DanteSC3's Creation Thread

DanteSC3

[14] Master
Thanks about Luna, she's usually the creation I put the most love and attention into, doing the best I can with what I've got. The others too, but if I get nothing else right, I'm going to get Luna as right as I possibly can. Cassandra's hair is the closest I think we've had since Low Pigtails, I used Braided Pigtails in SoulCalibur V, and they never really looked right, but there wasn't much better options, either.

It's earlier in the thread what they're supposed to look like, back when I was lamenting about the Hermit's Hood and the gold trim on Lupi's coattails.

I'm back in my work-week now (Wednesday-Saturday), so I dunno if I'll do the Klessirpemdo starter outfits this week or not, but it'll definitely be soon, and really soon, not Namco soon. I'm sure Elua is going to come out great, even if the others don't. It's been so long since I've looked at creation, that I actually don't recall what is or isn't in SoulCalibur VI that was or wasn't in SoulCalibur V. I'll have to do a refresher. I pretty much just got on today, touched up Luna and the Klessirpemdo, made the obligatory Siegfried and Tira official 2ps, and called it a day for now. Creating stuff with the SoulBlade and SoulCalibur music in the background is pretty cool, even if there aren't enough stages to accommodate even half of the new tracks.
 

DanteSC3

[14] Master
Alright, some successes, some failures, a good amount of frustration, but I've completed what I set out to do:






The biggest deal with this one was forging my own set of Ring Trousers, and I think they came out quite good, considering! I may go back and retrofit this design to my original Luna, but I don't really have time right now, gotta post these and do my write-ups and then head out to work. It kind of pained me to use the Aval Combat Garb in lieu of a Witch's Dress, but really, it was the only thing that was even remotely close, despite being quite wrong. Some sticker work to work on the coattails, they're not great, but still better than anything I managed to pull off with Lupi. The Engineer's Long Boots are a decent stand-in for Holy Boots, but I didn't have enough sticker space to really make them proper. Not a lot else to say, though I am pretty happy with how Luna's 2p turned out, overall. Definitely not the worst of the lot I'm showing here.







Next up, we've got Aege, who definitely took some work to get the way I wanted her, but I'm really happy with the results. The Octagonal Rod really is the closest I figured would work for the Hercules Sword, and it looks a little silly, but it also kinda works in its own way. The armor is definitely a bit bulkier than it ever was in SoulCalibur III, but it still works, I think, maybe upping the silly factor a little, but the coloration wasn't as off as I thought it might end up being. This isn't exactly a Pirate's Shirt, but I piecemailed it with the Baihu Coat and the Serpent Gauntlets, and I think it's a fair imitation. I used zipper stickerwork on the trim on the bottom as well as the boot belts, that came in pretty handy. I had to fashion my own belt, here, due to despite there being a matching belt, it conflicted with the Baihu Coat, and so began today, the day of belt crafting. Yes, I'm using Grimoire Weiss for the charm hanging off the tip of the belt. I think it works pretty well, and it's a fun nod to Magilou from Tales of Berseria if there are any among you who would understand this reference. It really was the best choice, but it's extra layered amusement on my part. I'm quite happy with Aege, too.




Well here we are, the reason why I set out to assemble this pack in the first place. And I ended up having to improvise on the FIghter's Robe anyway, because for some reason, don't ask me, the Prayer Pants take out the back end of several tops, the Noble's Dress included (also the Aval Combat Garb, I would find out later...). It actually worked out, though, because this game doesn't have a normal Leather Belt, and even if it did, I bet it would have conflicted, sooo... Leather Wrap killed two birds with one stone. There's six stickers to make up the pattern on the back of the robe alone, but I think it's a pretty good match, considering what I had to work with. The other two stickers went to her boots, a wolf insignia on either to really add a bit more flair. I love the Prayer Pants, but dear god if they don't conflict with just about everything you could possibly want to throw at them. There's only a few footwear items that don't bunch up the hem at the bottom which defeats the entire purpose of using them, in my opinion. In the end, though, I definitely feel like this Elua came out quite faithful to the original, much more than I was able to accomplish with her upgraded outfit.







The beltcrafting saga continues here, since the Goth Skirt was about the closest thing I could make fit, and it's basically incompatible with all belts. I do like the Goth Skirt's look, though, much like the Prayer Pants, but it's just so incompatible with most things that it's hard to use. So a combination of a bunch of stickers, a bow extra equipment, and a feathers extra equipment, and that's how you get a belt on this outfit, I suppose. The shoulders also took a long time for me to figure out how to get the stickers right for the white border, but it looks great after having toiled away at them, so I'm okay with it. Having to use the Metal Gauntlets that are too long still sucks, but it's still the best alternative. I did some more skin painting for her arms, because the Parlor Shirt doesn't have sleeves, but it blended pretty well. Pretty happy with Heal-Do, too.





If you caught my foreshadowed disappointment, this is what it's about. I really couldn't do much of anything with Lupi, not even if I wanted to, I didn't have the opportunity to try, thanks to limitations. The Aval Combat Garb is still her best choice, considering the style and the coattails, but it has gloves built in, which were fine for her armored up version, but this outfit is supposed to have purple gloves, and I can't wear them, and I can't recolor these gloves, not even with stickers. The epaulets can't have stickers put on them, so I couldn't put the emblem I wanted, so they're just solid gold tops, and there's no ribbon belt that would exist that wouldn't cut off the coattails anyway, so there's a chain, I guess. And I got to use Honor Boots again, so that's nice, but even that didn't really improve my mood with this one. Really disappointing all around, and not very different from the first Lupi I made. But... it's not for lack of trying, believe me.
 

DanteSC3

[14] Master
You may have seen it coming, but I felt compelled to go ahead and come full circle and do the first outfits for Kierkess and Hyle all the same:










I always did like this flavor of Kierkess more than his black and white evolution. I didn't have suitable footwear the last time I was making these two, which also pointed me in the direction I ended up going in making their second outfits first. I neglected to take into consideration that the shoulder armor that fit Kierkess so well was tied to the gauntlets, however, so I wasn't able to keep them. I feel like Voldo's almost has the same idea going for it, though, so the look still works. I was hoping for better cloth gauntlets in the first pack, but we can't get everything we're after, I suppose, so I settled for bandages for the forearms and a pocket sticker on both hands instead. I had to use a sticker on the shirt and pants, too, to mask some clipping, and since I'd already used four stickers on his necklace, that took up all of my sticker slots, or I'd have tried to do something more with his shirt, which had metal buttons in SoulCalibur III. Missing the collar, too, but hey, I still think he came out pretty well overall. Turtle shell came in clutch for completing his fauld, and it looks a lot better than I thought it would.







Conversely, I always thought the first outfit for Hyle was a bit weird, like he just got in a hurry suiting up with his armor and forgot that he was wearing his rave boots and scarf from the night before. I had a few complications trying to put this one together, trying about ten different extra equipment items to get the gold part of his shoulder pads, thinking too literally that it was another piece of metal, so I must have to put another piece there, only to really have nothing work, and fall back on... a pattern. Can't put stickers on shoulders, or I'd have probably thought of it sooner, alas... Engineer's Long Boots coming in again for his footwear (very nice addition) with a pair of zipper stickers for the belts, really came out nicely. Like before, his front belt flap isn't long enough, and I was considering using a Grimoire Weiss and two Allegiance Mandibles to extend it, but, looking slightly silly aside, it just doesn't work with combat animations, due to how Sophitia stands and moves, it doesn't stay connected to the other material, which was the same issue I was having with the shoulder armor. And his hair's still wrong, but nothing I can do about that either. It's a pretty simple design, overall, with a few intricacies that you wouldn't necessarily expect, but I feel like it's mostly pretty faithful to the original.
 

ShadowZone

[10] Knight
Okay, it was a good idea to drop by here. I LOVE those recreations so much.

I won't comment on them all, but my favourites are definitely Luna and Aege.

Will you try out the Cassandra DLCs parts for any edits, perhaps?
 

DanteSC3

[14] Master
It's definitely been a while since I've done any major creation work. I have modified Hyle's style to Cassandra's, as it fits him overall better, but I was busy doing some other things in my return to SoulCalibur VI since Cassandra to get back on this project. I'm sure I'll be able to fine-tune a fair bit of these, hopefully bring those Klessirpemdo 1ps up to snuff, because they're my biggest disappointment so far, if you read my comments. I didn't figure the style update for Hyle was enough to really revive the thread over or anything, but I'll definitely do an overhaul of what I've got with the new parts that have come out since March.

March? It's really been that long? I guess it makes sense. I've been pretty demoralized over the lack of parts, and customization pack B really didn't wow me. Cassandra's parts were definitely a step up, though, and I'm excited for the season two parts coming as well. I was actually just this morning toying with the idea of some SoulCalibur IV recreations, as I haven't really tapped into that yet. Hopefully I'll have some updates soon, when I get some time.
 

ShadowZone

[10] Knight
Yeah the dearth of (good) customization parts have been bothering me for a while, but while those will be great to havewhen/if they arrive, I've kind of been wishing for a more eclectic selection of hairstyles, honestly. I kind of realize the futility of desiring this, not least of all because of hair physics and all, and they wouldn't go out of their way to do that... all the same, having to engineer/BS custom hairstyles via objects is a massive pain.
 

Spanky

[12] Conqueror
having to engineer/BS custom hairstyles via objects is a massive pain.
This.
Honestly, this is the worstest. 💔

(Also, pet peeve incoming, I wish that headgear in CaS would allow little wisps and/or bangs to fall around the face. They get awkwardly removed instead with certain hats or helmets on, grr.)

Nice stuff, @DanteSC3. Thank you for sharing your CaS creations and their evolution. :) I appreciate that you revisit them and post the improving versions.