The Small Cheez
[09] Warrior
Welcome! This isn't so much a guide as it is an overview of all the different characters, how they play, what they excel at, and what they suck at. The intent behind this "guide" is to help people choose a character based on their attributes and what kind of playstyle they are looking for. I hope it proves helpful to everyone, and please send me a message if you disagree with something or would like to add something. I would be more than happy to edit it in after reviewing. Thanks so much to everyone who contributed! Credits are at the bottom. Have fun and GGs!
Alpha Patroklos: thenewperson, b4k4
Aeon: Vice Hannyabal, Slade
Algol: Hates
Astaroth: lolo, me
Cervantes: Hates, ShenChan
Dampierre: Rakazuki
Ezio: Jimbonator
Hilde: Runis
Ivy: KineticClash
Leixia: ZeroEffect317
Maxi: MightyOmega
Mitsurugi: Blueboyb
Natsu: kAb
Nightmare: Paragon049, Omega
Patroklos: Blueboyb, Drake Aldan
Pyrrha: me
Pyrrha Omega: HolyCarp
Raphael: fukou_da_man, WuHT
Siegfried: fukou_da_man, Slayer_X64
Tira: Paranormal_Oreo
Viola: Ninjaguy446
Voldo: me
Xiba: Party Wolf, Withvees
Yoshimitsu: Signia, mkl
ZWEI: MightyOmega, Egg
Alpha Patroklos
Playstyle: Punishment
Execution: Very high
Pros:
· High damage punishers
· Doesn’t need meter to do good damage
· Fastest CE in the game
· High damage in general
· Safe moves
Cons:
· Steep execution requirements, needs a lot of practice
· No good step-catching moves
· Short throw range
· Bad guard damage
Execution: Very high
Pros:
· High damage punishers
· Doesn’t need meter to do good damage
· Fastest CE in the game
· High damage in general
· Safe moves
Cons:
· Steep execution requirements, needs a lot of practice
· No good step-catching moves
· Short throw range
· Bad guard damage
Aeon
Playstyle: Spacing
Execution: Low
Pros:
· Great stepkills, limits opponent’s movement
· Good range
· Good damage
· Good ringout capability
Cons:
· Unsafe
· Lacks good pokes
· Somewhat slow
· Bad lows
· Needs meter to be effective
Execution: Low
Pros:
· Great stepkills, limits opponent’s movement
· Good range
· Good damage
· Good ringout capability
Cons:
· Unsafe
· Lacks good pokes
· Somewhat slow
· Bad lows
· Needs meter to be effective
Algol
Playstyle: Zoning
Execution: Medium
Pros:
· Ridiculous damage with meter
· Good range
· Great punishment on whiff and backstep
· Comfortable at any range
Cons:
· Needs meter to do big damage
· Lacks fast punishment options
· Mediocre sidestep
· Slow
Execution: Medium
Pros:
· Ridiculous damage with meter
· Good range
· Great punishment on whiff and backstep
· Comfortable at any range
Cons:
· Needs meter to do big damage
· Lacks fast punishment options
· Mediocre sidestep
· Slow
Astaroth
Playstyle: Grappler, zoning
Execution: Low
Pros:
· High damage in general
· Command grabs force opponent into a 50/50 mixup
· Great ringout game
· Good range
· Devastating wall combos
· Good guard pressure if the opponent can’t JG
Cons:
· Bad movement
· No good punishers
· Most attacks are slow
· Limited interrupts
Execution: Low
Pros:
· High damage in general
· Command grabs force opponent into a 50/50 mixup
· Great ringout game
· Good range
· Devastating wall combos
· Good guard pressure if the opponent can’t JG
Cons:
· Bad movement
· No good punishers
· Most attacks are slow
· Limited interrupts
Cervantes
Playstyle: Turtle, punishment
Execution: High
Pros:
· Great damage off of whiff punishes
· Good guard pressure
· Great movement
· Doesn’t need meter for high damage
· Good range
Cons:
· Very unsafe
· Predictable mixup at higher levels
· Limited punishing capability on block, especially while crouching
Execution: High
Pros:
· Great damage off of whiff punishes
· Good guard pressure
· Great movement
· Doesn’t need meter for high damage
· Good range
Cons:
· Very unsafe
· Predictable mixup at higher levels
· Limited punishing capability on block, especially while crouching
Dampierre
Playstyle: spacing
Execution: Mid/high
Pros:
· CE guard impacts for almost half life
· Hard to predict
· Can whiff punish for almost half life with no meter
Cons:
· Poor range
· Some moves have random properties, making him very unsafe
· If the opponent knows the matchup, it limits his options
Execution: Mid/high
Pros:
· CE guard impacts for almost half life
· Hard to predict
· Can whiff punish for almost half life with no meter
Cons:
· Poor range
· Some moves have random properties, making him very unsafe
· If the opponent knows the matchup, it limits his options
Ezio
Playstyle: spacing
Execution: Low
Pros:
· Generally safe
· Good stepkills
· Good mixup
· Good options all-around
Cons:
· Doesn’t really excel anywhere except step killing and whiff punishing
Execution: Low
Pros:
· Generally safe
· Good stepkills
· Good mixup
· Good options all-around
Cons:
· Doesn’t really excel anywhere except step killing and whiff punishing
Hilde
Playstyle: Spacing
Execution: Mid/high
Pros:
· Best range in the game
· Relatively safe
· High damage, long range CE
· Good meter gain
Cons:
· Limited block punishment
· Poor mixup
· Essential combos require precise timing
· Weak to rushdown
Execution: Mid/high
Pros:
· Best range in the game
· Relatively safe
· High damage, long range CE
· Good meter gain
Cons:
· Limited block punishment
· Poor mixup
· Essential combos require precise timing
· Weak to rushdown
Ivy
Playstyle: spacing
Execution: Mid
Pros:
· Safe
· Difficult to punish at max range
· Good throws
· Great range
Cons:
· Weak to rushdown
· Sub-par brave edges
· Hard to punish effectively
Execution: Mid
Pros:
· Safe
· Difficult to punish at max range
· Good throws
· Great range
Cons:
· Weak to rushdown
· Sub-par brave edges
· Hard to punish effectively
Leixia
Playstyle: Rushdown
Execution: Low
Pros:
· Great pokes
· Good guard pressure
· Very safe
· Fast attacks
Cons:
· Mediocre range
· Low damage overall
· No good lows
Execution: Low
Pros:
· Great pokes
· Good guard pressure
· Very safe
· Fast attacks
Cons:
· Mediocre range
· Low damage overall
· No good lows
Maxi
Playstyle: Rushdown
Execution: Low/Mid
Pros:
· High damage whiff punishes
· Deceptively good range
· Good mixup
· Good guard pressure
Cons:
· Stances can be shut down completely by someone who knows the matchup
· Unsafe for the most part
· Limited punishment options on block
Execution: Low/Mid
Pros:
· High damage whiff punishes
· Deceptively good range
· Good mixup
· Good guard pressure
Cons:
· Stances can be shut down completely by someone who knows the matchup
· Unsafe for the most part
· Limited punishment options on block
Mitsurugi
Playstyle: Rushdown, pressure
Execution: Low
Pros:
· Fast, safe pokes
· Great mixup
· High damage
Cons:
· Unsafe when blocked
· Stance is unsafe and predictable
· Very linear
Execution: Low
Pros:
· Fast, safe pokes
· Great mixup
· High damage
Cons:
· Unsafe when blocked
· Stance is unsafe and predictable
· Very linear
Natsu
Playstyle: Rushdown, pressure
Execution: Mid/high
Pros:
· Very fast
· Great damage
· Lots of evasive moves
Cons:
· Weak to zoning and good spacing
· Bad throw range
· Few good lows
Execution: Mid/high
Pros:
· Very fast
· Great damage
· Lots of evasive moves
Cons:
· Weak to zoning and good spacing
· Bad throw range
· Few good lows
Nightmare
Playstyle: Pressure, Spacing
Execution: Low/mid
Pros:
· Fantastic range
· Great movement
· Excellent ringout and wall game
· Good grab range
· Good guard pressure
· Good whiff punishment
Cons:
· Unsafe
· Stances can leave him vulnerable
· A bit on the slow side
Execution: Low/mid
Pros:
· Fantastic range
· Great movement
· Excellent ringout and wall game
· Good grab range
· Good guard pressure
· Good whiff punishment
Cons:
· Unsafe
· Stances can leave him vulnerable
· A bit on the slow side
Patroklos
Playstyle: Rushdown
Execution: Low
Pros:
· Good mixup
· Great ringout with CE
· High damage
· Mostly safe on block
Cons:
· Bad range
· Can be risky and punished hard on whiff
· Weak to backstep
Execution: Low
Pros:
· Good mixup
· Great ringout with CE
· High damage
· Mostly safe on block
Cons:
· Bad range
· Can be risky and punished hard on whiff
· Weak to backstep
Pyrrha
Playstyle: Turtle/Punish
Execution: Mid
Pros:
· Safe pokes
· Good speed
· Great block punishment
· Decent damage
· Good meter options
Cons:
· Mediocre range
· Weak lows
· Weak throws
Execution: Mid
Pros:
· Safe pokes
· Good speed
· Great block punishment
· Decent damage
· Good meter options
Cons:
· Mediocre range
· Weak lows
· Weak throws
Pyrrha Omega
Playstyle: Turtle/Punish
Execution: Mid/high
Pros:
· Great punishment on block/whiff
· High damage
· Great guard pressure
Cons:
· Lacks a good low
· Poor oki game
· Somewhat unsafe
Execution: Mid/high
Pros:
· Great punishment on block/whiff
· High damage
· Great guard pressure
Cons:
· Lacks a good low
· Poor oki game
· Somewhat unsafe
Raphael
Playstyle: Pressure, spacing
Execution: Low
Pros:
· Good pokes
· Good movement
· Good throws
· Fast attacks
Cons:
· Very linear
· Mediocre damage
· Weak to steps and ducking
Execution: Low
Pros:
· Good pokes
· Good movement
· Good throws
· Fast attacks
Cons:
· Very linear
· Mediocre damage
· Weak to steps and ducking
Siegfried
Playstyle: Spacing, stance
Execution: Mid
Pros:
· Good range
· Great damage with/without meter
· Great ringout game
· Good mixup with his stances
Cons
· Terrible recovery on whiff
· Mediocre movement
· Slow attacks
Execution: Mid
Pros:
· Good range
· Great damage with/without meter
· Great ringout game
· Good mixup with his stances
Cons
· Terrible recovery on whiff
· Mediocre movement
· Slow attacks
Tira
Playstyle: spacing (Jolly), pressure (Gloomy)
Execution: Mid
Pros:
· Great stepkills
· Great damage in Gloomy
· Good guard damage
Cons:
· Bad lows in Jolly
· Slow in Jolly
· Random element in mood changes
· Gloomy suffers against spacing and is generally risky
Execution: Mid
Pros:
· Great stepkills
· Great damage in Gloomy
· Good guard damage
Cons:
· Bad lows in Jolly
· Slow in Jolly
· Random element in mood changes
· Gloomy suffers against spacing and is generally risky
Viola
Playstyle: Pressure/Rushdown
Execution: Mid/high
Pros:
· Good 50/50s
· Great ringout
· Long, damaging combos
· Good guard pressure
· Can keep almost constant pressure on someone who doesn’t know how to interrupt her
Cons:
· Needs to be close to do good damage
· Ranged moves are weak
· Can be interrupted by people who know her frame traps
Execution: Mid/high
Pros:
· Good 50/50s
· Great ringout
· Long, damaging combos
· Good guard pressure
· Can keep almost constant pressure on someone who doesn’t know how to interrupt her
Cons:
· Needs to be close to do good damage
· Ranged moves are weak
· Can be interrupted by people who know her frame traps
Voldo
Playstyle: Spacing, stance
Execution: Mid/high
Pros:
· Good range
· Great lows
· Good mixup from his stances
· Overall very balanced
Cons:
· Since he is backturned a lot, he is often at risk for back throws
· Bad backstep
Execution: Mid/high
Pros:
· Good range
· Great lows
· Good mixup from his stances
· Overall very balanced
Cons:
· Since he is backturned a lot, he is often at risk for back throws
· Bad backstep
Xiba
Playstyle: Spacing
Execution: Low
Pros:
· Great use for his meter
· Good wall/ringout game
· High damage
· Great range
· Safe lows
· Great stance that GI’s horizontals
Cons:
· Somewhat slow
· Poor punishment options
· Struggles with rushdown
Execution: Low
Pros:
· Great use for his meter
· Good wall/ringout game
· High damage
· Great range
· Safe lows
· Great stance that GI’s horizontals
Cons:
· Somewhat slow
· Poor punishment options
· Struggles with rushdown
Yoshimitsu
Playstyle: Rushdown
Execution: High/very high
Pros:
· Very fast attacks
· Fast movement
· Good ringout
· Great mixup
Cons:
· Short range
· Poor use of meter, other than CE
· Difficult to use effectively due to strict timing and execution
Execution: High/very high
Pros:
· Very fast attacks
· Fast movement
· Good ringout
· Great mixup
Cons:
· Short range
· Poor use of meter, other than CE
· Difficult to use effectively due to strict timing and execution
ZWEI
Playstyle: Spacing, Turtle
Execution: High
Pros:
· Strong frame traps
· Great damage
· Great guard pressure
Cons:
· Unsafe against someone who knows the matchup
· No good punishment options
· No good interrupts
Execution: High
Pros:
· Strong frame traps
· Great damage
· Great guard pressure
Cons:
· Unsafe against someone who knows the matchup
· No good punishment options
· No good interrupts
Credits:
Special mention: Paranormal_Oreo (about half of the information in this guide is from his own, which was never finished, unfortunately. Saved me a ton of work!)Alpha Patroklos: thenewperson, b4k4
Aeon: Vice Hannyabal, Slade
Algol: Hates
Astaroth: lolo, me
Cervantes: Hates, ShenChan
Dampierre: Rakazuki
Ezio: Jimbonator
Hilde: Runis
Ivy: KineticClash
Leixia: ZeroEffect317
Maxi: MightyOmega
Mitsurugi: Blueboyb
Natsu: kAb
Nightmare: Paragon049, Omega
Patroklos: Blueboyb, Drake Aldan
Pyrrha: me
Pyrrha Omega: HolyCarp
Raphael: fukou_da_man, WuHT
Siegfried: fukou_da_man, Slayer_X64
Tira: Paranormal_Oreo
Viola: Ninjaguy446
Voldo: me
Xiba: Party Wolf, Withvees
Yoshimitsu: Signia, mkl
ZWEI: MightyOmega, Egg
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