Something-Unique
[10] Knight
I would put Kilik v. Yoshi at 5/5 at least. If used correctly, stomp and 9A+B can nullify Kilik's range and many of his major tools. Both have to take some risks in this match-up.
I'll have to test some new stuff I've developed against Ceirnian more to give my opinion on Hilde v. Yoshi. 7/3 seems a bit much, but I'm not ready to say 6/4. Yoshi has some answers that may make this matchup slightly less of a beating.
Look below in regards to Hilde but as far as Kilik vs. Yoshimitsu goes i'm more than open to see another 5/5 matchup.
far far far too many 7/3s there
Actually no there isn't.
Hilde is not like everyone else in the game as she has a ridiculous amount of room for being overpowered compared to everyone else which I will explain further down in this post.
I'm just a little curious as to why Hilde vs Sophie is rated 5/5?
Hilde doesn't really have anything that unsafe, and step-wise Sophie is fairly weak to one side. Sophie doesn't have any really scary lows either, so she's going to be relying on throw mix ups for the most part but her command throw is 66A+G, so Hilde gets to keep her doom combo charge for the most part. Also, at mid-long range, which is where Hilde will want to be for this match up, all of Sophie's best moves tend to be horizontals, which is just asking for step into doom combo. I'll concede that Sophie might give Hilde some trouble at close range, but enough to make it 5/5? I'm not sure.
All that aside, I'll say right off the bat that I haven't really played versus a great Sophie with Hilde so if I'm wrong, well, yeah, I'm wrong.
Actually you are right as that was a typo since I posted it while I was on campus. That's why I put revision needed.
This matchup is actually 6/4 in Hilde's favor.
Notes: Kilik
The method I used for Kilik was to start everything from 5/5 and move from there because although Kilik is high on the tier list his advantages or disadvantages are always small never extreme like one or two of his matchups like Kilik vs. Maxi which is so damn messed up for Maxi or vs. Taki which is actually more like 6.5/3.5 but since the scale doesn't allowed that I rounded it up because it is definitely greater than a 6/4.
So in the end he is a strong balanced top tier character that has a 6/4 advantages on almost everyone with a two 7/3 so I start from 5/5 and work around.
Notes: Hilde
There is absolutely no sugar coating Hilde's ridiculous advantage. She is S+ tier at the top by herself for a reason. So the method I used for her was to start from 8/2 which almost no one in this game should have if any at all. Then I took away points for how difficult per character it is to lay down her advantages.
The fact of the matter is Hilde's advantages are so huge that it is definitely above 6/4's. In contradiction to what I said above stages like the labirynth and the raft would easily place her one point higher from 7/3 to an 8/2 and the caged stage and the inclosed stage would place her at a 6.5/3.5 to start at.
Let's use Hilde vs. Sophie as a perfect example. Sophie is one of those characters who will make you question what to do for fear of hard whiff and block punishment. When she does execute; the damage stacks up with minimal effort. However because she has no mixup there is no reason to really fear her from an offensive standpoint in regards to a rushdown from Sophie. Though the fact that she has a solid enough SG damage option to wear the person down makes them have no choice but to open up. This allows her to bait for the whiff punish.
Now its the same thing with Hilde except that Hilde has a few poking lows that can be annoying somewhat though not so much. Here goes the main point. Outside of the Caged stage and that enclosed circle stage
the value in difference between her and everyone else is 1 chance vs. 3-4 chances.
Hilde is pretty much a walking 1-hit kill monster because of her ringout ability. So let's say I whiff as the Hilde player and Sophie capatilizes with 236236B:4 that's like 80-Damage I think or the less consistent option 236236B, 236236B:4 that's 120-130 something damage I think. It doesn't really affect a Hilde player becuase all it takes is 1-hit more often than not ex. C3B from a whiff, FC C2B off of duck whiff or regular whiff, or C2BB from whiff, or her best option C3A off of anything with absolutely no fear of fucking this move up.
The difference is just to great. The character's that tend to give her problems are those that interfere with her combos.
Example: Voldo's BT stance negates the value of everything except C3A and making her pathetic in this matchup because without these options her damage is pathetic. Don't let Hilde players fool you guys into thinking their is reason to fear her outside of the aboved moves. Their is absolutely no reason to.
Yoda vs. Hilde is ridiculous. This matchup is so bad that I would recommend for those who wanted to have a way to counter Hilde at tournaments he is your best option. Keep him in your pocket. Oofmatic's Yoda showed me how horrible this matchup is. Its not that hard to figure out that this is a bad matchup if you play Hilde but its highlighted her because everyone knows the genius of Oofmatic by now with his ability to counter pick accordingly. Her charges go out the window here as they don't work which is the reason she is so strong, and therefore she's left with basic tools which again are so pathetic in the damage department that without her charges she would be instant bottom tier. The main reason Yoda can fight with some hope of winning is because he cannot be thrown and he can throw you. Most good players will find themselves throwing Hilde more than average and it only makes the situation worse for her and abusable because she can't throw back. In fact I remember playing Oof's Yoda and having to sidestep Yoda's throws because he was abusing it so much which is smart. It's actually really annoying. Her SG damage isn't the best on numbers or practicality and the fact that Yoda has half a SG to abuse with other characters doesn't apply here.
My post is to damn long and becuase of it I will wait for somebody else to repond and then continue. lol.