Too much of anything can make you sick. Period. The changes from SCIV to SCV were too much.
I think 70% or more of the fanbase welcomes the gameplay changes. I know i do. It is way more balanced than SCIV. The difference in Net code is pretty amazing as well. SCV has almost no lag. As opposed to SCIV which has rly bad lag. But SCIV doesn't DC as often as SCV on PSN. Hopefully that gets fixed in SC6. The improvements on the CaS system are pretty remarkable as well.
However....
The major change in the Roster was way too freaking much for the casuals (90% of the fandom) to take. Which leads to the 17 years jump being a terrible idea.
You simply can't remove 10 fan favorites all at once who were present in the previous game.
More than half of them didn't even get proper replacements.
Look at the movement from Soul Blade/Edge to Soul Calibur 1. They only replaced 1 character, Li Long.
Look at the movement from Soul Calibur 1 to Soul Calibur 2. Only two characters were replaced, Hwang & Rock. Regardless of the "Hwang = Assassin, Rock = Berzerker" theories, they weren't 100% confirmed anyways. Siegfried wasn't replaced, he became Nightmare's P2.
Look at the movement from SC2 to SC3. Only Necrid & Charade were replaced. Charade was a mimic too, so no one really cared. They also returned Hwang & Li Long as bonus characters.
Look at the movement from SC3 to SC4. Only the Bonus characters, Abyss, and Olcadan The Mimic! were removed. Only one who would've mattered was Abyss.
NOW LETS LOOK AT THE MOVEMENT FROM SC4 to SC5!
4 characters were replaced. 2 were turned into mimics, And 7 were just completely removed. Hilarious.
If they were smart, they would've at least added them as DLC. Instead of fucking Dampierre. Look at Lost Swords, they were selling characters for 90$, AND PPL BOUGHT THEM! So why wouldn't they buy them for the main game? Smh..
Other than that, the single player modes were rubbish as well. The story mode focused only on Pyrrha & Shitroklos. With 5-second cameos from a few others. Now that would've been fine if they AT LEAST added outros & intros of characters in the Arcade mode. But ofc they didn't. Arcade mode in SCV is a fucking shame! 6 random stages, and that's it. Not even pictures that tell what happened to the character afterwards. Smh. Legendary souls is the same shit but on hard mode. Pretty laughable.
Now, here's what i want from the next game:
Gameplay mechanics:
Not too far from SCV's gameplay mechanics. However, i'd appreciate it if they could just remove the BE system. I really didn't like it. Change all the BE's in SCV to "Just" moves, "Fastest Input" moves, "Hold" moves, etc.
Make the CE's harder to execute.
Return Guard Impacts that do not cost meter.
And minor changes to certain characters that i don't feel like going through again.
Roster:
1-Return all the fan favorites (Top 25 characters in the popularity poll). Face it, they're wanted way more than the newcomers.
2-Add a few new characters with original weapon styles.
3-Add the newcomers from SCV as re-skin Bonus characters. For the few who actually liked them more.
Character Creation:
Just keep on improving it. More hairstyles, more customs, less limits, etc.. They're doing a fine job on their own with that one.
Online:
-The netcode in SCV is perfect. Just fix the DC's on PSN and make it as good as SCV on XBL.
-Online Training mode.
I talked more about it on
this thread anyways.