Changes in SoulCalibur character profiles.

+1 at "I want believe in Hoshino"
But reality is, i will be fucking surprised if he do it

Come back to roots will mean bet on a more mature and classy tastes audience, when actual marketing seem push to get as much tard kidz as possible

Problem is instead bitchslap the shit out of SC retard marketing, first words as new director are not exactly reassuring

Hoshino noted that Soul Calibur players are more interested in the game's story, mood and setting, according to the research they've done.
"This was done intentionally because as we said people do enjoy fighting other people, but one thing we noticed with the Soul Calibur fanbase is that a lot of people really enjoyed the game for its story, setting and atmosphere. They didn't like playing against other people - when you lose it's not exactly a great feeling. So we decided to tailor something to this player base," said Hoshino.
"This might seem unusual, but we've done a lot of research and noticed the Soul Calibur group was different to Tekken. That group like fighting against each other, whereas Soul Calibur fans really want to look at the characters and enjoy the atmosphere, and we had an overwhelming response in that direction, so that's why we chose that."

Wich itself aside "single player cuz lose hurt feelingz" retardness can even be part of the right mind on theory.
I mean SCV gameplay is great, what we wish for SC as change is exactly an improvement about characters/setting/atmosphere... problem is, is not what that quote suggest
I believe the target audience in this case is the one that is more than happy to keep all this bieber naruto fantasyland bullshit.
It seem to say that current characters/setting/atmosphere is not the problem of current SC, but his best thing, lol


Basically, if he's the last hope of classic SC fans, we are fucked

I know is just LS but the whole attitude seem just push on the opposite direction of what SC need

At this point seem the classic case where only a strong audience reaction can fix shit, and SC actual audience as a whole is kinda pathetic

Hope don't cost money, so why not
But honestly as now start accept SC golden age is gone seem just the safest bet
 
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Opinion from someone in what is apparently the "tard kidz" demographic (I'm guessing that means young teenagers):
Am I happy with a younger cast? Yes. Am I happy with backstories that can be built off of? Yes. Am I happy with basic and cliche characterization? Eh, kinda. Do I think there's a problem? Somewhat. Do I believe they can change it? Yes.

Sonic Team has a similar problem a few years ago with Sonic The Hedgehog. After trying too hard to appeal to the younger demographic, they did a 180 and tried to appeal to the fans from the early games. It's worked pretty well, and reviews have been far more positive all around. If Project Soul wants to keep its fans, it will do the same thing. Give it time.

Here's the difference: Sonic is what I consider a "AAA"-game; long-running, extremely well known, and incredibly profitable. SoulCalibur is not one of those. It's more like an "A" game. How much money can Namco possibly have? They probably spent it all twenty years ago. I think we may be expecting to much from Project Soul.
 
Here's the difference: Sonic is what I consider a "AAA"-game; long-running, extremely well known, and incredibly profitable. SoulCalibur is not one of those. It's more like an "A" game. How much money can Namco possibly have? They probably spent it all twenty years ago. I think we may be expecting to much from Project Soul.

They came out with new projects. They aren't that broke especially when you consider that they released SCII HD Online and are about to have two f2p cashgrab games. They are more well off than MVC or the makers of Skullgirls.
 

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They came out with new projects. They aren't that broke especially when you consider that they released SCII HD Online and are about to have two f2p cashgrab games. They are more well off than MVC or the makers of Skullgirls.
I can use Sonic as a reference to the fact that no matter how much people complain, the fans still buy the games to complain about them. Complaining fans are annoying. I quit being a Sonic fan last year.
Please, Namco, don't let the same thing happen to SoulCalibur. I love it and its fans too much.
 
I can use Sonic as a reference to the fact that no matter how much people complain, the fans still buy the games to complain about them. Complaining fans are annoying. I quit being a Sonic fan last year.
Please, Namco, don't let the same thing happen to SoulCalibur. I love it and its fans too much.
I touched upon that briefly somewhere on this site. Gamers tend to have a negative kneejerk reaction to almost everything. Whether they retract it is another story but they will always complain. Take Tekken Revolution for example. Eliza was released based upon a community vote yet on every game news site they comments were mostly hateful. And it's not like Namco simply chose differently.

EDIT: Have you SEEN the facebook fanpage? When they aren't complaining, they are making highly unreasonable or irrelevant requests.
 
I touched upon that briefly somewhere on this site. Gamers tend to have a negative kneejerk reaction to almost everything. Whether they retract it is another story but they will always complain. Take Tekken Revolution for example. Eliza was released based upon a community vote yet on every game news site they comments were mostly hateful. And it's not like Namco simply chose differently.

EDIT: Have you SEEN the facebook fanpage? When they aren't complaining, they are making highly unreasonable or irrelevant requests.
Which fanpage? I swear there are people in every game fandom like "Why did you have to advance technologically past 1998?"
 
The next game will probably have Edge Master realize he's made a huge mistake, and he'll pull an MK9 Raiden on us, going back in time to prevent certain things from happening that mess with the timeline.

Basically, instead of being a bum who does nothing every game except for a select few moments, he will actually contribute to the plot.
 
The next game will probably have Edge Master realize he's made a huge mistake, and he'll pull an MK9 Raiden on us, going back in time to prevent certain things from happening that mess with the timeline.

Basically, instead of being a bum who does nothing every game except for a select few moments, he will actually contribute to the plot.
You sir just read my mind. I would have Edge Master contribute to the story as well. I feel as though he has something to add to the story other than just being Kilik's master and a background character. He has some value to add some depth. Also, Zasalamel should also help as well.
 
I can actually see this happening. Hoshino doesn't seem to agree with Daishi's vision, and using time-travel to rewrite history has already been established is V's "story".
 
Opinion from someone in what is apparently the "tard kidz" demographic (I'm guessing that means young teenagers):
Am I happy with a younger cast? Yes. Am I happy with backstories that can be built off of? Yes. Am I happy with basic and cliche characterization? Eh, kinda. Do I think there's a problem? Somewhat. Do I believe they can change it? Yes.

Sonic Team has a similar problem a few years ago with Sonic The Hedgehog. After trying too hard to appeal to the younger demographic, they did a 180 and tried to appeal to the fans from the early games. It's worked pretty well, and reviews have been far more positive all around. If Project Soul wants to keep its fans, it will do the same thing. Give it time.

Here's the difference: Sonic is what I consider a "AAA"-game; long-running, extremely well known, and incredibly profitable. SoulCalibur is not one of those. It's more like an "A" game. How much money can Namco possibly have? They probably spent it all twenty years ago. I think we may be expecting to much from Project Soul.

I wouldn't call your demographic a bunch of "tard kidz". Being in a younger group just means that you lack context.

Most likely, your group never played the earlier games and therefore wouldn't know how good those games were in order to fully understand SCV's pitfalls. Kind of like how you had to have watched the original star wars movies to understand why the Phantom Menace was such a disappointment or you to have seen the first Highlander to fully realize why Highlander: The Source was such a betrayal of everything that the first movie was originally about or stood for.

Hence we come to SCV. Your demographic can like it for what it is and that's okay. But it made so many changes that it alienated a lot of "old timers" and now we want our series back into familiar territory. Not that I'm against change and hence I like that each game from SB to SCIV was unique in some way that made each individual game stand apart in a positive light. SCV just changed too much across the board to the point that it might as well be a game from another series.

Sonic 06 was a bad game, but at least it was recognizable as a Sonic game albeit a bad one.
 
I wouldn't call your demographic a bunch of "tard kidz". Being in a younger group just means that you lack context.

Most likely, your group never played the earlier games and therefore wouldn't know how good those games were in order to fully understand SCV's pitfalls. Kind of like how you had to have watched the original star wars movies to understand why the Phantom Menace was such a disappointment or you to have seen the first Highlander to fully realize why Highlander: The Source was such a betrayal of everything that the first movie was originally about or stood for.

Hence we come to SCV. Your demographic can like it for what it is and that's okay. But it made so many changes that it alienated a lot of "old timers" and now we want our series back into familiar territory. Not that I'm against change and hence I like that each game from SB to SCIV was unique in some way that made each individual game stand apart in a positive light. SCV just changed too much across the board to the point that it might as well be a game from another series.

Sonic 06 was a bad game, but at least it was recognizable as a Sonic game albeit a bad one.
My first Calibur game was 2 so I guess my demographic is pretty good. SC5 is cool and definitely the best Calibur for competitive players, but they shouldn't have gotten rid of fan favorites. That's like replacing Jin, Nina, Anna, and Heihachi from Tekken or Kasumi, Hayabusa, Helena, Bayman, and Jann Lee from DOA. It's just.... wrong.
 
They didn't. The profile is based off of the SCIV game, as with others.
That confuses me too.... giving Yoshimitsu from SCV the profile/story of Yoshimitsu from SCIV implies that there's no successor. Therefore it'd seem Yoshi just went through another costume change than it being another person altogether.
 
That confuses me too.... giving Yoshimitsu from SCV the profile/story of Yoshimitsu from SCIV implies that there's no successor. Therefore it'd seem Yoshi just went through another costume change than it being another person altogether.
Except Natsu (I feel like they did that intentionally), the SCV new characters have these fleshed out backstories heading to the SCV story (Leixia running away from home) while the veterans have their SCIV profiles, including Aeon (check his weapon on the profile).

Thankfully ZWEI has a backstory. Not an Origin yet, but a backstory.

My first Calibur game was 2 so I guess my demographic is pretty good. SC5 is cool and definitely the best Calibur for competitive players, but they shouldn't have gotten rid of fan favorites. That's like replacing Jin, Nina, Anna, and Heihachi from Tekken or Kasumi, Hayabusa, Helena, Bayman, and Jann Lee from DOA. It's just.... wrong.
Anna has spent a game out before, and no one really cared that much.

But on the other hand, they intended on replacing Bayman with Leon, and we know how that turned out. Not much backlash, but I know people complained over Leon being absent in DOA5.
 
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