Gegliosch
[09] Warrior
This is a list of attacks that when Craned guarantee the auto-evade counter. B+K CR transition auto-evade needs 10 frames to activate so you're limited in what you can punish on block.
Astaroth
AB
A~B (works on block)
1[A]B
6AB (works on block)
6A~B (works on block)
BB
B[ B ] (works on block)
2B
2[ B ]
3_33_99B
6B
FC B
WS B
JUMP B
BT 2B
3A+B
3[A+B]
4B+K (will only hit his back if he's up close)
9B+K
9[B+K]
11_77BK (the K will evade you)
22_88B
22_88B4
44B
66AB (works on block)
66B
Cervantes
B,B,B
6B,B
Kilik
22_88AB
BB
1B
2B
2_85BB
3BB
3B*B (on block too)
4B
4
46B
6B
6B2
6B8
7_8_9B
11_77B
22_88B
33_66_99B
44B
FC B
FC 1B
FC 3B
WS B
BT B
BT FC B
3kB
4KB
22_88KB
66KKB (works on block)
2A+B
4A+BBB (last B can be on block)
6A+B
FC A+B (works on block)
Asura Clairvoyance
Asura Dance
BP B
MO B
Lizardman
BB (will NOT work if they BB but the individual hits can be evaded)
1B
2BK
3B
4B
6B
FC B
WS B
BT B
BT FC B
44AB
44[A]B (works on block)
11_77B
22_88B
33_99B
44B
66B
A+B
33_99A+B
66A+B
8B+K
66B+KAB (works on block)
66B+KA*B (works on block)
LC A+KB
Maxi
2K,B either RCC or jump the K
FC 1A,B either RCC or jump the A
6B,B
every B after a blocked transition can be craned
e.g.
4B,LO B
3B,RO B
WS B,LI B
4A,BL B
etc.
Mitsurugi
2KB jump the K and crane the B
Taki
A,B,4A+B
WR B,B,B
every PO B and PO 236B can be craned, at least after a blocked transition
Talim
4B
WC B,*B
every B and A+B after any stance transition on Block can be craned
The Apprentice
AAB
33_66_99BB
BB
1B
3B
4B
6BBK (will not work if they press K)
6B3B
11_44_77B
WS B
2KB
FC 8KA
A+B
B+KB6BBK (will not work if they press K)
B+K6B3B (hits him airborne for some reason)
LV AABB
Voldo
aBBB
1A
3A
BB
1B
3BB
4BA (the A will catch you)
6BB
11_77BBBK (1st B hits normal, others hit BT)
22_88B
44B
44 (hits BT)
66B
6:6B
FC 3B (hits BT)
WS B_
A+B
2A+B
FC 3A+B_CR A+B (hits BT when done from a distance)
66A+B
66A+BK (hits airborne)
FC A+K_[A+K]
BS 1A
BS 6ABB
BS BB
BS 1B
BS 2BK_[K] (K will evade)
BS 3B
BS 4BAA (A will catch)
BS 11_44_77B_
BS 22_88B
BS 33_77BB (1st B hits BT, 2nd B trades)
BS 6B_ (hits BT)
BS 66B
BS A+B
BS 2B+K
Fortune Spasm (hits airborne)
MCHT A (hits BT)
MCFT B (hits airborne)
CR B (hits BT from a distance)
DR BBB (hits if 2nd B is done)
Yoshi
a:B+K
A+B_[A+B]
BB
bA
1B
2B
4B
7_8_9B
22_88B
33_99B
44bB
66B
FC B
WS B
BT B
BT FC B
4KB (can work on block if slightly charged)
2A+BB (won't work if they do both)
WR A+B
WR A+B2B
6A+BBBB (can work on block if first is delayed)
A+K
1B+K
2B+KB
11_44_77B+K
FLE A+B
FLE 4_5_6_7_8_9A+K
FLE 66_6[6]
INT B
DGF B
Yun-Seong
1B
2BK (K will catch you)
3B
4BK (K will make u hit him airborne)
4B~K (K will make u hit him airborne)
6[ B ]
6BB (works on block)
22AB
Zasalamel
6A+B, B
Astaroth
AB
A~B (works on block)
1[A]B
6AB (works on block)
6A~B (works on block)
BB
B[ B ] (works on block)
2B
2[ B ]
3_33_99B
6B
FC B
WS B
JUMP B
BT 2B
3A+B
3[A+B]
4B+K (will only hit his back if he's up close)
9B+K
9[B+K]
11_77BK (the K will evade you)
22_88B
22_88B4
44B
66AB (works on block)
66B
Cervantes
B,B,B
6B,B
Kilik
22_88AB
BB
1B
2B
2_85BB
3BB
3B*B (on block too)
4B
4
46B
6B
6B2
6B8
7_8_9B
11_77B
22_88B
33_66_99B
44B
FC B
FC 1B
FC 3B
WS B
BT B
BT FC B
3kB
4KB
22_88KB
66KKB (works on block)
2A+B
4A+BBB (last B can be on block)
6A+B
FC A+B (works on block)
Asura Clairvoyance
Asura Dance
BP B
MO B
Lizardman
BB (will NOT work if they BB but the individual hits can be evaded)
1B
2BK
3B
4B
6B
FC B
WS B
BT B
BT FC B
44AB
44[A]B (works on block)
11_77B
22_88B
33_99B
44B
66B
A+B
33_99A+B
66A+B
8B+K
66B+KAB (works on block)
66B+KA*B (works on block)
LC A+KB
Maxi
2K,B either RCC or jump the K
FC 1A,B either RCC or jump the A
6B,B
every B after a blocked transition can be craned
e.g.
4B,LO B
3B,RO B
WS B,LI B
4A,BL B
etc.
Mitsurugi
2KB jump the K and crane the B
Taki
A,B,4A+B
WR B,B,B
every PO B and PO 236B can be craned, at least after a blocked transition
Talim
4B
WC B,*B
every B and A+B after any stance transition on Block can be craned
The Apprentice
AAB
33_66_99BB
BB
1B
3B
4B
6BBK (will not work if they press K)
6B3B
11_44_77B
WS B
2KB
FC 8KA
A+B
B+KB6BBK (will not work if they press K)
B+K6B3B (hits him airborne for some reason)
LV AABB
Voldo
aBBB
1A
3A
BB
1B
3BB
4BA (the A will catch you)
6BB
11_77BBBK (1st B hits normal, others hit BT)
22_88B
44B
44 (hits BT)
66B
6:6B
FC 3B (hits BT)
WS B_
A+B
2A+B
FC 3A+B_CR A+B (hits BT when done from a distance)
66A+B
66A+BK (hits airborne)
FC A+K_[A+K]
BS 1A
BS 6ABB
BS BB
BS 1B
BS 2BK_[K] (K will evade)
BS 3B
BS 4BAA (A will catch)
BS 11_44_77B_
BS 22_88B
BS 33_77BB (1st B hits BT, 2nd B trades)
BS 6B_ (hits BT)
BS 66B
BS A+B
BS 2B+K
Fortune Spasm (hits airborne)
MCHT A (hits BT)
MCFT B (hits airborne)
CR B (hits BT from a distance)
DR BBB (hits if 2nd B is done)
Yoshi
a:B+K
A+B_[A+B]
BB
bA
1B
2B
4B
7_8_9B
22_88B
33_99B
44bB
66B
FC B
WS B
BT B
BT FC B
4KB (can work on block if slightly charged)
2A+BB (won't work if they do both)
WR A+B
WR A+B2B
6A+BBBB (can work on block if first is delayed)
A+K
1B+K
2B+KB
11_44_77B+K
FLE A+B
FLE 4_5_6_7_8_9A+K
FLE 66_6[6]
INT B
DGF B
Yun-Seong
1B
2BK (K will catch you)
3B
4BK (K will make u hit him airborne)
4B~K (K will make u hit him airborne)
6[ B ]
6BB (works on block)
22AB
Zasalamel
6A+B, B