players. She's just kinda crippled in certain areas.

I got bitched out for five hours yesterday for beating a kid using her. He was saying "You didn't do more than one combo!", then when I explained Tira's lack of easy accessible combos.. "You WOULD pick the character who doesn't have to do any combos." He was acting like it was MY fault she doesn't have combos you can just whip out, and as most of you in here may know, I desperately want more combos.
Of what I have played of her, I can promise you that she has more than just one or two moves that are easy to access. Not saying she is easy either. Tira is a character that needs practice with. She is not crippled by any stretch of the word. She is what you would consider a high-medium difficulty. I can use her style, I just do not like her weapon.
 
I'm fairly good with Tira. I use her a lot now, and I win with her about.. 7/10 on ranked against semi-decent players. She's just kinda crippled in certain areas.

I got bitched out for five hours yesterday for beating a kid using her. He was saying "You didn't do more than one combo!", then when I explained Tira's lack of easy accessible combos.. "You WOULD pick the character who doesn't have to do any combos." He was acting like it was MY fault she doesn't have combos you can just whip out, and as most of you in here may know, I desperately want more combos.

Oh ok then well if you want combos, http://www.youtube.com/watch?v=cv4lWa3Rbb0. There, some of the combos in this video I have done every time I get on the game. And the people I play against are not even close to being scrubs. So it's not easy to beat them at all. If anything she is one of the most combo oriented/flashy characters in the game. To access her combos in game is not hard if you play her correctly.
 
Oh ok then well if you want combos, http://www.youtube.com/watch?v=cv4lWa3Rbb0. There, some of the combos in this video I have done every time I get on the game. And the people I play against are not even close to being scrubs. So it's not easy to beat them at all. If anything she is one of the most combo oriented/flashy characters in the game. To access her combos in game is not hard if you play her correctly.
I would not say there is ever a correct way of playing a character, but in the case of this guy maybe? xD All joking aside, I myself use Mitsurugi and I can see a relating theme between the two. That being: Can be use, but you need dedication to learn all you can. Powerful and fast. Again, I dont use her very much but I can respect those who take time to learn what she has to offer.
 
I disagree that her combos are easily accessible. At least based on that video, the vast majority of the highest damaging combos required not only GS, but also a wallsplat. I don't know about you, but my Tira is in JS a lot more often than GS. Wallsplat combos are nice when they happen, but it's hardly commonplace, especially if you fight people who are aware of ring positioning. Even if some of her combos out-damage other character's, their combos are far more fail-safe, barring execution error, of course. Whereas Tira's can be ruined by mid-combo mood shifts. It's not a rare occurrence.

Also, I applaud YOU for being able to beat so many top-tier players, but anecdotal evidence isn't very convincing to me, no offense. I never saw her once during Summer Jam or even placing in any other SC4 tourney for that matter (this is true for many characters, however). Is that evidence that she's bad? Not necessarily, but the correlations are hard to ignore. Frankly, you'd be hard-pressed to convince me that her SC4 mechanics couldn't use a fair bit of improvement and tweaking.

Ok, do you want videos or actual people telling you I was there, because I can get both. And I also have match videos with some impractical combos, or so you might say impractical. I don't want to start an argument, but have you ever been offline. Also, her combos are easily accessible, you just have to know where you are on the map, and how to whiff punish really well. Not going to lie, I have had chances at pretty big combos offline but dropped something like the 4BBB JF, which is entirely my fault because my execution isn't or wasn't where it was suppose to be. And I'm not going to say I beat EVERYONE I faced offline, but I did relatively well.
 
I'm fairly good with Tira. I use her a lot now, and I win with her about.. 7/10 on ranked against semi-decent players. She's just kinda crippled in certain areas.

im sorry but winning 7/10 on ranked matches does not prove anything. not because there is a lack of evidence of it, but because you are playing online. Players cannot not detect lows, or execute combos well ontop of the lag, as appose to offline. i learnt that the hard way, when i was neck and neck in matches with a top tournament player online, i decided to go up against him(with ivy) offline. in result i lost by a large margin. i could be judging you to quickly, i dont know if youve ever played offline with top players or have competed in tournaments. Just sayin' .

i have seen ImmortalDragon play in tournaments, on youtube though. for some reason i cant find those videos now, but nonetheless i did see him fight very well against top tournament players such as Ramon and won.
 
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