Controlling Step

I hate fighting at the tip range of BB for the alexandras (just outside 2A range). Some of the more basic options they have against raph is for instance : alpha pat does BB into step 33B.
Its really difficult to nail them because they're outside 2A, 3A, 4K (barely gets them), AA (first A will whiff, 2nd will be TC). There really is no fast option that will cover both sides of step AND CH if they attack from disadvantage.
I'm sure most of you have thought about this, because you may habitually believe you need to rely on fast moves once your opponent closes in (i know i sure as hell do). It's counter-intuitive to throw out your fat i25+ moves up close but at a certain range your opponent is just going to spam step/launch/step/launch recklessly so you should recognize that.

You're really left with the ultra reliable 9A or 44AB to CH them out of their 2nd attack (which opponents will do automatically instead of stepping and checking, because they expect raph to whiff). Obviously this will require you to learn your opponent's attack-step patterns and which particular moves that they'll abuse with -6 to -8 frames on block (especially shit like 2K on hit) to automatically QS from.

Why I love these two slow moves is that they turn your opponent BT on hit, which limits your opponent's movement. Granted your opponent could have an awesome BT move, but you've got 6BB(BE) which should be a great trump card to make them freeze up. 44A(B) on hit means that prepBB is a must block (pretty much no BT move TCs or TS that fast) and your range means that SE options are all pretty viable because most BT moves don't have that much reach to CH you.

The only thing I like about 9A over 44A(B) is that it generally is safer on block, and if your opponent CHs you out of it you can AC away.

That entire blurb i wrote is if you want an instant answer to stop step/launch/step/launch though. If you're more analytical and patient, i've enjoyed some success with 4~G, 22_88 which is basically backdash, into quickstep and go from there to see if 22B is going to hit them.
 
I'm sure that half the community has ignored me because I am a scrub and I don't know anything about the game and just spam moves, which would make my opinion not matter.

But since I don't know my stuff and instead make ignorant theorie and be negative and depressing I'm going to inform you how I have analyzed raphs step game since SC3.

Basically all you do is set a specific character at a certain range: kissing, close (6A tip), mid (B tip), and long. Then test EVERY moves on a +4 advantage to -4 disadvantage while recording the said character to step (1 tap) and Qstep ( 2 taps) after they hit Raphael or Raphael hits them.

EX :SC4 1A tracked at near tip range of B on his right side only if they did a single tap of 8 or 2

I would test EVERY character.


Your best steppers: natsu, NM, a pat, ivy, raph ( I may be wrong in this rea, haven't tested 100%)

Worst steppers: Algol, voldo, aeon.

Bad sidestep typicaally means they have good back or forward dashes.


Also in SC4 his kick game and his better lows tracked on his right.

In SC4 your goal was to use an empty prep and force the opponent to sidestep in order to safely advance for offense if your at maybe a health disadvantage. Then later condition them to punish prep and start an offense in prep to score hits from their retaliation

I don't know if these 2 wonderful elements exist in SCV though because I am a scrub.

Since raphs game relies on step and zoning. I would analyze these 2 factors of the opponent. If you usebthe method of analysis.I gave you it will help the newcomers to Raphael alot.

But don't believe me, I was told to keep my scrubby opinions to myself.

I don't know if this is true but 9A seems to work well because it pushes them to the diagonal left. Meaning if they step to the right after blocking.it, its possible your moves will have better tracking. (100% theory)
Best of luck
He is my secondary, I will be here alot.
 
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