twinsbrown
[09] Warrior
3B 214:6_BK 3A:B iGDR
I think those are the right notations.
I think those are the right notations.
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yeah you can also do several moves to the 3B:A iGDR combo when there is a wall there.
i belive 3B is on CH for that. i dont use that very often as its tricky to pull off consistantly, 1 slight error and you miss the free damage, and its 214:6~BT B+K
better personally i do
CH 3B 8A+K 8A+K 2B+K
CH 3B 8A+K 8A+K iGDR~28B
CH 3B 8A+B:B+K iGDR
Are all those guaranteed combos? I just starting to get used to CH 3B, iTS or CH 3B, 228, iGDR,28B
you really shouldnt cut something out cos you cant excercute it. you should work on your excerction. its not that difficult once you get the feel for it.
advantages of not doing:
possibly easier to preform
advantages for doing it,
more damage,
more flashl (not really a good reason but it is true)
to make your oppenet scared of the fact you can pull iGDR at your will.
if you dont do it people will assume you cant iGDR well, this will make them more aggressive and less worried about an i15 high damage punisher. i try to vairy my combos to force my opent to worry about how i might be finishing (for example regular 3B could go, 3B 6A 66A or 3B 8A+K 3A+B 214:6~BT mix up or 3B 8A+K iGDR)